Why GW2 does NOT need a LFG system like WoW
First GW2 does not got the same world PvP that wow got. So i dont think WvW will die because of LFG , since well … it kinds of does not depend on it for anything.
Second , usually in GW2 you need to talk , simple because this time there is no set roles , there is no tank that will run ahead followed by a healer. People now in dungeons gotta talk more to do it.
Third , also not like WoW , GW2 does not have a healer/tank/dps , that means people would not need to wait 30 mins till the group got people for roles … since there are no roles to begin with.
Still , i agree with you since few classes make a dungeon much easier. I would rather pick who comes with me to make sure i got people on those ones.
It doesn’t need a system like WoW’s because it isn’t WoW.
But people still has to LFG. And there’s no way to look for people across maps. And you can set things you want to do so people who want to do the same can find you while you do other things.
If people has to sit around a place and spam in chat to find groups, then a system must be put in place.
It just doesn’t have to be like WoW’s.
First GW2 does not got the same world PvP that wow got. So i dont think WvW will die because of LFG , since well … it kinds of does not depend on it for anything.
Third , also not like WoW , GW2 does not have a healer/tank/dps , that means people would not need to wait 30 mins till the group got people for roles … since there are no roles to begin with.
I mentioned WoW world pvp dieing just as an example of a negative effect. I would agree with you that WvW would be uneffected but WvW is nothing like WoW world pvp. It’s like comparing apples n oranges.
Your other point about queue times is quite true. But we don’t know how much queue times would be period as well as what type of groups who could get. A group of 5 warriors might not have the best time in a dungeon.
It doesn’t need a system like WoW’s because it isn’t WoW.
But people still has to LFG.
It just doesn’t have to be like WoW’s.
I can’t tell if you are agreeing with me due to wording. But yes I agree the system doesn’t need to be like WoW and I feel the system should not be like WoW. I agree that a system is needed and I suggested using the GW1 system in my first post.
I just spent about 6 hours in Orr spamming the main channel to find a party to do anything, exploring, events, anything except dungeons, and I’m a bit annoyed to be honest, because I just managed to find two parties in six hours of constant gameplay.
I’m concerned about the communication as well, but when you’re only person in a zone on high population server that talks on main channel yelling “LFG” every 30 mins, you know that something is wrong. No responses, nothing…
I honestly don’t know how to find a group, my 214-member guild isn’t helpful as well and I don’t think that finding another guild will change anything.
But what was not expected was the negative impact LFG had on the communities in the realms. People stopped talking with each other, there was no need to communicate with others.
Do you know how much communication I see from a typical /map formed group ?
Map chat: GLFxM {dungeon run}
Then it’s either whisper the person with something saying your in to get an invite or inviting yourself.
Then silence till the party is full.
Then, sometimes, someone asks if the group is ready. Sometimes they even wait for everyone to answer before going into the dungeon.
That’s all the communication that a LFG system would kill. Once you are in the dungeon, the communication level is going to be the same.
Outside the dungeon however, with LFG messages killed, there is more room for people to have a conversation without LFG messages making it too hard to read.
Well honestly speaking , only time i used to stop and talk (like small talk) to my party was during farms, where i actually got to kniw many of the players on my friend list.
Since we used to have sometime to relax between the events. Now that Anet nerfed that … well i got my guild + friend list, but i dont really small talk to players outside them.
[…]
I can’t tell if you are agreeing with me due to wording. But yes I agree the system doesn’t need to be like WoW and I feel the system should not be like WoW. I agree that a system is needed and I suggested using the GW1 system in my first post.
GW1 wouldn’t do, because:
- The text is free. In overflow servers used by multiple languages, it becomes a babel tower.
- It has limited text. If what you want to put has a longer name you’ll end up with acronyms, and it doesn’t allow you to put multiple things.
- It’s limited to one area. So it doesn’t allow you to LFG for “Ascalon Catacombs route 1” while you are in Queensdale.
If you want to compare what we need with some other game, I’ll suggest you to check Champion’s online or D&D onlines’ LFG tools.
We need a system that:
- Works worlds wide.
- Allows you to set multiple things you want to do. At least 5.
- Allows you to set things with a system instead manually inputing text. Like having a dropdown listbox for areas (A map, including the WvW and heart of the mists map), another for the things you can do in the selected area (conquest, tournament, capturing keeps, exploration, huntng, dungeon, heart, puzzle, etc) that changes based on the area you selected, and a third to customize that if there’s something to specify (what creature are you hunting, dungeon route, fractal level, etc) plus a checkbox to set yourself as “LFG” for your current step of your storyline.
