Why aren't dungeon tokens collectibles?

Why aren't dungeon tokens collectibles?

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Posted by: Order of Venvardis.6073

Order of Venvardis.6073

I’m very new to dungeons, and I only just discovered that the tokens you receive for them are not considered collectibles. It seems rather inconvenient, because if you want to save tokens, you have to keep them in your bank or inventory, which may already have dozens of items (not to mention all the items you loot from dungeons themselves). At first I wasn’t so bothered, but then after only a few runs of a dungeon I remembered that stacks can only go up to 250 and I’d have to have multiple stacks of tokens in my bank… I don’t want to buy anything with them right now (not sure what I want and would rather not waste them on something based on a quick decision), but I don’t want to destroy them and waste them completely. I save a lot of stuff in my bank, so if I keep trying out dungeons and getting tokens, I’ll start running out of spaces to put them.

I’m wondering why the tokens aren’t collectibles? For casual dungeon runners/farmers of a single dungeon, this may not be as much of an issue, but some dungeon enthusiasts must have difficulty keeping all of their tokens in check. If they were collectibles, they’d each have their own designated spot for easy access and deposition. If you want to use them on a different character, you can deposit them and pick them up easier than having to stop at the bank on both characters. And if you want to keep them in the same character’s possession, you could simply not deposit them or use an invisible bag to hold them. It just seems like it would be way more convenient to have them stored in this manner. If anyone could list more reasons supporting this, that’d be great, but it’d also be nice to see if people could explain why they think the tokens AREN’T collectibles—I’m curious.

Why aren't dungeon tokens collectibles?

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Posted by: Esplen.3940

Esplen.3940

Most of the rewards cost more than 250. When they updated the deposit tab, they also made certain tokens gain a grayed out “Deposit Collectible” this includes, but is not limited to, WvW Tokens (Badges of Honor) and Dungeon Tokens. This implies that there is the possibility of a deposit tab coming for them, but how it will work will be intriguing. Namely, the problem I see with a deposit tab is people complaining about how it only collects 250, but most items cost 300+ (there are certain items that cost 180, 210 and a few other numbers below 250).

Just some food for thought.

Why aren't dungeon tokens collectibles?

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Posted by: Zorby.8236

Zorby.8236

Technically they are collictibles as per

[…] certain tokens gain a grayed out “Deposit Collectible” this includes, but is not limited to, WvW Tokens (Badges of Honor) and Dungeon Tokens.

but they just don’t have a reserved (free) space. Getting ANet to talk is like trying to pry something out of a teen…

~This is the internet, my (or your) opinion doesn’t matter~

Why aren't dungeon tokens collectibles?

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Posted by: Order of Venvardis.6073

Order of Venvardis.6073

Hmm, Esplen, thanks for bringing up the 250 collectible limit thing; I didn’t really consider that when thinking about this. They could edit the token collectibles to stack up to 999, but I guess that would require work beyond simply changing a number and might be tedious? Another alternative is to have multiple collectible slots for each token, say four for each, this way it would cap out at 1,000, if just making four separate 250 stacks would be simpler than a single slot with a higher limit. To be honest, even if the collectibles tab only collected 250 of each, it’d alleviate the situation a bit. If you do a dungeon run once and don’t intend to do the dungeon again anytime soon or buy anything with the tokens just yet, you could save the 60-ish you earned in collectibles for a later date instead of clogging up inventory space or tossing them. You also brought up Badges of Honor which I forgot about—it’d be great if those were collectibles, too.

Why aren't dungeon tokens collectibles?

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Posted by: Bright.9160

Bright.9160

No, they can’t do that. The reason why things stack up to 250 is because 255 is the highest number you can store on a byte. They choose 250 because it’s the closest “rounded” number.

The problem with this lies at the core of the game, which is why it’s so hard/taking them so long to implement this. There are a lot of possibilities to screw things up big time, cause exploits or bugs etc.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Why aren't dungeon tokens collectibles?

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Posted by: OmniPotentes.4817

OmniPotentes.4817

Short answer: Because Anet wants your money.

Why aren't dungeon tokens collectibles?

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Posted by: Esplen.3940

Esplen.3940

Short answer: Because Anet wants your money.

That doesn’t apply to anything. You can store them in the bank, which CAN create a problem, but if you have that many dungeon tokens, then buying another tab isn’t out of your pocket (even in terms of ingame gold). You can also create a character to get 24 (20 + 4slot bag) inventory spaces to hold it, not including the 4 bag slots which can give you up to 76 more slots (20 * 4 because four 20 slot bags, but then you have to take off the 4 slot bag, so -4), which means you’d have, without spending any gems, 100 slots to store tokens, meaning up to 25,000 and at least (using all the slots, with all slots being filled with 250 of any, and the remainder holding 1 of each different dungeon token) 25,000 – 1992 (because 249 * 8 unique tokens) = 23,008.

If you do happen to use all your character slots, then you can use one of the characters you don’t use to store, and if that’s too much of a hassle (because you’re hopping that often) then you’re either SoL (because you’re too busy whining) or you can just spend 600 gems to gain inventory for 7,500 collectibles, or the 800 gems to gain inventory for up to 25,000 collectibles.

Note: the 25,000 collectibles is counting 20 slot bags, which cost a little over 10g each.

Why aren't dungeon tokens collectibles?

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

No, they can’t do that. The reason why things stack up to 250 is because 255 is the highest number you can store on a byte. They choose 250 because it’s the closest “rounded” number.

The problem with this lies at the core of the game, which is why it’s so hard/taking them so long to implement this. There are a lot of possibilities to screw things up big time, cause exploits or bugs etc.

Than why not using a short (16bit integer) instead of a byte (8bit integer)?
Or a long (32bit integer). :P
If ArenaNet was clever enough to place the max stack number into a variable using soft coding this is a question of 2 changes:
- change the max stack size variable
- change the stack size variable from byte to short

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Why aren't dungeon tokens collectibles?

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Posted by: Bright.9160

Bright.9160

No, they can’t do that. The reason why things stack up to 250 is because 255 is the highest number you can store on a byte. They choose 250 because it’s the closest “rounded” number.

The problem with this lies at the core of the game, which is why it’s so hard/taking them so long to implement this. There are a lot of possibilities to screw things up big time, cause exploits or bugs etc.

Than why not using a short (16bit integer) instead of a byte (8bit integer)?
Or a long (32bit integer). :P
If ArenaNet was clever enough to place the max stack number into a variable using soft coding this is a question of 2 changes:
- change the max stack size variable
- change the stack size variable from byte to short

I’m no computer savvy, so I have no idea what you just said. I just know why 250 is the stack number.

And why not change it? Because it was set up like that from GW1. It’s essentially one of the building blocks of GW2, changing it would mean a lot of trouble and potential for screwups, so I think they’re not going to make this go live unless they’re a full 100% sure nothing is wrong with it, and then there’s still going to be bugs with it probably.

I can’t wait for a dungeon token deposit option as well, but anything <1,000 tokens is going to be next to worthless and anything <2,500 is going to be a pretty “meh” solution in my opinion.

I’m currently sitting on like 8 stacks of CoE tokens and 5 stacks of Arah tokens, and that’s after buying like 10 new Arah weapons for my characters… I need dat storage space yo…

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Why aren't dungeon tokens collectibles?

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Posted by: Zorby.8236

Zorby.8236

I suggested this around 6 months ago, it has then been suggested again. It is akin to actually giving tokens a 16 bit integer. The reason they don’t just “double up” I think is because they’d have to do it to everything, and still cap it at 250, that’s a lot of wasted bits…

~This is the internet, my (or your) opinion doesn’t matter~