Whats the point of Hard dungeons vs Easy.
Any thought on this?
I think this is something they really do need to look at. Veterans – Champions should have increasing number of items drop, as well as a higher chance of rare/exotic. That being said, the “big chests” are pretty terrible as well currently.
I agree that the drop system is rather bad. I barely even do PvE ATM ‘coz of some peeps that prefer to deliberately fail the event just to farm it (Grenth for example). Same with dungeons – I just go each path once to get the achievement, see what game has to offer and never go back again. If you don’t like the skins dungeons offer (and I don’t) then they are only useful if you are making leggies. It takes way too much effort to gather a party, wish they are good enough to survive dungeon and cross your fingers in hope nobody will have to leave/will ragequit in the middle. And even after you are done chances are that you would get far better loot just staying on a karma road for this time. Mad King was okay – there were high chances to get exos from final chest and some boosters or TP items. IMO it would be far better if every dungeon or event chest was like this.