Why the tedium? Still with this stuff?

Why the tedium? Still with this stuff?

in Suggestions

Posted by: lukejoe.1592

lukejoe.1592

So you’ve taken huge steps to eliminate some of the tedium from MMO’s. Getting rid of quest givers is a huge step. So WHY?! With this commitment to streamlining the game for me do I have to do so much tedious stuff, which seems all the more tedious becuase I feel like I was promise more.

I love the account bound bank. Now I don’t HAVE to mail things between characters on the same server…but why does that mean i CAN’T? What’s the deal with that? Bank’s are few and far between. They are hard to find. And it’s 2 load load screens to get there and get back from a way point in the field. Why on earth did you create such a creative mail system (I love being able to right click items in my inventory to send them) and then make it USELESS?! Because seriously, I send items to myself more then to other people.

And speaking of Way Points, why are they so few and far between. I do SO MUCH running in this game that’s just between way points, and heaven forbid one be in contention.

It just seems like for a game that wanted so much to get rid of arbitrary tediousness you left a lot of arbitrary tediousness in the game…and I can’t figure out why. There are other examples. Unlocking all weapon skills when you’re an Elementalist is an absolute grind! I’m going to do my personal story with an unlocked weapon, so what part of grinding skales to unlock 20 staff skills was part of your vision for this game? I thought I was promised that there would be none of this.

My suggestion is to get rid of all that tedium! You’ve done a great job with questing. Really, hats off. It’s the best in the industry. And the characters in the game are actually decently compelling. I think there should called the “fighting coiffeur”! But you need to take that philosophy to the rest of the game, preferably quickly. Every piece of tedium is an insult next to the quest mechanics. You had a great idea, but it’s in a lemon of a UI or something.

Edit: “Inventory full! Inventory full!” WHY? Why is it full? Does it have to be? If you had just eliminated that one particular annoyance. You would have dealt a fierce blow to MMO tedium…but you choose not to. Why? Why on earth did you decide frequently pausing your game to go sell off junk (via a way point NOT conveniently located near you) was something you wanted to keep?! Why?

(edited by lukejoe.1592)

Why the tedium? Still with this stuff?

in Suggestions

Posted by: Fiennes.9568

Fiennes.9568

Whilst your point about contested waypoints is valid when you get to Orr, I really don’t see the issue. MMOs are supposed to be about a grind, one way or another. They are supposed to be long-lasting. You are supposed to work to get something. Otherwise, what’s the point?

Now ArenaNet did say they were eliminating the grind and so some extent they did – the levelling to 80 is a non-issue.

My advice, really, is just to enjoy the game. At no point do I feel a grind, I do a variety of activities.