Weapon Skills (An Idea for Expansion & Depth)

Weapon Skills (An Idea for Expansion & Depth)

in Suggestions

Posted by: JadeZodiac.2196

JadeZodiac.2196

I hear a bunch of people complain about how there aren’t enough skills and abilities to keep you entertained throughout the game. Mainly referring to the 2/3 to 5 weapon skills that you get on your weapon and you’re set. You can have all those unlocked by level 5, give or take.

What if at a later level, you could expand on each of those weapon skills for each weapon and swap each of the different skills out for 1-3 other weapon skills in it’s place? I’ll try to explain.

Example – Guardian Sword Skill 2 (Flashing Blade) teleports to a target within 600 range and blinds nearby foes for 3 seconds.
At a later level, you could get access to additional skills for EACH slot. They could swap Flashing Blade for Burning Blade or Protective Blade. They could also swap out Skill 3 Zealot’s Defense with Knight’s Armor or Justice Strike (I’m totally making up names here, but hopefully you get the idea).
Basically, you can swap them in and out, just like Utility Slots. The only difference being that each skill has it’s own abilities (weapon skill 2 would have it’s own separate skills from weapon skill 3, that way to help keep it balanced, etc)

Again, this is just a suggestion and a thought that I had and didn’t see it mentioned anywhere when I did a search or two. I wouldn’t expect something like this anytime soon, but something as maybe a possibility to consider in future content updates. Feel free to post your own thoughts.

Weapon Skills (An Idea for Expansion & Depth)

in Suggestions

Posted by: DrakeWurrum.6049

DrakeWurrum.6049

I would rather see that I “level up” my weapon skills, by 3-5 stages, as I use them more and more.

I hope you haven’t forgotten my role in this little story. I’m the leading man.
You know what they say about the leading man? He never dies.

Weapon Skills (An Idea for Expansion & Depth)

in Suggestions

Posted by: BananaMatrix.3702

BananaMatrix.3702

Sounds good to me! The lack of skills and progression past level 30 are my biggest gripes with the game. If I can make a suggestion, how about adding some of these skills into the trait lines? I’ll explain;

I’m a trickery thief, so my strength is in CND DMG, but I like to use sword/dagger… But dagger/dagger has an amazing bleed and a poison, so ArenaNet is indirectly telling me that’s the weapon set I SHOULD be using. If the skills themselves were un-lockable in the trait lines, instead of inherent to the weapons, we could use whatever weapon combinations we want! Of course there’d have to be different incarnations for each weapon set… For example having a “Bleeding slash” un-lockable might not work very well for dual pistols.