Of course, a search feature to find what you want faster would help, but autocomplete in the dropdown listboxes would do for that.
Then, one you set yourself as looking to do something, the entry is added to your list and remains in the panel, and by right clicking it you can pick an option to ‘search for people who want to do this’ to see a list.
I’m sure that would work nicely if they manage to get people used to use it instead spamming LFG.
(edited by MithranArkanere.8957)
The current system of finding groups is spamming map chat hoping for a group in the area of the game you are currently in. Which not only restricts where you can go what you can do while looking for a group but is also limited to the people who are in the same map as you.
A LFG feature would create more groups available and quicker formations of groups.
Yes there would be bad groups (they already exist) and good groups formed through the system. More groups overall means more bad and good groups.
The current system of finding groups is spamming map chat hoping for a group in the area of the game you are currently in. Which not only restricts where you can go what you can do while looking for a group but is also limited to the people who are in the same map as you.
A LFG feature would create more groups available and quicker formations of groups.
Yes there would be bad groups (they already exist) and good groups formed through the system. More groups overall means more bad and good groups.
I’m not sure if you have read the thread, since no one is saying that an LFG system isn’t needed – it’s specifically the WoW system that would not work.
The only problem with wows system was the Tank and healer compared to the DPS que times. Since this game doesn’t have those roles There would only be one que and the system would be better then wows.
Let me just reiterate and state that I do agree that a lfg system is needed. The method of spamming chat which is limited by servers has its limitations and have caused the problems that exist.
GW1 wouldn’t do, because:
- The text is free. In overflow servers used by multiple languages, it becomes a babel tower.
- It has limited text. If what you want to put has a longer name you’ll end up with acronyms, and it doesn’t allow you to put multiple things.
- It’s limited to one area. So it doesn’t allow you to LFG for “Ascalon Catacombs route 1” while you are in Queensdale.
Those are indeed all limitations of the GW1 system but they can also be fixed easily. The different languages being a problem bc of overflow servers wont be a problem bc the looking for party window is across all servers. Any language barrier that would occur would be the no different from problems that already exist. The text limit can be increased and the window can be made global and not limited to areas. I’m not saying take the gw1 system’s code line by line and throw it into gw2 but rather use it as a starting point for the system in gw2.
As for the lack of communication such as 6 hours of nothing that seems to be more of a problem of the gaming community itself then the game. People that have played mmo’s for years can notice a clear difference between communities now and communities seven or more years ago.
The only problem with wows system was the Tank and healer compared to the DPS que times. Since this game doesn’t have those roles There would only be one que and the system would be better then wows.
Looking from a purely “does this system get me a faster group” perspective that’s right. But like I said earlier there were A LOT of problems that the system caused/accelerated. If you look at it with the mindset of instant gratification then yes the system would work better in GW then WoW. But that mindset will lead to the destruction of communities and the game. WoW is in a terrible spot now and is past its golden age. Why would anyone want to adapt the changes they made to WoW knowing what the game and its community has become?
(edited by Two X Knives Style.4592)
What the game really needs is a global LFG channel. That would be fine, honestly.
LFG is a fantastic feature. So what it sometimes you fail at a dungeon. Are you really that uptight that you can’t handle a little failure? So what if a couple of people have to carry the rest. It’s called helping people out.
The alternative is that people dont get to play at all. Not acceptable – ever.
Anyone who believes wow was better without a LFG or that wows problems were caused by LFG, is a fool. LFG opened the game up to people who didnt have all the gear and were being repeatedly excluded from playing. What damaged WoW was that exclusion and the stupidly high increases in damage that came with each tier of gear. There simply became no point in playing and the gear score scum community ruined it.
LFG is a fantastic feature. So what it sometimes you fail at a dungeon. Are you really that uptight that you can’t handle a little failure? So what if a couple of people have to carry the rest. It’s called helping people out.
The alternative is that people dont get to play at all. Not acceptable – ever.
Anyone who believes wow was better without a LFG or that wows problems were caused by LFG, is a fool. LFG opened the game up to people who didnt have all the gear and were being repeatedly excluded from playing. What damaged WoW was that exclusion and the stupidly high increases in damage that came with each tier of gear. There simply became no point in playing and the gear score scum community ruined it.
