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(edited by Dezarys.1372)
I’ve edited the text from the original post hoping people who actually view this post will speak what they think or feel.
Let’s be honest, PvE isn’t all that great. I will however admit I haven’t don’t the recent LS, The nightmare tower, I haven’t had a spark for PvE in a long while. Aside from LS will there ever be any updates to help improve this PvE bore?
Dungeons, World Bosses, then what? Dungeons soon become repetitive and people seem only to run them when they need tokens. World bosses are sort of a one day thing and really, there’s no fun doing them since everyone practically sits in one spot to DPS them.
Tequatl was the most entertaining and fun event I’ve seen by far with PvE, aside from some LS events, Tequatl actually brought players together to do something.
Now here’s an Idea, why not add catacombs? Listen before you scoff and close out this page first. Hear me out, catacombs of Ascalon (maybe?). Underground, the dead live and roam these halls. The deeper you go the more formidable the opponents. The deeper you go, the larger the opponents. With multiple bosses on each floor and many shinies, these catacombs could honestly help this lost world of PvE. In these catacombs people should get good levels.. This way players can actually play together and level up together. No more of these boring solo heart events that require no teamwork.
Now here’s a new idea, why not add demons? Like the monsters necromancers have and add these creatures deep within these catacombs, a whole new area to adventure. Many large and epic boss fights with great rewards.
However, let’s not make something like this easy. The deeper you go the harder the mobs, until they seem near impossible to kill without many players working together for one cause.. To conquer the catacombs.
Now add some spice, allow these maps to hold players from other servers, if not the WvW matchup. This way not only do people get some PvE content, there’s the fear of other servers coming in for the hunt for either the mobs, or YOU.
Now enough of my ranting and imagination, my questions is, will there be something added to help this PvE content SOON? Or will there be a long ways to go, I know for a fact GW2 has lost many players due to the lack of PvE content and I’m hoping we can improve that soon to bring back those players and more.
P.S. I mainly do WvW. I have also put in hundreds of hours in PvP. Same goes for PvE. I’m just hoping PvE gets improved, not just with LS, because with LS its not something people sit down to do everyday.
EDIT:
I added this for more information about this sort of content idea. But this ‘zone’ is not scaled up for anyone. Players should be able to level up at their own level with as many people as possible. So they can run 10 man groups fighting to do events from the beginning of the zone, from there they can continue killing mobs and doing events til their lvl 80, pushing deeper into these catacombs. No this is NOT a dungeon. This is a Free Roam Zone where players can run around to level up and do PvE events. However, other server may enter and hunt YOU down or work to doing events in this area as well.
Players, speak your thoughts… Devs, a response please?
(edited by Dezarys.1372)
Players, post your thoughts? Ideas? What you think about PvE, etc. It’s good to hear from the fellow community
I wanted to add this in as well, but not in the main post. These catacombs can bring players together in many events to help their friends or guild mates level. A new way to level is needed for all these new players. And these group events, I believe, is one of the best ways to go.
its called fractal of the mists and will be updated Tuesday.
the dungeon idea you have would need to be instanced for it to stay “challenging” and this is exactly what fractals is for.
I fancy the idea and I love it. This game needs more group content where you can play with many many people to level or hunt (:
its called fractal of the mists and will be updated Tuesday.
the dungeon idea you have would need to be instanced for it to stay “challenging” and this is exactly what fractals is for.
A new fractal… yes.. but let me ask you this, how many beginners, and non-80s will you see able to run these groups with people?
You’re not thinking about the majority, you’re thinking about the 5 players you will happily, or un-happily run with.
What you just described sounds like the some of the LS updates that have been added. It sounds very much like the tower, with the exception of your suggestion for a wvw-like aspect.
The LS updates have given me what you’re asking for here. Granted, the content is gone after 2-4 weeks, but then something new comes and offers essentially the same thing but in a new setting.
What you just described sounds like the some of the LS updates that have been added. It sounds very much like the tower, with the exception of your suggestion for a wvw-like aspect.
The LS updates have given me what you’re asking for here. Granted, the content is gone after 2-4 weeks, but then something new comes and offers essentially the same thing but in a new setting.
I’ve noticed some bar top right for this LS (and figured it would be something like this), but I honestly haven’t tried the LS since I lost interest in what scarlet was doing after her little playhouse. But wouldn’t you agree that something that stays put for once and something many people can do together, including new people and lowbies, would be great?
its called fractal of the mists and will be updated Tuesday.
the dungeon idea you have would need to be instanced for it to stay “challenging” and this is exactly what fractals is for.
Except fractals sucks, and the idea for a catacomb infinite dungeon could be fantastic. You run the same boring fractals every. single. time. Nobody gives a flying crap that they’re randomized because they’re all equally bad.
