(edited by Curunen.8729)
Weapon swapping - anyone else not like it?
Hmm well I play an engineer and an ele so I have no idea what you are talking about not many classes can swap weapons as you think. And each difference provides its own playstyle and options.
I have no issues with weapon swap and actually consider it to be one part of the game that makes you think. you have to know the skills for all the weapons and when it is best to swap to the other set.
One group can be mainly a 1v1 while the other group crowd control for example
I wish I could swap weapons faster. I hate having a cool down after a weapon swap, or not being allowed to swap weapons while in Death Shroud. Allowing us to swap weapons more, adds I think a lot more strategic diversity, and more dynamic combat.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Hmm well I play an engineer and an ele so I have no idea what you are talking about not many classes can swap weapons as you think. And each difference provides its own playstyle and options.
facepalm OOPS, Yeah I really forgot about engi and ele… xD Edited the OP accordingly!
For the other classes the point stands though – I would like to see the option to either:
1. Be versatile with the use of two weapon sets,
2. Be specialised with the use of one weapon set.
For #2 to work, there needs to be a bonus for the use of one weapon set – either additional cooldown reduction or something else.
I honestly dislike the idea, Guildwars 2 tried to change the generic way of auto attacks, ability layouts / execution.
I just find it to be less indepth, you find yourself spamming 1 button (Usually attack #1) and then clicking the others when needed. This allowing only 5-6 abilities is it ? able to be used at one time.
I personally like having the option to customize what ability I want to use in each ability slot, giving the player more control over their character (I want an ability from 3 different weapons, but I cant because they are linked to the weapons and I can only carry two.
Also the ability designs are all based around combat, Since they didn’t follow a generic layout, we can only have a set amount of abilities and there’s no room for things likes (Comparing MMos) “Float/levitate/Shapeshift form/Eagle eye/conjure food/water/Class specific buffs”
The small things that add depth to a game.
I honestly dislike the idea, Guildwars 2 tried to change the generic way of auto attacks, ability layouts / execution.
I just find it to be less indepth, you find yourself spamming 1 button (Usually attack #1) and then clicking the others when needed. This allowing only 5-6 abilities is it ? able to be used at one time.
I personally like having the option to customize what ability I want to use in each ability slot, giving the player more control over their character (I want an ability from 3 different weapons, but I cant because they are linked to the weapons and I can only carry two.
Also the ability designs are all based around combat, Since they didn’t follow a generic layout, we can only have a set amount of abilities and there’s no room for things likes (Comparing MMos) “Float/levitate/Shapeshift form/Eagle eye/conjure food/water/Class specific buffs”
The small things that add depth to a game.
lol, somebody played a mage in WoW
lol, somebody played a mage in WoW
Well actually no lol, That’s the one class I never really tried. It was shaman mainly.
Totems totems TOTEMS!,
i find this humorous, for a couple of reasons. one — the “pulling weapons out of the thin air” thing i can ONLY see from a purely visual perspective — when my warrior’s running around, either her hammer shows, or her sword/axe show. never the three. however, realistically speaking, it is no unreasonable to think someone could be running around carrying all three … and all three would have differing uses. two — if you learn to time your cds, which is something i’ve just kind of always done, then you don’t run into an issue. i can say that the weapon choices i make have skills on them i use all of — not just spamming 1, 1, 1 and so on, but all of them. i use them during a fight based on their cd AND the cd of my weapon swap.
but then, again, i’ve always played with a strong sense of my cds. that just seems … logical to me. and i don’t have any issues with the timing.
Hmm well I play an engineer and an ele so I have no idea what you are talking about not many classes can swap weapons as you think. And each difference provides its own playstyle and options.
facepalm OOPS, Yeah I really forgot about engi and ele… xD Edited the OP accordingly!
For the other classes the point stands though – I would like to see the option to either:
1. Be versatile with the use of two weapon sets,
2. Be specialised with the use of one weapon set.For #2 to work, there needs to be a bonus for the use of one weapon set – either additional cooldown reduction or something else.
Well see here is the thing. Each class has its on benefits of the way their weapons work. In engineers case we gain toolkits which is basically a weapon swap giving us 5 new abilities with their own purpose and we have talents to take advantage of that fact. Which allows for versatile play options and utility even while in combat, ie, works just fine and has lots of options. For ele we switch between magic attunements, the range of abilities differs with the weapon we have equipped and each serve a purpose but there isnt a need to be able to switch weapons AND attunement in combat we have plenty of options without that. I guess what I am saying is everything looks fine to me and I enjoy the differences and options in each class and don’t feel they need to be changed. And its easy to time weapon swaps for CDs as well as quickly utilize each different weapon during a fight. I also have played a warrior so I have that perspective as well.
The one thing I would like to see would be another weapon choice for engi to use but thats mainly because Im a completionist kitten and the more things I have to ‘work on’ the more fun it is. And it was one big reason why I rolled an ele after engin was for the class itself and the achievements.
Think this might be true, and needs to be thought through.
But its the same problem that everyone supposedly should have the possibility to go condition build.
Enough weapons have no conditions skills attached to most of their skills making the variety a little bad. Could use more than enough improvement, but I guess other things might require attention first.
Low priority imo