We all know that building a rapport with your community is vital if you want happy players. This is something that could really help further your cause. SWTOR devs started doing a weekly Q&A back in February, and it was one of the best community decisions they’ve ever made. Here’s how it works:
- On Friday, an official thread is opened up to receive questions. Each player is allowed to ask up to three questions, and nothing but questions are allowed. The forum thread closes Tuesday night.
- A community team member goes through the thread, and picks ten questions to ask the devs. They get in contact with the devs and get short answers (one or two paragraphs).
- A blog post is released on Friday, with the ten questions and answers. Wash/rinse/repeat.
The goal of the Q&A is to give us insight into why the developers are doing things. The Q&A isn’t the place to ask for help with account issues, report bugs, or give feedback. It’s a place to better understand the thought process behind dev decisions.
Here are some question examples:
- Why is the Elementalist the only class without a “-50% fall damage” trait?
- Are you happy with the state of condition damage builds in large-group events?
- Why does Guardian get such a lower health pool than Warrior?
- Is a Beastmaster Ranger build meant to be viable in a group, or is that more of a solo-focused build?
- Why did you make so many legendary weapons require the Gift of the Explorer? Do you want us making alts purely for 100% completion?
- Do you have any plans to add housing, guild halls, or anything along those lines?
- How much of a priority is dueling right now?
Getting answers to questions like those would be really cool. It’s not necessarily something we need, but having a dev Q&A is an awesome way to build a better community relationship. More understanding leads to less frustration, so this can only be a good thing. The SWTOR Q&A has already led to lots of information that we otherwise might not have gotten. For example: