“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
Just wanted to see what people would think of a system like this. This would only be relevant to PVE but in WvW or pvp, you would have max weapon rating or maybe even no weapon rating so all is the same there. For pve, this is not something that would make your dmg higher, or your crit dmg any higher, or any sort of super buff for maxing the weapon rating.
Learning all the weapon skills a weapon has to offer, is very simple and easy. I have a love/hate relationship with this because I do like to get into combat and be “efficient” early, but I hate it because it is so quick it might as well not even be there. I feel like putting on a new weapon is just that. You don’t gata work on it in any way other than buying it with the right stats or crafting one. With that being said, here goes the suggestion:
====Weapon ratings, you use the weapons skills and kill enemies with it, you level up the rating. Max weapon rating of perhaps 300.
====Higher ratings offer a higher chance of hitting the top 50% of your dmg (So for example if you hit between 100-200, with max weapon rating that weapon would have a higher chance of hitting between 150-200.) This doesn’t increase your max dmg, only makes your dmg a little more consistent. Ofcourse there is still a chance to hit that 100-150 dmg but it would be less often. Every 50 weapon rating increases the chance to hit the higher 50% of your dmg by 2.5%. So using the above example, at 300 weapon rating, you have a 15% more chance to hit between 150-200.
====Higher weapon ratings offer different effects. (Hate to bring it up but,) Call Of Duty had weapon skins when you completed challenges with them. They didn’t change the shape of the gun, only added a little decal to it. To implement that into here, some weapon rating exclusive skins coudl be:
-different levels of shine or dullness, but not to the point of a glow or anything like Legendaries. If the weapon has a already glow or shine, higher weapon ratings can let you adjust the intensity of it.
– Handle ornaments such as a tassel, small chain, handle wrapping or a bladed hilt.
-Access to weapon dyes at 300 rating. Mostly affecting the handles and ornaments of weapons.
None of the above listed really change weapons into a “Legendary skin”. The just add a little flavour and individuality to dull weapons. No glowing dyes so you can’t make a ghastly weapon skin from some Master Quality or any kind of dungeon gear. I like how they are exclusive as it makes you having one feel unique but dyeing a hammer handle or if an ornament was added, would do little but offer freedom to express. MAYBE, the weapon ornaments option would surround the idea of your characters personality trait. If you have dignity you would have a bladed hilt, chain for ferocity, and tassle or feathered tassel for charm.
I think this would give us a little something to work towards when getting a weapon rather than the 2 minutes of easy kills to learn a weapon skills. Since there are so few weapon skills I understand why it was done this way but regardless, it seems like olittle work imo.
PS. I don’t see 15% at 300 weapon rating “balanced”. Just throwing in a small number so you can get the idea of it. The actual numbers I leave in the hands of the developers if they even consider this topic.
(edited by NinjaEd.3946)
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