(edited by Nguyeniees.1734)
I’ve noticed that after a few hours into the game, their is a huge potential for unique character development in this game; specifically after you start unlocking minor and major traits. However, their is little diversity when it comes to weapon skills, which after hours of repetition is a little underwhelming – especially when these are the skills that you will mainly be using to defeat monsters. This is specifically targeted towards warriors, as a majority of their weapon skills are various slashes or smashes in different directions…
My suggestion is to implement a separate level system for weapons; as well as introducing a few more skills for each weapon. How this can work is as follows:
Now, I know this will just add another layer of complexity to the game, which may confuse first time players, and there may be balancing issues with the increased number of skills, but I truly think allowing for a variety in our skills will greatly impact the longevity of the core gameplay.
(edited by Nguyeniees.1734)
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