Why Not Make Lodestones Buyable For Dungeon Tokens?
Good point!
I fully agree!
I do not think they are being flipped. The demand for Charged Lodestones is high because of
-foefire weapons
-mjolnir
-sunrise
-bolt
Recent recipe discovery is the primary reason for the spikes, especially since 350 lodestones are needed for some of those weapons. As someone working on bolt, I’ve purchased 96 lodestones over the past 1.5 weeks. The demand you see with buy order is legitimate as there are many like me that need these for weapons.
Regarding tokens for lodestones, I think it would be a good addition as it would guarantee lodestones. I’m, however, in disagreement with the 60 tokens per. That equates to 1 lodestone per run, which is far too high of a rating. You are not even guaranteed a core per run. I would say 180 tokens (3 runs) per lodestone would be a reasonable value. The final issue would be where to put crystal lodestones. That one is not particularly assigned to any dungeon.
Edit: Another issue would be whether these particular lodestones should be account bound. This is primarily because adding lodestone as a tradable would cause a lot of instability with the market. While cost may level out at certain point, the change could still have adverse effects well before it levels out.
(edited by ryokoalways.3450)
Ok. I might be mistaken regarding the botters and farmers. Anyway, everything in this game seems so random, reports of people dumping x000 rares and exotics into the Forge and getting nothing makes you wanna ask yourself if ANet is under Korean management. Why not cut us some slack with lodestones at least? Make it a farm, make it a long farm – I vote YES.
I would love this :< !! Lodestones are so expensive, even if each one were 100-200 tokens it would be awesome, this would also help some of the dungeons which have few players playing it, like sorrow’s embrace.
I understand where you are coming from, and as you can see, I think the idea isn’t too radical. As long controls are implemented to prevent an influx of wealth that would destablize the economy, I think it’s a positive change. Again, my only disagreement is the number of tokens. I merely mentioned lodestone purchase being legitimate because I know of many people that are after them for various weapons, and that you really can’t flip them for profit with the current established price range (1.55G-1.8G).
I think maybe 40 or 60 tokens a lodestone would be a good idea.
Tarnished Coast [TC]
This is an excellent idea. As the lodestones are currently very pricy and needed in bulk for many recipes, it would be a nice alternative to obtaining them.
Main: Hunter.
This sounds like a good idea but I have to agree with Ryokoalways that 60 is way too cheap. 180 or even more sounds like a better price. Dungeons earn a lot of money themselves so after 3 runs you could buy a lodestone with money AND get 3 your way. That sounds way too easy to get.
60 is too cheap, I agree with the people above who say the same thing. Maybe 60 tokens would be a good price to set for a Core rather than a Lodestone. Lodestones should be in the 150-180 token range, so that people can’t really get more than 1 per day.
Yes. This is a good idea. Good long term reason to run dungeons.
Great idea, adds more incentive to do dungeons.
I don’t think bots have great access to lodestones. You need to hold the Dwayna’s temple in Malchor’s Leap for sparks to spawn. 90% of sparks at high level are spawned through events. Same with Lyssa’s temple.
I think the reason lodestones cost so much, and some more than others, is because there is no reliable way to bot them. As someone who plays the TP, prices of valuable materials have dropped significantly over time due to bots farming the crap out of them. Most lodestones are player farmed so their supply is much lower than their demand. Bots do an efficient job of deflating item value.
This is a great idea. As it stands now you can spend a full day grinding for lodestones and not get one. If they were awarded for dungeon tokens this would garuntee progress every time you tried.
And the lodestones could be related to the dungeons they drop from. Ex. Molten can be bought from the CoF vendor.
This idea is good. I think 180 tokens is probably a bit high. 120 sounds better because even @ 120 tokens. That’s 2 complete dungeon runs to get 1 lodestone.
Meaning if you needed say 100 lodestones, it would take 200 dungeon runs… which is still going to still take a considerable amount of time. But still quite fair when you consider the drop rate on them.
Commander @ Tarnished Coast
I think 180 is ok. Or 120. But I’d like it to be a special lodestone that is soulbound/accountbound. Right now there’s nothing you can make money out of dungeons, and I’d like it to remain as such. (I mean you can’t sell your tokens, armor, gear, even rune)
I’m just dropping my support for this idea. I would feel that anywhere in the 120-180 range would be worthwhile.
