Where is the 3rd heavy armor class at?

Where is the 3rd heavy armor class at?

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Posted by: imagangsta.1349

imagangsta.1349

Just wondering why there isn’t a 3rd heavy armor class but there is 3 medium and light armor classes. I have a idea for the last heavy armor class….A Pole-arms specialist….only uses spears, poleaxes, javelins, halberds and other poles arms that anyone else can think of. Its just a idea didn’t think too much into it.

Crystal Desert Kingswood Brotherhood [KWBH]
Percivel: Guardian, Vayne Silverjaw: Warrior, Varon Aren: Elementalist

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Posted by: biggs.4702

biggs.4702

There’s too much overlap in weapon usage between professions for that to work. Other classes would get some of those weapons, too, and then where is the need for another profession in that case? A warrior or guardian could use polearms and halberds, for example.

Not that it’s impossible: look at all the exclusive weapons engineers have which no other profession has: turrets, grenades, and bombs.

But I think we’d have to answer the question: what role could be taken by a heavy armor profession that’s not already covered by warrior and guardian?

The obstacle is the path.

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Posted by: Weirwynn.2390

Weirwynn.2390

Not that it’s impossible: look at all the exclusive weapons engineers have which no other profession has: turrets, grenades, and bombs.

Uhh, no. Engineers are stuck with the same single set of skins for all our stuff, which has become a huge issue that keeps getting ignored because—as you say, it’s not worthwhile do make new skins for only one class.

I wouldn’t wish that fate on anyone.

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Posted by: Shine.9810

Shine.9810

Vampire-like heavy armored class which drains enemy health and can control their cooldowns – like having a lot of chills and dazes, and even skills to block some of enemies skills (new cc in game, which blocks utility bar for 5 sec or so). It also has a great option of inflicting bleeding upon enemies, and skill that turns this bleeding into instant dmg, which amount depends on stacks on enemy.
just my idea for new heavy ^^

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Posted by: folly dragon.4126

folly dragon.4126

Juggernaut, Two handed Axe or Halberd swinging heavy.
Other weapons, flails, morning stars. Handcannons. Torpedo Launcher/Great Trident.
Aura style buffs, Sigils, Infusions and Brutality.

To bad this wont happen

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Posted by: Shine.9810

Shine.9810

Juggernaut, Two handed Axe or Halberd swinging heavy.
Other weapons, flails, morning stars. Handcannons. Torpedo Launcher/Great Trident.
Aura style buffs, Sigils, Infusions and Brutality.

To bad this wont happen

This sounds pretty much like warrior to me. just with new type of weapons xf

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Posted by: Daevinity Inspirata.2508

Daevinity Inspirata.2508

I have thought about this off and on for awhile now. ANet already stated that they did not want to have two classes that were too much alike – and that is where the issue with a 3rd plate wearing class comes in.

Like others, I cannot figure out a class that would be different enough from warrior and guardian to count as worthy of being a new and separate class.

I also love the idea of polearms and other two handed large weapons though… so that’s a start perhaps.

It would be really cool if they could combine the ritualist from GW1 into being some kind of heavy class instead. Not sure how that would work… but summoning spirits (not spirit weapons like the guardian, something closer to the pet mechanic maybe? Or if nothing else make them minions like they were in GW1) and wearing heavy armor while using giant two handed weapons sounds pretty amazing to me. Might be tough to implement in a balanced way though.

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Posted by: Gnat.9405

Gnat.9405

I think Anet kind of put themselves into a bind here by mashing Dervish, Paragon, Warrior, and Monk into 2 professions. Honestly I wouldn’t expect another heavy class because of how useful the current two actually are. I’d bet for light, and I would love to see the Ritualist make a return

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Posted by: folly dragon.4126

folly dragon.4126

paragon from gw1 would be the only thing, but they wouldn’t need to o that, just add land usable spears and javillins to guardians.

maybe a better solution would be to add more utility skill styles and a few new weapons to guardian and warrior. No need for another class, just more versatility.

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

Just wondering why there isn’t a 3rd heavy armor class but there is 3 medium and light armor classes. I have a idea for the last heavy armor class….A Pole-arms specialist….only uses spears, poleaxes, javelins, halberds and other poles arms that anyone else can think of. Its just a idea didn’t think too much into it.

I was just about to post this after reading your title. I’d love to see a class like this. I’d also really like to see a pike. I can imagine this type of class in many flavors, high mobility, support, tank, assassin, any of which I would be more than ok with. I just like polearms….

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

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Posted by: Joe.8142

Joe.8142

I think the problem lies with people’s attitudes and what they are so used to. If you look at a lot of heavy armour classes in these games they seem to be not at all a fantasy class. Take a look at the warrior, he has heavy armour and a conventional melee weapon. This is typical of most of these games.

Then as soon as you whip out the lighter armour the fantasy comes alive. We have people shooting fireballs out of their hands, using illusions, summoning pretty nasty creatures and invisibilty. The closest we have to a non fantasy lighter armoured class is a ranger.

It just seems that heavy armoured classes are bound by ‘historical confinements’ and when you get med/light armour involved in comes fantasy hence a lot more room to be creative.

Ok guardians seem pretty fantasy, but it still seems quite bound to this ‘history’.

It just seems as soon as you want an up close and personal class creativity goes out the window.