I led a top 200 US 25man for close to two years. I grinded my rank 9 in GW1 as well as ladder grinded with my guild to top 200 gvg. I know what failure is, trust me. I stuck through all the bad and ugly nights.
There’s a difference between carrying and helping. If I felt that 1-2 people were “helping” others in lfg I would have used that word instead of carrying.
LFG in WoW allowed people to do 5mans. 5 mans are where you “gear up” for raids. People weren’t excluded from this because of the gear treadmill and and the high end gear people got in raids. What LFG allowed for was an easy and anonymous way to do 5mans. Which in turn had negative effects on low n mid pop servers. That is why you see about 300 25guilds on 1 server and about 3 on another. Those servers died alongside their communities. And no I am not saying LFG is the sole reason why this happened but it opened doors that led to this. It catered to a mindset that is detrimental to a game.
And the truth is that the “gear score scum community” were the same people asking for LFG as well as the same people that latter asked for LFR.
Since you said gear score that makes me think you are rather out of touch with the game as that term hasn’t been used in about two years. The top end players knew that player>gear and that gear was not absolute anyway.
Signed.
A fool
for normal dungeons I didnt think it was needed. But now with fotm it sure does. Finding people to run them is a pain now, and even worse is getting people for your level of fotm.
The playerbase is divided a little to much atm, and anything that can help bring these small sub groups together cant be a bad thing. People in general when playing a game want to play it, not spend hours trying to get to the point where they can do something.
Dungeon finder did not ruin any communities.
What it did, was it took the hold that some guilds had on certain servers: no more labelling players as “great healer” or “bad tank” just because you were in a so-called “pro-guild”. You could team up with players on all servers, which was great because it gave everyone a fair chance at actually seeing and playing those dungeons.
If anything, that automatic dungeon finder brought people together, gave them the opportunity to meet new players. Honestly, if you only play with 4-5 people from your guild or friends list, maybe an MMO game is not the best kind of game for you.
I’ll admit that there were the occasional jerks in those groups, but as far as I’m concerned the good far outweigh the bad, that’s why I’m all for the automatic dungeon finder.
+10 from me. Rly want normal party search tab/menu.
It doesn’t need a LFG system like wow because it needs a LFG system like every other mmorpg game.
or ..maybe not since there is hardly anyone on anyways.
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969
They need to implement the LFG system they used in GW for missions. It could be you only see people that are LFG in the zone you are in and allow you to list why you are LFG. Then a person could invite people to their group. GW2 doesn’t need an automatic group maker like WoW and many other MMOs have today. That takes away the social aspects of MMOs. I still remember using Dungeon finder in WoW and no one even spoke while you did the dungeon. Just zerged their way through and left after getting gear/tokens.
Don’t they already have a LFG system? Not automated but I saw some people with an icon over them showing they are LFG.
Don’t they already have a LFG system? Not automated but I saw some people with an icon over them showing they are LFG.
Indeed they do. But iirc the current lfg system is limited to zone. It also just lists your name; you can’t pick why you are looking for a group. Correctly me if I’m wrong on that.
Don’t they already have a LFG system? Not automated but I saw some people with an icon over them showing they are LFG.
…sort of.
You can set your status as “looking for group” (I believe it’s in the same spot as online/away/etc in your Friends list). But this doesn’t specify anything. You’ve essentially just stated “LFG” in map chat.
You are still restricted to the local map, and the lack of detail makes it hard to tell if anyone is doing what you’re doing. If you’re in Plains of Ashford, for instance, you might be LFG for a champion. Or maybe you’re doing AC — story or explorable? who knows? Or maybe you just want someone to talk to.
It needs far more detail in order to be useful, if you ask me. And more widely spread.
Most of the time I see /map being spammed for certain dungeons. I guess here is where guilds come in? But that would be interesting to find some sort of feature for that. But like everyone else is saying it might be an issue or not. There are no real ‘roles’ which makes this game very unique. But who knows they might have something similar in store for us.
I’m personally against dungeon finder tools the way they’re used in WoW and some other recent MMOs — automatically generating a group for you and porting everyone to the dungeon. The game really does need a more robust LFG tool, though.
