What about a "Interest Rate"?
Inflated gold, people who are rich get richer. People who are not rich get very little out of it.
Precursor farmers can basically put their gold in, wait two months, and make more than anyone can farm.
Inflated gold, people who are rich get richer. People who are not rich get very little out of it.
Precursor farmers can basically put their gold in, wait two months, and make more than anyone can farm.
It can be easily solved by adding a maximum value.
the thing about interest is that the bank gives it to you in real life so you will put your money in thier hands. Once there they do all sorts of stuff with it like give loans, invest it in other things and pay interest. That motivation of interest is there to keep you from not using your money so they can use it elsewhere.
In game economy has no need for a bank to “buy” your money from you, so there is a break in the game economy if you would give gold for nothing.
In games its all about making sure the gold being generated doesnt outpace the gold being destroyed. i say destroyed not spent. Destroyed is when no player controls it, so you buy something from an npc that gold is destroyed, you buy something from a player on the TP and it is spent and continues to float in the economy.
game economies fail most often simply because they cater to the players desire for more money and then the currency loses all value as many gain way too much, forcing price up on the markets and driving new players away who have not had a chance to exploit the system and gain exorbitant amounts of cash.
This would work if and only if the GW2 bank would work on the idea of fractional banking. Obviously this isn’t the case and therefor the whole idea is stupid.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto