Why aren't dungeon tokens collectibles?
Most of the rewards cost more than 250. When they updated the deposit tab, they also made certain tokens gain a grayed out “Deposit Collectible” this includes, but is not limited to, WvW Tokens (Badges of Honor) and Dungeon Tokens. This implies that there is the possibility of a deposit tab coming for them, but how it will work will be intriguing. Namely, the problem I see with a deposit tab is people complaining about how it only collects 250, but most items cost 300+ (there are certain items that cost 180, 210 and a few other numbers below 250).
Just some food for thought.
Technically they are collictibles as per
[…] certain tokens gain a grayed out “Deposit Collectible” this includes, but is not limited to, WvW Tokens (Badges of Honor) and Dungeon Tokens.
but they just don’t have a reserved (free) space. Getting ANet to talk is like trying to pry something out of a teen…
Hmm, Esplen, thanks for bringing up the 250 collectible limit thing; I didn’t really consider that when thinking about this. They could edit the token collectibles to stack up to 999, but I guess that would require work beyond simply changing a number and might be tedious? Another alternative is to have multiple collectible slots for each token, say four for each, this way it would cap out at 1,000, if just making four separate 250 stacks would be simpler than a single slot with a higher limit. To be honest, even if the collectibles tab only collected 250 of each, it’d alleviate the situation a bit. If you do a dungeon run once and don’t intend to do the dungeon again anytime soon or buy anything with the tokens just yet, you could save the 60-ish you earned in collectibles for a later date instead of clogging up inventory space or tossing them. You also brought up Badges of Honor which I forgot about—it’d be great if those were collectibles, too.
No, they can’t do that. The reason why things stack up to 250 is because 255 is the highest number you can store on a byte. They choose 250 because it’s the closest “rounded” number.
The problem with this lies at the core of the game, which is why it’s so hard/taking them so long to implement this. There are a lot of possibilities to screw things up big time, cause exploits or bugs etc.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Short answer: Because Anet wants your money.
Short answer: Because Anet wants your money.
That doesn’t apply to anything. You can store them in the bank, which CAN create a problem, but if you have that many dungeon tokens, then buying another tab isn’t out of your pocket (even in terms of ingame gold). You can also create a character to get 24 (20 + 4slot bag) inventory spaces to hold it, not including the 4 bag slots which can give you up to 76 more slots (20 * 4 because four 20 slot bags, but then you have to take off the 4 slot bag, so -4), which means you’d have, without spending any gems, 100 slots to store tokens, meaning up to 25,000 and at least (using all the slots, with all slots being filled with 250 of any, and the remainder holding 1 of each different dungeon token) 25,000 – 1992 (because 249 * 8 unique tokens) = 23,008.
If you do happen to use all your character slots, then you can use one of the characters you don’t use to store, and if that’s too much of a hassle (because you’re hopping that often) then you’re either SoL (because you’re too busy whining) or you can just spend 600 gems to gain inventory for 7,500 collectibles, or the 800 gems to gain inventory for up to 25,000 collectibles.
Note: the 25,000 collectibles is counting 20 slot bags, which cost a little over 10g each.
No, they can’t do that. The reason why things stack up to 250 is because 255 is the highest number you can store on a byte. They choose 250 because it’s the closest “rounded” number.
The problem with this lies at the core of the game, which is why it’s so hard/taking them so long to implement this. There are a lot of possibilities to screw things up big time, cause exploits or bugs etc.
Than why not using a short (16bit integer) instead of a byte (8bit integer)?
Or a long (32bit integer). :P
If ArenaNet was clever enough to place the max stack number into a variable using soft coding this is a question of 2 changes:
- change the max stack size variable
- change the stack size variable from byte to short
No, they can’t do that. The reason why things stack up to 250 is because 255 is the highest number you can store on a byte. They choose 250 because it’s the closest “rounded” number.
The problem with this lies at the core of the game, which is why it’s so hard/taking them so long to implement this. There are a lot of possibilities to screw things up big time, cause exploits or bugs etc.
Than why not using a short (16bit integer) instead of a byte (8bit integer)?
Or a long (32bit integer). :P
If ArenaNet was clever enough to place the max stack number into a variable using soft coding this is a question of 2 changes:
- change the max stack size variable
- change the stack size variable from byte to short
I’m no computer savvy, so I have no idea what you just said. I just know why 250 is the stack number.
And why not change it? Because it was set up like that from GW1. It’s essentially one of the building blocks of GW2, changing it would mean a lot of trouble and potential for screwups, so I think they’re not going to make this go live unless they’re a full 100% sure nothing is wrong with it, and then there’s still going to be bugs with it probably.
I can’t wait for a dungeon token deposit option as well, but anything <1,000 tokens is going to be next to worthless and anything <2,500 is going to be a pretty “meh” solution in my opinion.
I’m currently sitting on like 8 stacks of CoE tokens and 5 stacks of Arah tokens, and that’s after buying like 10 new Arah weapons for my characters… I need dat storage space yo…
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I suggested this around 6 months ago, it has then been suggested again. It is akin to actually giving tokens a 16 bit integer. The reason they don’t just “double up” I think is because they’d have to do it to everything, and still cap it at 250, that’s a lot of wasted bits…