What will keep me playing GW2?

What will keep me playing GW2?

in Suggestions

Posted by: Andre The Master.6071

Andre The Master.6071

This post is about PVE. Not PVP neither WvW
Hello,

One big diference between GW1 and GW2, is that GW1 is always fun to play, and I think that GW2 will get boring after the main story, the cultural armor, and the legendary.

In GW1, we had many titles, from drunkard to guardian, where we could spend a lot of time after the main story, making the game longer. We even had the GWAMM title, which used to take a lot of time. And the HoM too! At GW2, we got a few titles (8), and 3 of them are very easy.
In GW1 we also had fun things to do, like the Speed Clears, because they were tricky, not very easy, and required skill (Instead of a big damage party, with no tactics and no skill). And then we always had the challenge to do it faster. We could play 3 years of GW just Speed Clearing, getting rich, and doing titles, for example. At GW2 we haven’t got that. Nothing requires learning something, everything is the same. It gets boring.
My point is that you (Anet) need to work on this fast, and make people keep playing your game.

(This is not a hater comment. I like GW2 very much. My objective is to make a better game.)

Thank you,
André

(edited by Andre The Master.6071)

What will keep me playing GW2?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Two words: New content.
That keeps people playing.
New content, better boss fights, more rewarding veteran and champion drops, beter drops during dungeons…
They should be working on that already.

Speed clears were not tricky.
They were not hard, unless you lacked more than 3 fingers fingers, one eye and half a brain.
There were a cheap and easy grindfest.

To make sure of that that, I made several dungeons like Shards of Orr and Frostmaw’s Burrow. With cheap PvX builds.
They were all HORRIBLY easy.
I could do them all mashing the keyboard.
WITH MY ELBOWS.
It was so disgusting that I had to give away all drops I got from that.
And that while watching series in my other computer. I didn’t even have to look at the screen, excepting for the radar and the chat once in a while.
We were really tired of the lies Speed Clearers spouted about it being ‘hard’ and requiring ‘skill’ on forums and such, to then boast in-game about how much wealth with little effort they were getting.

Speed Clears were one of the illnesses GW had along other things like overfarming, no retroactive changes to old content with new content was added pushing all the new stuff inside the new maps (e.g. no dervishes and no dervish skills, weapons, drops or armor in Prophecies), the lack of a proper trading system and a skill system that allowed both countless useless builds and quite some overpowered ones.
Those who did speed clears got more wealth in less time, allowing them to pay more for more things, to the point of making paying for mot things trivial for them, and making things expensive for those refusing to do speed clears.

Dungeons require to learn the paths and enemy behavior, specially with the few well-designed bosses with different phases that have different behaviors and attacks.
Combos require to learn. You are supposed to learn the moves of your allies, and take advantage of them to trigger combos and work together.
Many creatures have visual cues in their attacks you must learn to know what to dodge.
And there’s ‘muscle learning’. With a combat based more on twitch, there’s thing you only ‘learn’ by repetition and over time, without even noticing.
There is learning.
And you can get better at the game, and find a good team with which you do things way faster than with the average pug. You can still compete for times and such.
There’s still speed challenge.
Maybe there should be a records keeper in front of each Dungeon to show the teams that made them faster like the Challenges in GW1.

Just don’t ask for anything like speed clears, with similar amount of rewards per time time spent doing them, because that would be plain bad.
A wealth-over-time cap must be in place to keep the economy under control.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

What will keep me playing GW2?

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Posted by: Andre The Master.6071

Andre The Master.6071

Well, Im sure you didn’t try UWSC or DoASC. And im sure you never tried to do a 10 minute FoWSC, example. It was tricky and a bit hard.
To do dungeons here, all I have to do is casting all my AoEOT Skills, change atribute, do it again, change atribute, do it again, over and over (im Elementalist). And sometimes dodge. The only boss that gave some fight was the Giganticus at Arah, which is a bit over powered. It isnt very hard, but it is MUCH harder than any other boss.
“Dungeons require the paths and enemy behaviour” – You sure you have been playing GW2? – Only foe with a special behaviour – Giganticus Lupicus. Paths are all obvious.
We would have to learn to play if the game was harder itself.
I really don’t know how you think that this dungeons are harder than the hardest Speed Clears. And Speed Clears keept a LOT of people playing GW. (Me, for example)

Finnaly, the wealth-over-time cap is absurd. (in my opinion, obviously)
Cant some people use their brain to find farms and farm spots? Or cant people have luck, to get a good drop? What would be the use of “Magic Find” with a wealth-over-time cap?
If we can’t use our brain to make builds or SC ways like GW1, and least let me use it to find farms !

Thank you

What will keep me playing GW2?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Good luck with drops is fine. Having the chance of getting better things within the cap is good. It encourages people to keep trying if they weren’t lucky. And to get better at the game so they need less power in gear, and so they can replace power with magic find.
That is a reward for getting better too.

Getting more than intended in less time than intended by doing things that were not designed is bad.
Because those who do that find themselves with extra wealth in their hands. With that wealth, they can pay more for more stuff than those who don’t do the same.
When someone that doesn’t do that try to buy the same stuff, they see the prices raised by the increased demand, and eventually end up feeling like they have to do the same things to get as much wealth and afford the same things. Sooner or later things escalate, until either you do that, or you’ll take ages compared to them to get he same things.

That causes inflation, devaluating gold for the rest of the players.

That is bad, and must be avoided. That’s why ArenaNet has a whole economy team working to prevent those situations.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

What will keep me playing GW2?

in Suggestions

Posted by: Andre The Master.6071

Andre The Master.6071

Then they could put something like Speed Clears with bit worst rewards. What I want is something where I can use my brain in GW2. That is one of the main diferences I see between gw and gw2.
I totally agree with you about that being bad!

What will keep me playing GW2?

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Posted by: Smelly Bookah.6957

Smelly Bookah.6957

In GW1 we also had alot of skills and dual-class system, allowing us to create many, many interesting builds.
We also had trade, which now has been nerfed down to stupid TP which find you the lowest prices…

I kinda agree with the OP that GW2 in quite a few aspects is a step back compared to GW1

(edited by Smelly Bookah.6957)

What will keep me playing GW2?

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Posted by: Jaded.8591

Jaded.8591

Just remember, they had to start somewhere, they created a game, and are now working on new content, we will already have some fun stuff coming up for Halloween, and remember there are a few more dragons to kill, and a lot of the map for them to still work with. Allow them time to start expanding and then see if you like what they do, because more will come, wait until 10/22/12 and then re-access your stance on the endgame :]

Jaded

What will keep me playing GW2?

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Posted by: Rising Vengeance.2768

Rising Vengeance.2768

I agree with OP and Smelly Bookah

i really liked the gw1 skill and profession system. the dungeons and missions are much more fun as well.

in any game as people play more, new players join, people gradually find out better ways to make money, inflation will naturally occur. You cant possibly have a gold sink big enough to absorb all the extra gold. inflation is ok as long as it does not continue to rise non-stop at a really fast pace.

a good trick to control excessive inflation could be to create different incentives so there will be people that want to do both or either one way, rather than not allowing people to do it at all or make one method completely worthless.

forcing people to play the game in only one way is not really good, allowing and encouraging people to learn new ways and problem solve is.

gw1 dungeons in eotn had different difficulties they not all that easy. does anyone like to explain why not everyone does every dungeon and some are ran more than others?

saying you can do it with an elbow is just show off. i’d like to see both your elbows on the keyboard, no fingers allowed, no mouse, go through the full run non-stop, do it properly, and do it well. i dont feel gw2 dungeon is harder either.