I did not think of this, Iv read it in another topic in the engi section and really liked it.
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Alot of people are unhappy about the shotgun styled attacks of the rifle engineer.
And its said over and over how we have no natural long ranged attacks.
So seeing as the engi cant toggle between weapons like all the other classes can, save for the elem. How about the toggle weapon command be used to switch between two sets of weapon skills for that same weapon. Much like the elem, only instead of 4 elemental sets, we have just 2.
It would give the feeling that the engineer has modified his weapon to work in two different functions.
The main reasons for this of course is so thet engi (who only has 2 main hand weapons to pick from) would have some long ranged combat options with out the need to use a utility slot.
The rifle would toggle between short and long ranged attacks. I’m sure the current rifle weapon skills would have to be divided between the two. And while at first that might upset some people, once they try and get use to the new toggling of weapon skills, they will no doubt find it much better.
If you have a weapon kit equiped, the toggle weapon button would unequip your kit just like it does now, the weapon kits wont get 2 weapon skill lists.
Only the Rifle, Pistols, Shield and Harpoon gun should get a second weapon skill list.
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