I can see the catacombs being added. It’s a good idea. Especially for people who are into D&D because it’ll be just like old times. You start with easy enemies who give trash loot, but the deeper you go, the harder the enemies get and the better the loot is. There could also be a boss at the end of each catacomb level who, when killed, has a chance to drop an ascended piece of equipment. The chance for the equipment increases as you lower yourself deeper into the dungeon.
Adding the fear of running into players while you struggle to fight monsters is also a good idea. How about making the players drop valuable loot when killed so it adds incentive to kill them?
Overall, this could be a very good idea to implement into the game. I like it.
You’ve basiclly described Fractals. And somehow idea of Nightmare Tower. Tower was supposed to be place where players face new hard mobs together. Instead, everyone speedruns to the top ;p
You’ve basiclly described Fractals. And somehow idea of Nightmare Tower. Tower was supposed to be place where players face new hard mobs together. Instead, everyone speedruns to the top ;p
In what way have I described fractals? Catacombs where you can bring a whole map in? where you can have some PvP in this PvE zone? Where you can level up with non-80s… and more? I could keep adding on but I see no fractals here :S
And do you see what GW2 has come to? speed runs. Come on now…. What’s going on here
(edited by Dezarys.1372)
its called fractal of the mists and will be updated Tuesday.
the dungeon idea you have would need to be instanced for it to stay “challenging” and this is exactly what fractals is for.
Except fractals sucks, and the idea for a catacomb infinite dungeon could be fantastic. You run the same boring fractals every. single. time. Nobody gives a flying crap that they’re randomized because they’re all equally bad.
I can see the catacombs being added. It’s a good idea. Especially for people who are into D&D because it’ll be just like old times. You start with easy enemies who give trash loot, but the deeper you go, the harder the enemies get and the better the loot is. There could also be a boss at the end of each catacomb level who, when killed, has a chance to drop an ascended piece of equipment. The chance for the equipment increases as you lower yourself deeper into the dungeon.
Adding the fear of running into players while you struggle to fight monsters is also a good idea. How about making the players drop valuable loot when killed so it adds incentive to kill them?
Overall, this could be a very good idea to implement into the game. I like it.
EXACTLY!!!! Wouldn’t this be like one of the best PvE updates ever? Bring back the memories….
Loving the feedback though keep it up!
I’m not sure this instance would not have the same problems as say, Fractals, or the Tower.
If the level is set to whatever level you previously completed, within a few weeks, people would find it hard to locate others to play the beginning levels.
If you must re-do the beginning levels each time to advance, people would find it boring and repetitive to get to the higher levels.
If it scaled, to whom in the instance does it scale? The new people? The veterans of the instance?
Does it work like WvW and everyone is scaled to 80? Would only certain servers be allowed in, or is it every person for themselves? Are there allies in the instance, or are you all alone, except for your party of 5, should you have one?
I am not sure, exactly, how this instance would work, and still be ‘open world’.
Well, something like Free For All pvp zone… With no groups…
Warriors hammering each other…
When you mean Catacomps ,
you mean something deep enought in the ground ,
an alternative of the Tower
with dozens of bosses and fast respawn mobs
and a new guild trait that you can capture a small shrine or unlock a deactivate waypoint and use it as a guild waypoint with 3 days cd (unlimited uses) ?
Something like Orr with guild waypoints and 3 days time to clear ?
(edited by Killthehealersffs.8940)
I’m not sure this instance would not have the same problems as say, Fractals, or the Tower.
If the level is set to whatever level you previously completed, within a few weeks, people would find it hard to locate others to play the beginning levels.
If you must re-do the beginning levels each time to advance, people would find it boring and repetitive to get to the higher levels.
If it scaled, to whom in the instance does it scale? The new people? The veterans of the instance?
Does it work like WvW and everyone is scaled to 80? Would only certain servers be allowed in, or is it every person for themselves? Are there allies in the instance, or are you all alone, except for your party of 5, should you have one?
I am not sure, exactly, how this instance would work, and still be ‘open world’.
In the beginning of the zone, there will be lower level mobs, levels slowly increasing the deeper you go. This way small group of 6+ can actually run and kill things together, and throughout the entire catacomb there can be events for everything. This way levels can be obtained through running together doing these rewarding events. The deeper you go the harder the mobs, and the more loot drops. Tiers slowly rising up (drop wise) and high level bosses drop chests (both for that character, and one on the ground) these bosses could be somewhat similar to world bosses to give off the impression that they mean business and that also adds an ‘epic’ appearance to them
Factions AKA mercenary camps can be claimed, to help defend a post of land of some sort, if you think about it, you can add so many events in this spot, and when word of something like this spread, more players will try it out and enjoy it.
This could also bring back the feeling of actual ‘raids’. A lot of players miss these old traditional events and I’m sure tons of players will return and try this game if something like this gets put into the game. Tequatl was the closest thing that made me feel like I was taking part of something.. enjoyable. Similar to a raid. I really enjoyed playing tequatl and hearing everyone work together to defeat the dragon.
