Why is 'time' rewarded differently?

Why is 'time' rewarded differently?

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Posted by: RaCast.6510

RaCast.6510

Say you have 3 people:

One spends 100 hours in WvW cause that’ what he likes to do.
One spends 100 hours in sPvP cause that’s what he likes to do.
One spends 100 hours bashing his head against plinx because, hey, maybe that’s what he likes to do.

One of these guys gets nothing to show for it. The other gets minimal. And the third is rewarded the most. I thought arenanet wanted to remove grinding but I feel like I’m being forced down a path because I want something to show for my time spent. Why does sPvP have sPvP only rewards? Why do WvW kills and tower captures not have higher drop rates? Why do non-level 80 zones not drop level 80 items with higher frequency to alleviate the fact that there are fewer events per area?

I know it sounds kinda like a rant but really, I need someone to convince me why these things don’t exist. I get that a legendary should take ‘time’ to get and that isn’t my complaint. My complaint is why can’t I spend that time where I have the most fun?

And to be clear I’m not even saying that things need to be perfectly equal, I’m just saying that there’s such a gaping discrepancy between people who farm event chains in full explorers/omnomberry and people who enjoy low level PvE areas, sPvP, and WvW.

(edited by RaCast.6510)

Why is 'time' rewarded differently?

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Posted by: RaCast.6510

RaCast.6510

To add to this:

The only other element I can think of that really should be considered is ‘effort’ which is always a hard metric to gauge. But I’ve never met anyone who seriously thinks plinx is harder than running a dungeon with pugs, taking a tower in a good WvW matchup, or winning and sPvP tournament.

Why is 'time' rewarded differently?

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Posted by: Raksha.8049

Raksha.8049

You answered your own question.

Time is irrelevent, you all achieved something.

The key phrase here is, you all achieved. How you determine that level of accomplishment is up to you, but the design of the game is not the flaw here because again, you all achieved something for your efforts.

Why is 'time' rewarded differently?

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Posted by: Runiir.6425

Runiir.6425

To add to this:

The only other element I can think of that really should be considered is ‘effort’ which is always a hard metric to gauge. But I’ve never met anyone who seriously thinks plinx is harder than running a dungeon with pugs, taking a tower in a good WvW matchup, or winning and sPvP tournament.

Pugging dungeons is not hard. Simply communicate with people as people and they will nigh always listen.

Why is 'time' rewarded differently?

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Posted by: Jrunyon.3012

Jrunyon.3012

Why do I have to go to work. Why cant I just play GW2 and have money flow into my bank?

Come one, really? Adding that much money in the game will cause the price of items to inflate drastically, making it pointless to change it in the first place.

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