Winds of change - multiple suggestions

Winds of change - multiple suggestions

in Suggestions

Posted by: DragonMind.2983

DragonMind.2983

1) Searching the net I found that armor values on light, medium and heavy
armor are very little. Either change values to something worthy or make
it this way: Heavy armor users, can equip medium and light as well, Medium
armor users can equip light as well …for some mix and match appereance
and to reflect the fact, the better you are at using armors, the larger chance
is to find a useful armor.

2) Now to a more delicate matter Warriors. Sharing the same armor type, Warriors
are far from equal to a Guardian (ofc wearing armor with same ratings) because:

A) Guardians got passive buffs to increase the capability, warriors doesn’t,
their ‘bonus/advantage’(s) basicly lies in shouts and banners, which each
chosen using up one utility slot. That means Guardians are given better/more
options for surviving/‘expanding their skillset and abilities’.

B) Many say/write, yes but warriors do more damage, which is not correct.
They do the same amount of damage fitting their respective skills, but due
to the fact that Guardians is provided with those passive virtues (which can
be activated) that provide extra protection and a bit of burning, people are
in the illusion that, then ofc Warriors do more damage to make up for the lack
of protection, but no …Warriors come with a flawed mechanic there.

3) I have thought about how ‘2a’ and ‘2b’ can be fixed, and it’s not that hard, but it
does require that ANet gets a bit creative/innovative (for a change). Personally
I came up with various solutions. Now if ANet want to fix this, I hope they can come
up with something as well. I don’t want to write it here, as this post already are
taking up much space. :-)

(edited by DragonMind.2983)

Winds of change - multiple suggestions

in Suggestions

Posted by: DragonMind.2983

DragonMind.2983

4) I have decided to come with some suggestions for the warrior,
which in my opinion could make them more flexible.

A) as is now their need for mobility does not combine with their
weapon skills which need to have them stand still.
Easy solution: Skills don’t get interrupted, when moving around.

B) Revamp of Warrior shield skills. Suggestions are guidelines to show
where I want it to go, the actual numbers used may not be the best.
Shield bash (slot 4): Bash the enemy for X damage, and
lose the benefits the shield gives. Cooldown 10sec.
(Utility skills could be made, and/or traits,
to improve or add features for this slot skill.)
Flying disc (slot 5): Use your raw power to throw the shield at your enemy
to do X damage, and lose the benefit the shield gives.
Range 900. Cooldown 20sec.
(Utility skills could be made, and/or traits,
to improve or add features for this slot skill.)