Weapon Switch Button for Out of Combat Ele
Same thing for engineers please.
How is this any different then a mesmer or other class having to carry 3 or 4 weapon sets for different situations and having to swap thru their Hero screen/inventory. Ele already has basically 4 weapon sets with their attunments. The other classes only have 2.
Engineer has kits which is why they only have one weapon. Although I think engi’s do deserve a second weapon slot but not ele’s.
Oh, and just a FYI, I have a lvl 80 ele that carries multiple weapons that I have to swap out of combat if needed for different situations so it isn’t like I don’t understand where you coming from.
This is mainly for QoL purposes when it comes to switching two weapons for one two-handed weapon. At least that’s how I see it. I usually run X/Y & Z on my warrior and ranger (see sig) but on my engineer and elementalist, it gets annoying when I have to switch to/from two weapons and two-handed weapons.
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Difference:
Ele with Staff —> Distance
Ele with Dagger/Dagger --> Melee
Ele with Scepter/Focus —> Distance
Ele with Scepter/Dagger --> Distance/Melee
The only variable option is S/D. Now take a look at the other classes, they have much more combinations, they can decide when to go in and when to go out of a fight, because they can simply switch(ele cant). In other words…give Elementalists a new weapon(Greatsword, Sword etc. whatever, something two handed maybe with melee/distance options).
How is this any different then a mesmer or other class having to carry 3 or 4 weapon sets for different situations and having to swap thru their Hero screen/inventory. Ele already has basically 4 weapon sets with their attunments. The other classes only have 2.
Engineer has kits which is why they only have one weapon. Although I think engi’s do deserve a second weapon slot but not ele’s.
Oh, and just a FYI, I have a lvl 80 ele that carries multiple weapons that I have to swap out of combat if needed for different situations so it isn’t like I don’t understand where you coming from.
The idea that other classes have 2 weapon sets and the elementalist has 4 is all fine and dandy. It is also completely irrelevant. That is a factor in battle which is not the purpose of this change. So if the other classes can change equipment in the middle of combat for battle purposes, that’s the same as the 4 weapon attunments of an elementalist. That is not related to this at all. This change isn’t about that.
The change would be good because:
Every other class (except engineer who should also get this) has the 1-2 slots of inventory space saved by having equipment in a second weapon set. So yes, it is different from other classes (even in this small small way). Personally, I think the ability to have weapon hotkeys in general would be a good idea, but at the very least, the elementalist and engineer would benefit this change.
2. From a game designer perspective, it doesn’t make any sense having a button in the UI straight up missing depending on the profession played; obviously when you aren’t a new player, it isn’t a problem but it is a quality of life problem for what is apparently the fastest selling MMO ever.
3. There is no harm whatsoever to this quality of life change. This doesn’t affect battle. This reduces the mouse clicks needed for switching weapons for these 2 classes and is less cumbersome in general. Overall not a big deal but a helpful change.
Also I don’t quite see why you think the word “deserve” makes any sense in this context. Sure if I think there is some sort of absurd narrative between profession balance and being fanatical about what a class should feel like, then yeah I can see the idiotic logic of thinking one class deserves a quality of life change over another.
But I haven’t hit that level of crazy(at least not right now anyway).
I completely support elementalist and engineer weapon swapping as a QoL improvement.
But why not go further? Swapping armor sets and trait sets out of combat would be amazing.
This is not a design that ANet supports for a reason. Just because it’s out of combat doesn’t mean it doesn’t have balancing effects. The idea is supposed to be that you use one set and stick to it. It’s the same reason you can’t completely change your trait lines on the fly.
That you choose to play differently is on you. But you’re not going to get support for that style.
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This is not a design that ANet supports for a reason. Just because it’s out of combat doesn’t mean it doesn’t have balancing effects. The idea is supposed to be that you use one set and stick to it. It’s the same reason you can’t completely change your trait lines on the fly.
That you choose to play differently is on you. But you’re not going to get support for that style.
Except you can open your bags/char screen and double click a weapon the first SECOND you get out of combat and change anyway…. that completely defies the “idea” that you’re supposed to stick to one weapon, which is flawed in the first place because it means pigeonholing yourself into one “range” of weapon.
All this would do is use the EXISTING weapon swap mechanics already in the game to allow you to just hotkey the ability to swap weapons out of combat, that’s it really.
So why would it be ele/engi exclusive? My warrior has a 20slot bag of weapons…
Switch it out of combat just like every other class. You already have 4 weapons on at one time.
i still fight trying to figure out why ele s attenument is considered as a weapon switch. What profession has to perma change weapon to get control OR heal OR somehow dmg.
Every profession i can think of switch weapons to change from distance or solo/multiple targets. Eventually, to direct dmg to condi. Make them versatile! On demand!
So PLEASE arenanet, nurf elementalist to 2 elements, call them grass and sun or whatever but make them beeing somehow usefull by themselves.
Switch it out of combat just like every other class. You already have 4 weapons on at one time.
The style changes of the attunements are not enough, though. When playing as an Elementalist, just like any other class, we need both ranged and close combat skills for different situations. I have to carry a staff with me for group events, dungeons and WvW, and I use scepter/dagger for solo. This change would be just a quality of life kind of thing since we wouldn’t have one less slot (or two) than every other class in our bag (except for engie, of course).
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