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Posted by: Stooperdale.3560

Stooperdale.3560

As other people have pointed out, there shouldn’t be professions created and then left to find a role. Instead if there is a gap in the game roles then the dev’s should firstly see if a existing class can fit that role. That would empower all the existing players of that class to play the new role or in previous roles, as their choice. Only if the role cannot be added to existing classes would there need to be a new class for the role, with all the new traits, skills, equipment, class vendors, story lines, artwork, voice acting, game balancing, etc that goes with it.

Where is the 3rd heavy armor class at?

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

As other people have pointed out, there shouldn’t be professions created and then left to find a role. Instead if there is a gap in the game roles then the dev’s should firstly see if a existing class can fit that role. That would empower all the existing players of that class to play the new role or in previous roles, as their choice. Only if the role cannot be added to existing classes would there need to be a new class for the role, with all the new traits, skills, equipment, class vendors, story lines, artwork, voice acting, game balancing, etc that goes with it.

It seems pretty rare that classes are added to games on a need basis. More often than not they are hybrids of existing classes. Which is nice because it allows players to enjoy parts of multiple classes.

They WILL add a class eventually, I am almost positive. I can also almost guarantee that it will not be because the game NEEDS one, but because players WANT one.. and arenanet will profit from its release.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

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Posted by: PwnsFroggles.7561

PwnsFroggles.7561

Heavy armor rit

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Posted by: Ronah.2869

Ronah.2869

They said in an twitch TV interview that if they would add a class it will be for sure a heavy armor one to balance the game but yet they are not ready to introduce one because the ones we have already cover pretty much all the roles

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Posted by: Otters.1567

Otters.1567

Did anyone mention a Shadow Knight kind of class? It’s roll can focus on debilitating the enemy, similar to a necro but uses a lot of melee and some magic, opposite of a guardian pretty much.

Buy a Pocket Otter, only 500G [Holy]

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Posted by: imagangsta.1349

imagangsta.1349

This a pike/halberd/pole-arm in this picture?

Attachments:

Crystal Desert Kingswood Brotherhood [KWBH]
Percivel: Guardian, Vayne Silverjaw: Warrior, Varon Aren: Elementalist

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Posted by: sonicwylde.2906

sonicwylde.2906

I was thinking a a combining of ritualist/dervish into a heavy armor class could be interesting.

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Posted by: NewTrain.7549

NewTrain.7549

I don’t get why so many people think polearm weapons deserve a new class to wield them. If they were added to the game (and that’s a pretty improbably if), they’d be added for existing classes, not a brand new one that exclusively uses them.

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Posted by: Tuomir.1830

Tuomir.1830

If you look at the professions, it’s not their roles that make them different, as the professions aren’t locked to roles, but instead, they differ in their themes and mechanics. We have the conjuring elementalist, the trickery mesmer, the dark necromancer. We have the quick thief, the resourceful engineer, and the ranger with the animal companion. For heavy armor, we have the protector, guardian, and the master of arms, warrior.

So, it’s not a question of what the 9th profession would do – it’s what kind of theme it would have. Scholar and Adventurer professions kind of form thematic triangles – elemental magic, necromantic magic, and illusionary magic for scholars, and for adventurers, nature, stealth and cunning, and machines and inventions. For heavy armor we have faith and weapons mastery. What theme would be equally far from both and fit in the game?

In this section, not long ago, someone suggested a bard-like profession. While bards are generally medium armor classes in games, a theme of inspiration could work. Some kind of spellblade profession would be interesting as well, using swords, daggers, greatswords, maybe bows, augmented with magic of some kind.

And one idea that I’ve had in mind would be a summoner. While it would seem like more of a scholar profession, it could work as a soldier profession too. And before you point me to the fact that every profession has summons of some kind, let me elaborate. A summoner would fight through the power of the summons. A basic attack could be the summoner summoning a bird to attack the foe once, and then disappear. Some skills could have the summoner summon a spirit within himself, changing form akin to the Norn racial elites. All of these summons would be brief, unlike the ranger pets, and you couldn’t have as many of them as a necromancer has minions, nor could you summon most as quickly as a mesmer does illusions.

Only fools and heroes charge in without a plan.

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Posted by: Adine.2184

Adine.2184

I have thought about this off and on for awhile now. ANet already stated that they did not want to have two classes that were too much alike – and that is where the issue with a 3rd plate wearing class comes in.

Like others, I cannot figure out a class that would be different enough from warrior and guardian to count as worthy of being a new and separate class.

I also love the idea of polearms and other two handed large weapons though… so that’s a start perhaps.

It would be really cool if they could combine the ritualist from GW1 into being some kind of heavy class instead. Not sure how that would work… but summoning spirits (not spirit weapons like the guardian, something closer to the pet mechanic maybe? Or if nothing else make them minions like they were in GW1) and wearing heavy armor while using giant two handed weapons sounds pretty amazing to me. Might be tough to implement in a balanced way though.

I came up with this idea a while back that doesn’t really fall into War or Guardian in my opinion.

A class that would use offensive and defensive skill sets per weapon set up kind of like attunements . each set up would also grant the chance at boon or to inflict a condition depending on your set up.
Weapons would be as follows
Main
Sword,Axe,Longbow,Hammer
Offhand
Dagger,Shield,Sword,Mace
A possible example might be
Sword Dagger offense grants a chance at poisoning a foe on dagger strikes and is purely offensive where as Sword Dagger defense grants a chance at stability every so many seconds and has more block/evade skills

On a side note a heavy doesn’t even have to be a melee class per say . The Paragon from GW 1 was a heavy and it was midlline