Week-long WvW is a bad idea

Week-long WvW is a bad idea

in Suggestions

Posted by: Lunesta.3742

Lunesta.3742

Look at the current scores for WvW on Monday afternoon (taken from http://mos.millenium.org/matchups#NA):

Tier 1:
JQ 155, 3 orbs, +660
SBI 67, +35
HoD 31, +5

Tier 2:
IoJ 141, 3 orbs, +600
CD 65, +65
ET 48, +30

Tier 3:
SoS 193, 2 orbs, +625
DB 28, +45
Maguuma 27, +25

Tier 4:
SoR 142, 2 orbs, +675
Yaks 73, +10
GoM 37, +10

Tier 5, 6 and 7 same picture

All of these games are already over. Keep in mind this is after using (clearly worthless) algorithms to determine server pairings. This is why people think WvW is not fun.

Solution: keep matchups for one week, but split the week into two games:
- one weekend game that runs from Friday to Monday afternoon
- one weekday game that runs from Monday night to Friday afternoon

Reassign properties after the game resets. If you feel people won’t get the most bang for their buck upgrading property then let servers maintain upgrades on their original property (minus built-in siege). Yes, there is less incentive to upgrade property in the enemy zone, but these are properties that typically flip quickly which prevents any significant upgrades in the first place. Frankly, this argument doesn’t even matter, because something clearly needs to change.

Librium – Elementalist – IoJ

Week-long WvW is a bad idea

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Looks like those who are the fist ones getting the orbs maintain their position at the top.

Or is it the other way around?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Week-long WvW is a bad idea

in Suggestions

Posted by: Lunesta.3742

Lunesta.3742

Looks like those who are the fist ones getting the orbs maintain their position at the top.

Or is it the other way around?

My guess is that they’re both correlated and synergistic

Librium – Elementalist – IoJ