Why are more weapons good...Getting Clear on Weapon topic

Why are more weapons good...Getting Clear on Weapon topic

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Posted by: Nekroseth.5186

Nekroseth.5186

Ok i see now there are lots of topic’s abaut new weapons and abaut the whole weapon skill system theme.

Lets make some things clear with Anet and players.

1, First of all Players dont specifically want to get more skills with weapons.
-The 5 skill is perfectly balanced and good for each weapon. (there are not many things you can do with a weapon, unless you are some sort of caster)
-More skills per weapon would ruin the concept of having different weapons, or classes able to use diferent ones.

2, Players want to have more weapons so they have more options to costumize there gameplay . Which cant and should be not denied. Its a BIG part of the game. Its basically the core of the game, the thing you do when you sit down to play Gw2. (besides the feedback you get for dooing it, like story or wonderfull sight of zones)
-Not only the reaction to a players “gameplay” , but how they play is important to.

3, Without enought choices of personal customization (in gameplay to, not only character), players get forced to play classes and skills and weapons and and and stuff they are not fully satisfied.

Lets take example : I want to play a swift Warrior that is using light armor so he can stay mobile and flexible and 2 short sword….i cant do it, since there is no class that can do it. So i am forced to play something i dont fully want to. Or i am just half satisfied with.

I understand, the game (s) cant satisfy all players, but i personally think there are to few options in Weapon selection. The options how to play your class are way to limited, and thats not becouse the lack of skills, but becosue the lack of Weapons (that give the skills and the play styles)

That is the whole reson we need more weapons. It not only adds more content, and basically fixes the fact -_- the game is missing a LOT of totally core and base weapons.
Like Crossbow, which is the most simple and commong weapon of midle ages and fantasy. Almsot any commoner or guard can use it………….

This is no moaning or anything. It just wanted to get clear what is the main reson and thout behind all these endless “we want more weapon” posts.
Or atleast i think it should be. (i alredy made a detailedd suggestion topic with weapon lists)

(edited by Nekroseth.5186)

Why are more weapons good...Getting Clear on Weapon topic

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Posted by: ButlerianHeretic.3251

ButlerianHeretic.3251

While it would be a total paradigm shift, the original Diablo did a great job allowing players to equip whatever they wanted. Mage in plate? Sure. Warrior in cloth? Sure. Mage or warrior with a bow? Sure. Melee Rogue? Sure. Magic Rogue? Sure. All of these were viable builds that allowed players to experiment with a variety of play styles.

Why wouldn’t everyone want to wear plate then? If the gear is balanced, then there could be many reasons. Maybe the armor value of heavier armor would be balanced against a slower cooldown cycle. Players using ranged DPS would avoid it—not because it is banned by fiat but because the slower cooldowns would reduce their DPS and be a bad idea for them. On the other hand being able to avoid being overwhelmed by enemies while slinging spells might make the “tank mage” build attractive. Similarly, a melee player might choose to use lighter armor to reduce their cooldown and increase their DPS. Or they could wear heavier armor so they could wade into a melee and not die as fast. Meanwhile the slower cooldown would make it easier to maintain situational awareness while managing their powers in the chaos of melee.

A bigger and both realistic but potentially problematic change would be that there could be two movement rates depending on whether one was in combat or not (which seems to maybe be the way it works already). Out of combat movement rates would be the same regardless of your armor, but in-combat movement might change depending on how much armor you wore. If you want to kite enemies you wouldn’t want heavy armor, but in light armor you’d be a lot more able to kite enemies. Meanwhile heavy armor would make it harder to avoid a stand-up fight, but you wouldn’t have to avoid fights as much because you are in heavy armor. Also the leaping and teleporting powers could be scaled to the level of armor you wear. Light armor would mean longer teleports and leaps than heavy armor would allow.

Balancing movement vs. armor in PvP would be the tricky part, since ranged skirmishers and hit/run melee would be able to wear down more heavily armored opponents with impunity unless strong CC powers prevented this. On the other hand, if the armor was strong enough, the ability of heavily armored players to penetrate through to objectives could be a key advantage.

Balancing armor protection with other attributes like cooldown or movement and letting any player wear any armor might actually make it simpler to balance each class. Offensive abilities wouldn’t have to balanced against as many defensive variables, just with defensive abilities and HP. Meanwhile if a ranged player wanted more HP they could pick modifiers that supported that, while if a melee player wanted more DPS they could pick modifiers to increase it. As long as offensive and defensive strength for each item was balanced, and as long as the value of defensive modifers stayed in balance with the value of offensive modifers, the classes would still stay in balance.

Players would have a lot more build options to explore, and furthermore, since more of those options would be able to be changed easily during play, players would have a lot more options in situations like facing different dungeon encounters, and the precise mix of classes going into the dungeon would be even less important than how the players played their classes once they got there.

Why are more weapons good...Getting Clear on Weapon topic

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

I halfly agree with you.
The original concept of diablo is good. But we must also consider it had to rely on a simple engine and graphical design.
Gw2 has a insanely detailed combat animation system, that totally fits to the “realistic” weapon to skill system.

-It would be quite hard to balance out what can you do in what kind of armor and how.
-Armors effect things that are mostly not visible. Or things that change with each person, size, weight, muscle. (like endurance) I dont think there is souch insane engine that could handle this. Or souch a detailed but still a bit realistic system that could apply all these. Maybe if they start making the whole game and its system with these in mind they could have implement some of it.

Though i admit, there could be slight changes in what armor and how you wear, besides the armor.
But still i guess it goes from without saying : If a Thief would not wear medium armor he would not be able to use his skills.(that are mobile and flexible)

Still the idea of costumizing gameplay with more options in( and how to ) combat is generally a must have sooner or later. (as Heretic also points out)
As “dodge” was unacceptable in the past and now its a base of almost all 2.0 mmos. So should these slight changes impack gameplay.

I personally think if you want these things implemented in some way Butlerian, characters need a “stamina” bar, that lets them use “mobility” skills. And stamina bar gets affected by armor weight (that should be calculated on each piece). Like it was in classical RPG-s.
But putting the fact aside, that most magic items are weightless….in the end.