I would say that the lodestones you get from the dungeon should NOT be account bound, they still take a concerted effort to get, and the demand will still exist, if a player wishes to sell them, so be it.
It will cause a massive drop in the price though, nothing can really be done about that.
best suggestion ever.. lodstones are blood expansive and you need like 100-350
I completely agree! Would be a great addition.
And this was the reason i just sold all my lodestones.
Whichever price they choose (in some normal boundaries of course, where ‘normal’ means ‘opposite of insane’) is fine by me, as long we get a stable way of getting lodes. If they decide to do this for us, I would even stop calling this game Grind Wars 2
I think that this is a bad idea. The special skinned exotics and legendaries that require lodestones are something to be striven for and rewarded at the end of a “journey” as Anet calls it.
I have a farming spot that yields a good number of destroyer lodestones and cores, enough that as a person with only casual playtime, I may have enough to make my 1st Destroyer weapon by Christmas. For something that is intended to take a lengthy amount of time to do, this isn’t something that bothers me; the skins from the lodestones after all, are cosmetic and perform no better than other exotic items.
My advice to you is to explore the world better and look for places where heavy bags drop(as these will loot lodestones and cores), and enemies of high enough levels(76+ for lodestones) will spawn to yield lodestones and cores which can be upgraded to lodestones.
Have some patience and work diligently towards your goals; don’t whine about watering them down to the point where every dick and jane with less than 1/2 a brain can get some of the coolest looking weapon skins in less than a month.
Totally agreed! This is a great idea! This can actually increase the number of people doing dungeons!
I was thinking this suggestion over and I am not sure if it is actually a good idea. Maybe if they stealth upped the drop rate then that would be better.
If they where to do this change it would really hurt the economy.
I honestly think certain lodestones are higher because of recipes and the fact that you need so many. The tp hardly ever has 1000+ available of any lodestone except glacial which is why its only like 60s.
Corrupted lodestones use to be 1g+ they are down to 70s and falling everyday. When more lodestones of X type hit the market the prices go down.
Also by doing something like this will upset alot of sellers because basically the market would be flooded with them and they would lose money at the price that they have listed and all the time they farmed those stones to place on the tp for profit would be a loss.
I dont know I think it has to be more carefully thought of than just hey here is lodestones for tokens. The idea is ok but its more to it than just making sure that it takes time to do it. You have to think about people that have invested in and are selling lodestones for profit also.
You can get atleast 5g a day running plinx on cursed shore and just buy them of the tp put in the buy offer instead of buying them outright. Its kind of like lay away and its the smarter thing to do. Alot of people selling the lodestones don’t want to compete with undercutting and want their money quick so buy offers get filled quite often. Also if someone bids higher than you it costs you nothing to adjust your offer as in no tax.
So there is already a grind to get the money to get the lodestones you want its cursed shore all while getting karma (more than even the new karma rewards for dungeons) rares to salvage for ecto’s. Etc really cursed is the place to be for level 80 its free money.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
The idea is ok but its more to it than just making sure that it takes time to do it. You have to think about people that have invested in and are selling lodestones for profit also.
No you don’t. Abusing the TP to make money ruins the economy for people who play the game normally. Items get an artificial value which it shouldn’t have. Ruining merchanting on the TP can only be seen as a good thing in my opinion.
Who is abusing the TP? Thats a new one making money on the TP is abusing it now?
Going with the victim approach? People not playing the game the way you would play it are bad bad people I’m guessing? Cause they are doing it wrong?
I don’t even know what to say to that one.
I have sold lodestones on the TP taking cores and promoting to Lodestones. Most I have ever had up is 6 so your saying Anet should not consider my investment before making a change even though mine investment is small and there are others who invested more than I have.
Just wipe the slate clean huh total wipe? Cause there isn’t real dollars in the tp at all cause no one has bought gems with real money and converted them to gold to purchase the things they want right? Maybe using that real money to start there online business up and selling lodestones or other goods? That hasn’t happened in the 3 months the game has been out.
