This suggestion goes beyond warrior. The word Stance could be changed to fit other professions as well (example, elementalists could have “styles”).
However I main as a Warrior, so I’ll be covering that.
This suggestion is basic. Rather than us choosing which skills can be swapped out (as most skill suggestions are),
Why not just have more preset skill bars?!
The standard warrior great sword skill bar goes as followed.
1; decent speed, decent strength auto attack
2; fast and powerful 8 hitting attack
3; a short 1 direction evade that damages along its path
4; a weapon throw which comes back, damaging along its path
5; a long sprint which does a massive hit when your target is reached.
F1; doing a decent hit to 1 target, giving a nice Fury buff (but no one uses because we want 12% more damage and 9% more crit rate)
All skills have a generally short cool down
This skill set / Stance could be called Balanced, as it covers everything you need.
Yes. It covers everything a player needs (just about), but how about some diversity?!
Example; Tactician’s Stance
1; slower attacks, causing bleeds, last hit causes a short cripple
2;block by angling your sword down and covering your front side (Chain-> Exit shorter and preform a spin which causes a weak hit and knock back
3;roll back and evade (Chain-> Leap forward and slash whatever is unfortunate enough to be infront of you.
4;toss your sword like a javelin, causing a great hit on 1 target, and a short immobilization.
5;smash your target with the flat side of your great-sword, causing a stun
F1; Generating Momentum you whirl with your greatsword hitting 6 times, each hit faster than the last.
Example; Agile Stance
1; 2 decent speed decent hitting strikes, followed by a spin.
2; a ‘’blade dance’’ which essentially is a beautiful performance, striking foes one at a time in front, on both sides, and on your back side.
3; Slide foward 400range with a single thrust of your sword, pushing foes in the opposite direction they were hit
4; Leap at your target and strike vertically when landing causing vulnerability (Chain-> roll back
5; Stab your foe causing bleeding ~autochain~> Twist your sword to interrupt and cause more bleeding
F1; Activates like a signet, grants swiftness/quickness. (Adren levels; 5/2 8/2.5 12/3)
This could function as follows;
Equipping a weapon would give its generic skillbar.
However under the Weapon Skills Tab (H) you could check a box by each weapon for which Stance/Style you want to use.
^That being said, there would be no bar swapping in combat!
Ranger Longbow suggestions;
-Sniper Stance (More long range, with slower more powerful hits)
-Fearless Style (Closer, Quicker style, with evasive shooting)
Elementalist suggestions;
-Projectile Style (More projectile based casts)
-Casting Style (More cast times (1~3seconds) but more powerful end results)
-Wild Card (Like another generic skill bar giving a handful of skill types, just more variety)
(edited by Tekietee.5037)