World vs World is an amazing concept, and one that isn’t present in many other successful MMO’s (or at least not as thoroughly as in GW2), but I think the dev’s are forgetting something important, something that is a strength of GW2 already and could make WvW something truly epic.
Dynamic Events in WvW.
I know there are ‘some’ dynamic events (woo…. Quaggan thunderstorm or Centaur raiders…) but there just isn’t really enough reason to get these. Yes they will attack supply points and can either weaken them or distract the enemy team from what you are doing, but there is no realistic chance of these ‘npc allies’ of accomplishing their goal: taking the supply camp for your Server.
What I would like to see is if a particular server holds a neutral tribe’s allegiance for a set amount of time (4hrs or so?) then an event chain similar to the breakout event can be activated. Now I’m not saying they have to take an objective, but the event chain should do something of strategic importance for your team. Perhaps the Ogre’s begin collecting wood for an ‘ogre’ siege tower that players can send to chosen target, and will travel to that point and hit the tower; it would move slowly (i’d imagine slower than the siege golem) and if you kill the ogre’s moving it, it would become stationary, but players could jump up it and over onto walls if it gets close enough. Or perhaps if you ally with the dredge they will attempt to tunnel under a keep/castle walls. This could of course be stopped by killing the dredge as they are digging. Taking a reinforced target that is not in your borderlands is just too hard for smaller sized guilds/zergs. Stonemist would actually require vigilance to keep in your server’s possession instead of being locked in one server’s grasp the entire matchup, same with certain towers. I think, while obviously there would need to be a steady hand to keep it balanced, that this idea could bring a lot of life back into the WvWvW setting.
On the topic of taking towers in Borderlands, I think something needs to be done with the use of Trebuchet’s within the garrison to bombard almost ANY other point on the map. There is no point trying to keep the bottom right tower as the treb will take it down even if you reinforce it, with little to no difficulty on the part of the trebuchet player..
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