Yea don’t need to even think about people who spent real money to get off the ground. Nope gotta worry about those “Normal” people.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I don’t agree with this change because I want the legendaries to be legendary. It seems that players want to nerf every step of the legendary-making process because it takes so much gold/time.
I was thinking this suggestion over and I am not sure if it is actually a good idea. Maybe if they stealth upped the drop rate then that would be better.
If they where to do this change it would really hurt the economy.
I honestly think certain lodestones are higher because of recipes and the fact that you need so many. The tp hardly ever has 1000+ available of any lodestone except glacial which is why its only like 60s.
Corrupted lodestones use to be 1g+ they are down to 70s and falling everyday. When more lodestones of X type hit the market the prices go down.
Also by doing something like this will upset alot of sellers because basically the market would be flooded with them and they would lose money at the price that they have listed and all the time they farmed those stones to place on the tp for profit would be a loss.
I dont know I think it has to be more carefully thought of than just hey here is lodestones for tokens. The idea is ok but its more to it than just making sure that it takes time to do it. You have to think about people that have invested in and are selling lodestones for profit also.
You can get atleast 5g a day running plinx on cursed shore and just buy them of the tp put in the buy offer instead of buying them outright. Its kind of like lay away and its the smarter thing to do. Alot of people selling the lodestones don’t want to compete with undercutting and want their money quick so buy offers get filled quite often. Also if someone bids higher than you it costs you nothing to adjust your offer as in no tax.
So there is already a grind to get the money to get the lodestones you want its cursed shore all while getting karma (more than even the new karma rewards for dungeons) rares to salvage for ecto’s. Etc really cursed is the place to be for level 80 its free money.
This is a very well thought post, I like the input here.
A couple of counter thoughts.
Also by doing something like this will upset alot of sellers because basically the market would be flooded with them and they would lose money at the price that they have listed and all the time they farmed those stones to place on the tp for profit would be a loss.
This is an interesting point, I would personally say that this is not a good reason to refrain from adding this as I believe that Anet has NO duty to assure that any player’s market strategy remains profitable.
Anet has a duty to make the game fun, and make money, that is all.
Second, and relevant to the above post, you mentioned how you can farm 5g a day from Plinx, and buy the tokens. Which is true, and a solid, solid strategy.
However, myself, and undoubtedly other players, ENJOY running the dungeons and would like to see those lodestones there as a matter of a rewards.
Bear in mind, we’d only be able to realistically get ONE type of lodestone per day due to the diminishing returns.
In closing, I’d still like to see this implemented, I feel it would add a great level of diversity to the path to creating Cool New Shinies.
I was thinking this suggestion over and I am not sure if it is actually a good idea. Maybe if they stealth upped the drop rate then that would be better.
If they where to do this change it would really hurt the economy.
I honestly think certain lodestones are higher because of recipes and the fact that you need so many. The tp hardly ever has 1000+ available of any lodestone except glacial which is why its only like 60s.
Corrupted lodestones use to be 1g+ they are down to 70s and falling everyday. When more lodestones of X type hit the market the prices go down.
Also by doing something like this will upset alot of sellers because basically the market would be flooded with them and they would lose money at the price that they have listed and all the time they farmed those stones to place on the tp for profit would be a loss.
I dont know I think it has to be more carefully thought of than just hey here is lodestones for tokens. The idea is ok but its more to it than just making sure that it takes time to do it. You have to think about people that have invested in and are selling lodestones for profit also.
You can get atleast 5g a day running plinx on cursed shore and just buy them of the tp put in the buy offer instead of buying them outright. Its kind of like lay away and its the smarter thing to do. Alot of people selling the lodestones don’t want to compete with undercutting and want their money quick so buy offers get filled quite often. Also if someone bids higher than you it costs you nothing to adjust your offer as in no tax.
So there is already a grind to get the money to get the lodestones you want its cursed shore all while getting karma (more than even the new karma rewards for dungeons) rares to salvage for ecto’s. Etc really cursed is the place to be for level 80 its free money.
This is a very well thought post, I like the input here.
A couple of counter thoughts.
Also by doing something like this will upset alot of sellers because basically the market would be flooded with them and they would lose money at the price that they have listed and all the time they farmed those stones to place on the tp for profit would be a loss.
