What Old Dungeons Can Learn From FotM

What Old Dungeons Can Learn From FotM

in Suggestions

Posted by: DarksunG.9537

DarksunG.9537

Shorter stints are more fun: Taking 15min to kill one guy doesn’t make the fight more epic or more fun, it makes you dread having to do it again. This can hurt even well designed fights. They will seem fun & cool at first, but quickly become boring & groan-inducing. friends who wanted to help you out will say “nah, that path takes to long”.

Fight Mechanics: Boss fights are more fun when each one has different, unique, story & environment-driven mechanics. Using the Soul-Hammer to break the Colossus chains. Dumping the lava on the mech suit (fight is too kitten long though). getting around the white-out in the snow to light the fires. This is what dungeons are all about. Each fight should be a whole character on it’s own.

Reward higher difficulty: If people wanna keep pushing, crank up the notch & give them more reward. That way people who are ok with playing the normal version will play it & those that find it easy will push on.

What else do you guys think the old dungeons can learn from the new ones?

What Old Dungeons Can Learn From FotM

in Suggestions

Posted by: Runiir.6425

Runiir.6425

For the love of all that is holy, yes shorter fights!

5 minutes should be the maximum expected fight time, it should always be assumed that people will not have perfect timing on things, expect worste case scenario always, if people use voip and perfect everything and kill it in 2 minutes than more power to them. I personally grow incredibly bored in an intricate “dodge this, light that, just survive” style of fight after the 5 minute mark when int he smalls cale. This kind of fight is perfect for a dragon where you have a hundred players and there is no shortage of rezzers, but it is BORING in a 5 man fight where going down is tantamount to being perminantly out of the fight if people aren’t on you in a second.

Added increases of difficulty can give those players that window of expectation of a longer fight that wish to push themselves.