(edited by Rfreak.6591)
What about mines? (engineer)
The landmine skill was like that. It’ll give you 5 mine skills you could place around, and the belt skill would make them explode at the same time.
It was considered overpowered and they replaced it with a single sequence skill with a big mine, and a single belt skill with several mini-mines.
http://wiki.guildwars2.com/wiki/Mine_kit
i do miss being a mine layer…though i thought the kit was kinda weird. Problem is the strength of the mine feels underwhelming over many other abilitys and the toolbelt mines (ever since the massive nerf a couple patches ago) left them kinda…meh. (they shouldnt have a casting time if your gonna nerf em). But i’m sure its on the radar…i honestly dont expect any serious balance changes or love for these things untill the E sport scene gets going, suddenly they get a kick in the balls to actually start balancing when that happens. Right now its just bug fixes, exploits, obviously over powered stuff getting any attention. Stuff that is crummy..badly designed, probably wont see love for a couple months.
well we could turn it back to what it was if we take out the knockback for an unstackable 1s daze/stun (so that just one mine lands the daze/stun if triggered at the same time) OR make the knockback effect a trait with Xs CD (maybe 15s would be ok), adding to that very trait maybe the “not dodgeable” feature that necro’s marks got.