This is an interesting point, I would personally say that this is not a good reason to refrain from adding this as I believe that Anet has NO duty to assure that any player’s market strategy remains profitable.
Anet has a duty to make the game fun, and make money, that is all.Second, and relevant to the above post, you mentioned how you can farm 5g a day from Plinx, and buy the tokens. Which is true, and a solid, solid strategy.
However, myself, and undoubtedly other players, ENJOY running the dungeons and would like to see those lodestones there as a matter of a rewards.Bear in mind, we’d only be able to realistically get ONE type of lodestone per day due to the diminishing returns.
In closing, I’d still like to see this implemented, I feel it would add a great level of diversity to the path to creating Cool New Shinies.
Very good point and I do agree that Anet doesn’t have to do anything they don’t want but it would upset alot of people. Which I’m sure is something they don’t want. In my opinion doing something like this is more of a wave than a ripple thats why I think maybe stealth upping the drop rate would be better.
No one would know right away but eventually people would catch on that they seem to be dropping more.
What I was saying in my post about 2 posts above is that. Also people have real world money tied into the game. You can’t forget the people that buy gems with real money maybe someone only bought $10 worth of gems to get his GW2 business up and running and has been flipping it since the beginning. Customers like that would be upset if they invested in the lodestones to make profit and then had to take on a loss. Of course they assume risk in doing so and nothing is guaranteed on the TP. That is something Anet would have to think about though.
At the end of the day we are talking about really cosmetic items, some people farm them, some people buy them with real money and real dollars converting purchased gems to gold. It isnt as simple implementing a change in a game that doesn’t micro transactions. This one does so you have to tread carefully when you make adjustments in section where people could have real world money invested.
We aren’t talking about a balance change, or exploit fix its purchasable cosmetic items.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
plz Anet I beg you, implement this!!
I full agree with your suggestion.
I 42nd this idea!
Need more people commenting and putting in their thoughts on the matter if we are to get anything from AN.
I see no downside.
80-160 per stone..even more – it’s a grind, but a reasonable one, and gold sellers would lose so much business.
/signed
I agree with this. I think the best part about it is encouraging people to run dungeons because we want them to be busy for a long time and they simply will not be once people are done getting their dungeon armours for their mains.
I think making the lodestones account bound is also a really good idea to discourage farming these to make gold and to prevent the lodestones from diminishing too much in value.
This is the best suggestion I’ve heard so far. It would be nice if this was in the suggestion forum although it would not receive as much attention there.
Well makes sense. Eventually tokens become useless if the gear’s been gathered and all that’s left is gambling for legendaries or something.
That’s a good idea. Less RNG = FTW
Logged into forums for the first time just to say i fully support this. Since i had no lodestone drop for 300 hours of gametime and i basically stopped playing dungeons after getting what i wanted, this would be nice change to start playing them again.
An unproportionate amount of the aesthetically pleasing endgame weapons require charged lodestone, while an ordinary player can barely get even one when farming for a couple of hours or running COE em.
IMO, this is an overlook on the part of the developers, essentially funneling all the money spammers into the same commodity along with the a few select rich(with massive amount of gold from..cough…) speculating to push the prices(with demand supported by money spammers).
Seriously, making legendary now is increasingly a competition of who is willing to spam money and a torture for conventional farmers…/rantend
I like this idea,
it makes farming lodestones linear and not that luck based. Making legendary, exotic skins etc should be all around hard work, not luck on drop, forge etc. It also helps with sigil/rune crafting
Also with that feature dungeons could be played for a long time. Now after getting an armor set (or set amount of those sets and weapons) there is no reason to do dungeon again because tokens are just useless.
I just want to reiterate that in my opinion, this would only work in benefit of the game if the lodestones obtained this way is account bound on aquire. This addition is to alleviate some stress on players going for particular items, but should not be made available for sell to prevent causing chaos on the market (the effect, if account bound, may still cause a price drop, but it wouldn’t cause a crash).
I support this idea. 60 or so tokens is a good price.
i support this
you should try and make this topic in suggestions subforum
great idea, support
Community Coordinator
Hey everyone.
Thanks for your contributions. We will proceed to move this thread to the Suggestions subforum.