What about removing NPCs from WvW?

What about removing NPCs from WvW?

in Suggestions

Posted by: Shtra Quo.1932

Shtra Quo.1932

WvW: Larger group wins, night-capping group wins. Which is OK, in the real world the larger, more active army mostly also wins. But having a larger army, a larger territory to watch over should also come with a prize.

If NPCs would be completely removed from WvW zerging would almost not be possible.

A group of 50-100 people, after taking a tower couldn’t just move on. Well they could, but the gates would still be open, people would need to build up what they just teared down. Which would be way more realistic. How stupid is it, that you are, out of a sudden, locked into some tower only because the enemy managed to get hold for a defined amount of time of a defined area in that tower?

A tower should belong to the side that has total control of it. No enemy in it and also occupied by someone. If the last leaves, well it’s an abandoned ship. Free to take for whoever knocks in the doors. Well perhaps the last known server has a key and can use the doors, but beside that there is no advantage of “owning” that tower. (Perhaps not even points?)

Supply camps would be neutral, with an amount of dolyaks in the stable. You can’t just cap it, but you “rent” that dolyak and escort it to it’s final destination. Dolyaks would need an actual escort to find the way. A camp could still belong to one side, but this side would need people hanging around.

Taking responsibility for something as a guild would actually mean something, besides getting your banner up there and giving some NPC some useless buff. And even small groups could do something important like “renting” a yak and get it safely to it’s destination. Bigger groups would take responsibility for bigger infrastructure.

Freck – You’ve been desolated!

What about removing NPCs from WvW?

in Suggestions

Posted by: CoffeeElemental.4698

CoffeeElemental.4698

Your solution is too drastic but the point is true: WvW is now determined by PvE, not PvP. Since killing players has no effect on the score itself it is preferable to take objectives where/when there is least resistance…

What about removing NPCs from WvW?

in Suggestions

Posted by: mage.3570

mage.3570

I think ANET will make changes to the Wv3 format in later maps.

For now, the current map is more than sufficient and is a good leap from prior games.

Been there, done that. What’s next?