Weapon Skill Re-Vamp
I guess they could add more options but remember there will always be a optimal rotation at the end of the day. It’s what happened in WoW, sure you’ve got a lot of abilities but you’re only using 4-5 of them because they are the optimal. Simply adding more abilities, options and customisation might simply be an futile effort as most of it will go unused the moment someone crunches the numbers.
You know I think it would be nice if the weapon skills changed depending on our traits, for example let’s say I was a thief and I was traited more for condition damage. Then my weapons would have more bleed abilities. Etc.. or even give us the ability to choose the weapon skills from a variety of skills for 1 weapon (similar to the utility system.)
@CureForLiveing I totaly understand what you are saying, I see it in other games all the time, people make a build around a few key skills but there is almost always a slight variation between 2 people running the same build and the more options there are the more people will diversify finding a skill works better for them and their style than what another person prefers. But as a final argument on this, check out GW1, especially in pvp, unless people are cutting and pasting builds directly from the wiki (these people usually never get better than mediocre in my experience), you rarely see 2 people running the same exact build, I was always tweaking my ele for the various pvp modes trying to find the best balance of time, damage, and cost. Because energy is no longer an issue in GW2 it will come down to time vs. cost and that will hamper what people will do (great for pve, but not so good for pvp). The lack of options in armor is also atrocious, they force players into cookie cutter roles almost as badly as the skill system. In GW1 I usually left off all the armor upgrades that enhanced the amount of energy I had in favor for defensive upgrade which made all the difference in my ele vs. other ele’s having kept all the dps of a power build, you had the ocaisional monk (GW1’s healing class) that would turn dps assassin and kill you in seconds if you weren’t careful. Lastly, in Gw1 you had to also balance self heals into your build (unless you are foolish enough to leave all healing to the monk thinking it plays like WoW) and balance those into time vs power vs energy.
People might rag on me for complaining that GW2 isn’t GW1, and you misunderstand me, I like the direction GW2 is headed, but the lack of options, choice, and depth is a major turnoff. I also compare it to GW1 because I think it should surpass its predecessor.
All I am saying is that the combat system needs some serious expansion so that we have choice, even if we all end up choosing the same thing its nice to know that we chose it for ourselves instead of having it forced down our throats.