A window that allows players to quickly select the type of content they are looking to do from a drop-down menu (Open World PvE, Instanced PvE, tPvP, WvW), and then allows them 140 characters or so to post a more detailed comment, would work out far better than what we have. A 2nd tab on the LFG tool would show everyone on the server who is currently flagged as LFG — with all the info like Character Name, Profession, Level, Current Zone and Type of Content Selected that can be clicked to sort, as well as filters to narrow the search for certain content, level ranges or professions — with right-click functionality so we could whisper players straight from the window. A little pop-up on mouseover could show each person’s comment.
I’m personally against dungeon finder tools the way they’re used in WoW and some other recent MMOs — automatically generating a group for you and porting everyone to the dungeon. The game really does need a more robust LFG tool, though.
A window that allows players to quickly select the type of content they are looking to do from a drop-down menu (Open World PvE, Instanced PvE, tPvP, WvW), and then allows them 140 characters or so to post a more detailed comment, would work out far better than what we have. A 2nd tab on the LFG tool would show everyone on the server who is currently flagged as LFG — with all the info like Character Name, Profession, Level, Current Zone and Type of Content Selected that can be clicked to sort, as well as filters to narrow the search for certain content, level ranges or professions — with right-click functionality so we could whisper players straight from the window. A little pop-up on mouseover could show each person’s comment.
I totally agree with the above post. Although I’d like to see functionality based on whether or not a player was searching globally, or locally on their server. Maybe make it global by default, and disable some categories since guesting doesn’t work (dungeons obviously still do though). For local searches categories such as open world pve would be available.
Additionally having subcategories for each dungeon would be nice, but as mentioned above, I do not want it to load straight into the dungeon. I think there is value both for the story, and variety in completing the quests to unlock dungeons.
Before the Lost Shores patch, I would have agreed completely. However, in my mind, once an MMO has end game progression, a game’s community necessarily shifts from a server/PUG-based system to a guild-based system. No one likes to play progression content with people who may or may not be undergeared and/or idiots, so PUGs become what you resort to when you can’t find guildies to do the job. And since you’re no longer pugging willingly, you might as well do it efficiently as possible.
I kind of wish anet hadn’t gone this route and kept the game more PUG-friendly, but for whatever reason it’s the model they thought best. Guess it’s time to find a guild.
The LFG that gw1 has would work. As long as you can state what you are looking for and its on a tab that is easy to read and is prominent in your UI (people can find it easily so they know it exists), it would work.
Spamming map/Lion’s arch chat is not so great a way to have to LFG.
1. This isn’t WoW, the dungeon system wouldn’t have the same effects here as it did there.
2. This is actually the perfect game for a dungeon finder. There isn’t elitism due to gear/stats here, and you never know what achievements the other player has.
I was afraid just like you of what a dungeon finder might cause, then I thought logically about it and the fundamental differences between the two games. Besides, we can already do cross-server dungeons conveniently and I’ve not been met with hostilities. Arenanet actually cares and will ban rude people.
I think we do need one, this fractal dungeon shows it. I’m on a high pop/full server and it’s difficult to find a group at times. You know what I do? Go to the LA overflow where people are actually looking for many things including normal dungeons.
My suggestion would be to further upon the Looking For Group function already implemented into our Contacts list when selecting a status. Instead of simply selecting Looking For Group, have a sub-menu to select what you are Looking For Group to do. Then implement an interface that compiles a list of people who are currently set to ‘LFG’ as their status that can be sorted in a manner similar to the Guild Roster with columns such as; ‘Name’, ‘Class’, ‘Level’, ‘Achievement Points’, and et cetera.
We need a window, sick of sitting in LA spamming, or in over-flow with other people that don’t speak English…
How often have you seen “it will ruin the community” as a reason against an otherwise good idea ?
I’ve seen it a lot. Then I see a game where that change has been made, and the community remains. Sometimes it’s even been improved because people can now talk in channels that used to be filled with spam that the change renders obsolete.
This suggestion is slightly different, since it at least tries to justify how the community will be ruined. Unfortunately it just shows why people don’t try to justify “it will ruin the community” because people have poked holes in the argument.
there’s a website for gw2 players who are LFG
www.gw2lfg.com
Did it make finding a dungeon group faster and easier? Yes for sure it did. Were these groups successful?
Thats a positive
Not really. The majority of the time it would be 1-2 people that carry the rest of the group or the group would just fall apart.
Do you know why that is? Let me tell you a little secret – the more players doing dungeons – the more likely you will end up in a bad group. Shocking I know….
The LFG system gave people the instant satisfaction that they wanted (Unless you were a dps where you had to wait 30mins for a spot anyway).