(edited by Dezarys.1372)
When you mean Catacomps ,
you mean something deep enought in the ground ,
an alternative of the Tower
with dozens of bosses and fast respawn mobs
and a new guild trait that you can capture a small shrine or unlock a deactivate waypoint and use it as a guild waypoint with 3 days cd (unlimited uses) ?Something like Orr with guild waypoints and 3 days time to clear ?
Not sure if this is a question or statment
Well, something like Free For All pvp zone… With no groups…
Warriors hammering each other…
lol wot
I’m not sure you answered any of my questions…..
But, good luck on your suggestion. =)
I’m not sure you answered any of my questions…..
But, good luck on your suggestion. =)
re-read the post. This isn’t a dungeon, nor is it a scaled zone. If you read the previous comments, no not everyone is 80, players play their actual level and can use these catacombs to level up. A new way for playing with multiple people to level and not have to run PvE solo content to gain levels.
I’ll be back later to answer questions, suggestions or ideas on something similar to this, please post! Also comment on what you think about this, flaws, etc.
I’m not sure you answered any of my questions…..
But, good luck on your suggestion. =)
I was also expecting real answers to your questions, I don’t understand how such map would work.
I’ve seen similar things in TwelveSky, though it did not increase in difficulty. It was interesting but overall it wasn’t that great since the game was P2W.
I’d make 2 versions of this. One to PVE and one to WvW.
Pve one would require a meta-event to be completed so the dungeon would stay open for hours.
In WvW, I’d put the entrance either into a Keep or something like that. So ppl who don’t want to play WvW would have their own version of this without the worry of being zerged by other servers and WvW players would have their own with other servers on the loose on them. Though it requires different balancing to make it worthwhile to worry about other servers. I’d make the Pve one a little harder to compensate that.
Anyways, you brought up a good idea.
I’m not sure you answered any of my questions…..
But, good luck on your suggestion. =)
I was also expecting real answers to your questions, I don’t understand how such map would work.
Allow me to set up a scenario, just an idea, this may help with visualizing the setting.
Step one, obviously you enter this zone. Upon entering the zone, you see several merchants standing ready to sell or help repair your armor. These merchants can buy items you earn from killing certain bosses, the merchant can provide armor, weapons, sigils, runes, accessories, etc. (for all levels, 1-10, 11-20, 21-30… etc.)
At one point, players have to walk fourth, down a set of stairs guarded by legendary defenders. (this way enemy players cannot enter the spawn area of your server.) After leaving these set of stairs they enter a large room, filled with different mobs ranging from levels 1-4, from here players can take a left, or a right. Going right you enter a short hallway leading to another large room where mobs have scaled up from 5-10, but the level 10 mobs are further back in the room instead of being up closer near the levels 1-4 mobs. Events can be triggered by NPCs, or there could be a range of which an event takes place. Killing mobs to gather objects, killing mobs that seem to be infesting the area… something of this sort.
Taking a left you walk through a semi-long and large hallway entering a room containing mobs lvls 11-21 (just tossing something out there for the image), and the further you go the higher the levels rise.
Through each hallway there are some mobs, not many but a few to give warning to players what level creatures lie in way in the upcoming room.
Let’s just say the first floor ends with mobs at level 39.
The second floor holds mobs from lvls 40-79
The third floor holds mobs from lvls 80-89.
The Last floor holds mobs from lvls 90-100.
(don’t blow off your head by these numbers, these just show how each level scales with difficulty)
The lower you go, the larger the rooms, the larger the mobs, the harder they are as well.
Now, lets just say these catacombs are in par with the WvW matchup. So only players who are in your WvW matchup may enter.
for example: If say BG, SoR, and JQ are matched up, only players from these servers may enter these catacombs, while if say TC, SoS and MAG are matched up, only they can enter their catacombs for that week.
There could be 3 entrances, all similar in a way, but sort of different in design. There can be multiple ways to go down a floor, and many of these players fight hard to kill, each other, or mobs for loot.
This gives players a chance to PvE with their fellow members (6+ not a group of just 5) and try something new. With formidable bosses to encounter and engage, this zone isn’t one you can fly by easily with just zerker. There is no speedrunning. It’s all about teamwork and survival, combo fields and finishers, class support, boons, crowd controls, etc. This is where players get interactive in PvE content and hold their ground in PvP combat. This is a zone where friends can get together and do constant group events, not solo heart missions. This is a zone where players can have a new way to level, instead of having to do maps or crafting over and over. Something that could bring back the feeling of traditional raids.
Labyrinths or Catacombs, whatever they may be, I believe a zone of some sort, similar to this, should be implemented within this game. A permanent zone.
I hope this may answer your question, because you saying how you are not sure how this map could work is kind of vague. I’m not sure how I could answer such a question :/
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