Weighted PvP Score

Weighted PvP Score

in Suggestions

Posted by: Crimson Clouds.4853

Crimson Clouds.4853

I think PvP Score is a little unfair:
-Scenario 1: You’re capping Bear at 90% and somebody on your team runs inside in the last second… you both get 10 points. But you did 90% of the work!

Surely you should get 90% of the points?! Or at least a majority of the points. Likewise if 3 people are capping one point from neutral they should all get one third (or at least a reduced amount) of what one person would get for capping it alone.

-Scenario 2: Similarly to Scenario 1, you’re killing somebody, they’re almost dead and somebody else does a little bit of damage and gets the same amount of points as you (who did all the work).

Perhaps they should get points weighted on how much damage they dealt in proportion to the enemy’s health, or half the points as an ‘assist’ if they dealt less than half of the damage.

I think that it would definitely liven up at least the first captures in a PvP game: rather than all of your team running to just the closest point and camp you’d be encouraged to split up.

Weighted PvP Score

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Posted by: Jrunyon.3012

Jrunyon.3012

I’m not seeing the problem with your teammates getting points. I thought the point of sPvP was to deny your opponents of points?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Weighted PvP Score

in Suggestions

Posted by: Crimson Clouds.4853

Crimson Clouds.4853

By points I mean score points (the score you get next to your name if you press B, correlates to the purple rank points you get) , not cap points (Bear, Quarry, Clocktower etc).

My point is, you can be totally useless at PvP but follow somebody around and you can get as many score points as them.
Not only would the change I suggested be fairer, it would mean that PvP rank has greater weight to it and game play would be better as people wouldn’t just follow the crowd.

Weighted PvP Score

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Posted by: Cidhappens.4086

Cidhappens.4086

Scenario 1:
player A kicks the kitten of an enemy defending the point… player B arrives starts capping…
player A finishs the enemy and starts capping for the last second…

what now? B capped much longer than A… but A did all the work while B was just standing around…

today I opened the lord room first time one player was bound while he was trying to kill me…
second time two players were trying to kill me…
in the end I attacked the NPC and killed two of them… after that I was able to bind 4 enemies for about 10-15 seconds + time for the way to me & back – while they were fooling around my team could cap all 3 points and hold them until the match was won…
—> shouldn’t I receive points for capping too? I was doing the hard stuff while my team was standing in 3 circles…

the point is: what is fair?

and btw: the server would have to work more (now: remember “X was helping to kill/cap/rezz/…”; with your idea: server has to count and then calculate the points)

when you want to do the same with kills:
how to do it? by damage? what is with efficient damage not dealt? like confusion keeping the enemy from casting? or torment when the enemy stops moving around and other players can use aoe or skills that would be interrupted when they move?

ok, here is an easy one:
how to do it for rezz? what is fair? split by time or split by the amount a player restored?

Scenario 2:
you down, enemy down… you won’t make it… player comes and finishes the enemy… you rally…
you did all the work but you would have died… so no points for you and all points for the teammate? or (almost) all points for you because you got the enemy down and the other player did just finish him?!? something in between?

Main: E/G 80
2nd: the other six classes 80
standby: G 80/ M 50 / T 45/ W 35 / …