Ohh please. Come back when you played Everquest classic and had to do corpse recoveries in the deepest parts of dungeons with see invis mobs then you can talk about “instant satisfaction”. WoW vanilla was 10X more instant satisfaction than the games before it. Wanna know why Quests were so revolutionary in WoW? Because they took about 5-10 mins and you always were rewarded.
That stuff didn’t happen before. Quests took DAYS and DAYS to complete of camping multiple dungeon across the world. All at level 10 too.
But what was not expected was the negative impact LFG had on the communities in the realms. People stopped talking with each other, there was no need to communicate with others.
Wrong wrong wrong.
1. GW2 is a CROSS SERVER game. Aside from fractals which you can trick using overflow join in it is a purely cross server experience. WOW is not, it is NOT built in this way. The comparison is null. I grouped with people from all manner of servers because of its infrastructure – WoW that doesn’t happen.
People could now log on, queue up, tab out, accept the queue pop and collect their loots without ever speaking to anyone or moving out of town.
Really? Really? K, let me tell you my day:
Log on / Join my brother / Go to http://gw2lfg.com/lfgs and post LF3M fractal “X” / /map in lions arch LF3M fractal “X” / do fractals / sell in lions arch / exit.
Notice something? I never left lions arch. Big deal huh?
This is so bad for a community. World pvp became extinct b/c of this.
We don’t have World PvP so point is moot.
Btw flying mounts killed world PvP pre dungeon finder. But I guess that doesn’t help your point eh?
Eventually LFG led to LFR which did the same thing but made matter even worse. Yes I know I am talking about WoW and GW2 is very different from WoW.
Then stop comparing the two
But if the system had those negatives effects on the community in one game where the player base is practically the same in another I can not understand the reasoning for wanting that system in GW2.
The community is very different. Guilds server almost no purpose here for PvE while in WoW they are the cornerstone of its endgame.
So in essence your comparing two different games, then saying they are different. Then going right back to comparing them. Well done.
there’s a website for gw2 players who are LFG
www.gw2lfg.com
When players are expected to use a third party solution to a problem, it means that the problem has gotten so bad that players have stopped waiting for the developers to fix it.
While GW2 doesn’t need a LFG tool exactly like WoW’s, EVERY MMORPG needs some kind of tool, and it’s for the same mistake that’s made over and over and over and over and over…
GW2 is going to run out of new players, it’s inevitable. And then, without a realistic reward, you’re not going to have that many people wanting to go back to things they’ve already done to help someone else. Like every other MMORPG, GW2 will become top heavy.
What a LFG tool would accomplish is give the players a common place to find groups to their specific need without having to sacrifice their ability to do anything that involves leaving a city.
LFG tools serve a HUGE purpose in these games, and eventually it’ll just become the standard thing to do. LFG tools predate WoW, but the reason they always seem so bad is because they’re added so late in the game, when people already have cliques formed, and then the reality of what’s been going on outside of that group hits them.
Maybe this game doesn’t need the autoassigned groups, but every one of these games out there need the tools to find a group for what you want to do, while still being able to actually play the game while you wait for enough interested people.
there’s a website for gw2 players who are LFG
www.gw2lfg.com
When players are expected to use a third party solution to a problem, it means that the problem has gotten so bad that players have stopped waiting for the developers to fix it.
This. Just existence of that site proves that situation is bad and makes whole argument how LFG would ruin game absurd – it already exists …
we do need a LFG for GW2 i dont know how can you find a group for fractal at ur lvl with 20 minuts cause i spend hour and hour spamming finding a group. And for the comnunication with orther ppl will still the same cause finding a group now only involves saying LFG fractal LVL X and then that is it. I want to play the maps while im looking for a group thats all im asking.
Did it make finding a dungeon group faster and easier? Yes for sure it did. Were these groups successful?
Thats a positive
Not really. The majority of the time it would be 1-2 people that carry the rest of the group or the group would just fall apart.
Do you know why that is? Let me tell you a little secret – the more players doing dungeons – the more likely you will end up in a bad group. Shocking I know….
The LFG system gave people the instant satisfaction that they wanted (Unless you were a dps where you had to wait 30mins for a spot anyway).
Ohh please. Come back when you played Everquest classic and had to do corpse recoveries in the deepest parts of dungeons with see invis mobs then you can talk about “instant satisfaction”. WoW vanilla was 10X more instant satisfaction than the games before it. Wanna know why Quests were so revolutionary in WoW? Because they took about 5-10 mins and you always were rewarded.
