What Old Dungeons Can Learn From FotM
For the love of all that is holy, yes shorter fights!
5 minutes should be the maximum expected fight time, it should always be assumed that people will not have perfect timing on things, expect worste case scenario always, if people use voip and perfect everything and kill it in 2 minutes than more power to them. I personally grow incredibly bored in an intricate “dodge this, light that, just survive” style of fight after the 5 minute mark when int he smalls cale. This kind of fight is perfect for a dragon where you have a hundred players and there is no shortage of rezzers, but it is BORING in a 5 man fight where going down is tantamount to being perminantly out of the fight if people aren’t on you in a second.
Added increases of difficulty can give those players that window of expectation of a longer fight that wish to push themselves.