When in melee range, remove ranger sword leap

When in melee range, remove ranger sword leap

in Suggestions

Posted by: Montgomery.1986

Montgomery.1986

Simply, if the ranger is autoattacking with a sword AND is in melee range (or a slightly shorter range) where a leap will do absolutely nothing, remove the leap portion of the attack and allow the ranger to dodge.

When in melee range, remove ranger sword leap

in Suggestions

Posted by: White.9523

White.9523

The leap cripples… And if they happen to dodge back you will follow

When in melee range, remove ranger sword leap

in Suggestions

Posted by: Montgomery.1986

Montgomery.1986

The ATTACK cripples, it also has a leap component. If you are in melee range, you make the leap animation, but you stay in the same position. It’s a ridiculous mechanic that unnecessarily makes the ranger’s autoattack dangerous to use.

I’m not saying to remove the leap altogether, I’m saying remove the leap component where it makes no sense for the player to leap. Everything else about the attack would remain the same. If you are some distance away from the target, you should leap. If you are right next to the target, you stand in place, doing the same autoattacks (cripple on the second part and pet gets might on the third) except instead of leaping and remaining in the same spot, you just stand there and do the attack, without losing control of your character, allowing you to dodge.

When in melee range, remove ranger sword leap

in Suggestions

Posted by: Hayashi.3416

Hayashi.3416

The sheer badness of this mechanic is one of the reasons why I’m using a Greatsword on the ranger. The other being the other skill that throws the ranger back so far it often aggroes something else/jumps off a cliff – but at least that’s ‘controllable’.