That stuff didn’t happen before. Quests took DAYS and DAYS to complete of camping multiple dungeon across the world. All at level 10 too.
But what was not expected was the negative impact LFG had on the communities in the realms. People stopped talking with each other, there was no need to communicate with others.
Wrong wrong wrong.
1. GW2 is a CROSS SERVER game. Aside from fractals which you can trick using overflow join in it is a purely cross server experience. WOW is not, it is NOT built in this way. The comparison is null. I grouped with people from all manner of servers because of its infrastructure – WoW that doesn’t happen.
People could now log on, queue up, tab out, accept the queue pop and collect their loots without ever speaking to anyone or moving out of town.
Really? Really? K, let me tell you my day:
Log on / Join my brother / Go to http://gw2lfg.com/lfgs and post LF3M fractal “X” / /map in lions arch LF3M fractal “X” / do fractals / sell in lions arch / exit.Notice something? I never left lions arch. Big deal huh?
This is so bad for a community. World pvp became extinct b/c of this.
We don’t have World PvP so point is moot.
Btw flying mounts killed world PvP pre dungeon finder. But I guess that doesn’t help your point eh?
Eventually LFG led to LFR which did the same thing but made matter even worse. Yes I know I am talking about WoW and GW2 is very different from WoW.
Then stop comparing the two
But if the system had those negatives effects on the community in one game where the player base is practically the same in another I can not understand the reasoning for wanting that system in GW2.
The community is very different. Guilds server almost no purpose here for PvE while in WoW they are the cornerstone of its endgame.
So in essence your comparing two different games, then saying they are different. Then going right back to comparing them. Well done.
You summed it up perfectly. Unfortunate I’m afraid a lot of “todays devs” are more like ‘Two X Knives Style’ with myopic (religious?) views when it comes to specific issues.
They end up killing their own games.
Are you really going to call me nearsighted? I’m not the one going “there’s a problem let’s fix it NOW with a lfg system” without looking at the effects the system could have on the game. It’s like having an illness and getting surgery done right away when the doctors recommend medicine first. Why wouldn’t you want to try out the gw1 style system first and IF that doesn’t work move on to the automatic lfg system? Why go for a complex system that once it is in place would be near impossible to remove?
@Dead
Yes I played EQ when I was younger and yes I remember how god awful questing was it in. You could classify every game today as giving instant gratification when compared to EQ. That doesn’t mean people still don’t ask for more. At the rate games are going you would be given free gold and gear for just logging in every day.
As for the communities being different between the games you are ignorant if you genuinely believe that. WoW has had 8 years of success and has become the standard for mmo’s. It would be foolish to not look at and analyze what blizzard did to make their game so successful. That’s why it’s so important to compare the games even though they are different. It would be like comparing Pepsi and Coke. Yea they are different but you can still compare them.
I’d also appreciate if you didn’t make your post sound like a sighing teenage girl that has to nit-pick every sentence and then end every statement with a rhetorical question to make themselves look superior and smarter. OK?
Not like wow’s true… that was a really stupid system.
But it does needs one, at least one that doesn’t have you stuck spamming in lions arch or any other high crowded area to get a group, so you could go and do some event or anything else while you wait. And that allows across servers grouping.
Not necessarilly automatized, but maybe expand the lfg feature in the social tab, so it shows every person online looking for a group and for what, with filters and the possibility for already made groups and all that sort of things…
You’re wrong.
It does need an LFG exactly like the one WoW has.
How often have you seen “it will ruin the community” as a reason against an otherwise good idea ?
I’ve seen it a lot. Then I see a game where that change has been made, and the community remains. Sometimes it’s even been improved because people can now talk in channels that used to be filled with spam that the change renders obsolete.
This suggestion is slightly different, since it at least tries to justify how the community will be ruined. Unfortunately it just shows why people don’t try to justify “it will ruin the community” because people have poked holes in the argument.
You sir are 100% right. Using statements like “it will ruin the community” have become overused and most people just use it because they have no real defense for their statement. I used it here because I have seen first hand the results of systems like this. I’ve seen what the mentality that drives these systems do and what ultimately happens. I might do a poor job relaying this info to others but i tried. Some people might have poked holes and others just made generalized statements that go against what I say. I’m not going to sit here and respond to every post especially when my words fall on deaths ears. Judging by your other responses you actually have a grasp of what is going on inside the game and the community.