Why hide awesome boss encounters?

Why hide awesome boss encounters?

in Suggestions

Posted by: datosh.6275

datosh.6275

First of all. This is a mix between a suggestion and a question to the community.

So… yesterday I decided to do some of the exploration achievments from the general tab with a friend. We started with the new “History Buff” achievment to get some lore and decided to do some more. In the end we did like 10.
The one achievment – where by both agreed that it is insane to hide such things – was “Vexa’s Lab”.

So my question and my suggestion…

Question: Are there more hidden “awesome-epic-mega-super-dupa-mini-dungeons” like Vexa’s Lab in GuildWars2?

Suggestion: Like the topic says: Why hide awesome boss encounters? The one thing that’s stopping me from playing this game on a daily basis is the lack of funny and sophisticated boss encounters. The encounter in Vexa’s Lab required good movement (roboter kicking you from a grid of bars + pulls and knockback from the boss), has an amazing environment and when you buff the life and dmg of this golem it could be very used to be a end-boss in a new dungeon. Plus you are dead when you not focus down the turrets that respawning every minute -> need to change target and keep an eye on multiple things.
The problem I see (or my problem with this game is) that bosses are either to low health+lack of required movement (instant nuke with many warriors etc) or to high life (it takes for ever to kill them -> Fractals on high levels).
Why don’t you bring a boss encounter that has relatively low life but requires a ton of movement. And make it a multiple-phase fight. Like exactly the encounter in Vexa’s Lab

P.S. If a mod thinks this topic is better of in another sub-forum feel free to move the post.

Why hide awesome boss encounters?

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

First of all. This is a mix between a suggestion and a question to the community.

So… yesterday I decided to do some of the exploration achievments from the general tab with a friend. We started with the new “History Buff” achievment to get some lore and decided to do some more. In the end we did like 10.
The one achievment – where by both agreed that it is insane to hide such things – was “Vexa’s Lab”.

So my question and my suggestion…

Question: Are there more hidden “awesome-epic-mega-super-dupa-mini-dungeons” like Vexa’s Lab in GuildWars2?

Here’s a list of mini-dungeons. Some have boss fights, some don’t. They’re all different.
http://wiki.guildwars2.com/wiki/Mini-dungeon

As for their “hidden” status… I really like that. I was months and months into my GW2 experience when I stumbled upon one, much like you did. I was delighted that there was content for me still to explore even when I thought map comlpetion left no stone unturned.

It was even later when I randomly found a crystal and visited Oola’s lab for the first time.

Some things have to be hidden so people can find them. Just think how boring Easter would be if the Easter bunny just left all your chocolate eggs in the chocolate drawer for you instead of hiding them behind sofa cushions and potted plants.

Why hide awesome boss encounters?

in Suggestions

Posted by: datosh.6275

datosh.6275

I like the fact that they are hidden, too.
BUT, when they are able to make such cool boss encounter for exploration achievments – why don’t make some for new instances? I think the current boss encounters are really dumb and don’t require much effort

Why hide awesome boss encounters?

in Suggestions

Posted by: Jemmi.6058

Jemmi.6058

Hey Datosh,

That is definitely a fun encounter! I think the problem is not that ANet has hidden all of the bosses, but that the non-hidden ones are made easy by two aspects which accompany things in GW2 that are not hidden:
1. There are a lot of people there, so the bosses become a DPS encounter and mechanics are thrown out the window.
and/or
2. People have done them enough to find the easiest way to destroy them (stand here, stack here, dodge at x seconds, use these skills in this order etc etc), and that becomes (relatively) common knowledge.