World Bosses - Increase Health
Or at least let shatterer and tequatl turn their head please. Players are attacking from their right and left, yet they keep on looking forward like nothing happened.
The large red circles for the Shadow Behemoth should be one shots or hell near one shots, also the portals should spawn champions.
just don’t buff jormag’s hp… tedious enough as is…
Whormag’s claw is fine. I agree it’s quite tedious the way it is now. On an unrelated note the high orrian wizard should have his twilight sword mixed into a double neck guitar that summons undead minions and calls down the fires of hell on the whole zone while going around ganking players constantly uttering a catchy tone while he’s rocking out to the seven hells of zhaitian metal.
Jorlag isnt worth the reward imo. Why are all the events rewarded the same no matter what the difficulty of time spent?
Most bosses are just sit and hit and have little mechanics. Jorlag is one of the few that is actually well done from a gameplay point of view.
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Whormag’s claw is fine. I agree it’s quite tedious the way it is now. On an unrelated note the high orrian wizard should have his twilight sword mixed into a double neck guitar that summons undead minions and calls down the fires of hell on the whole zone while going around ganking players constantly uttering a catchy tone while he’s rocking out to the seven hells of zhaitian metal.
He uses eternity not twilight :P
Whormag’s claw is fine. I agree it’s quite tedious the way it is now. On an unrelated note the high orrian wizard should have his twilight sword mixed into a double neck guitar that summons undead minions and calls down the fires of hell on the whole zone while going around ganking players constantly uttering a catchy tone while he’s rocking out to the seven hells of zhaitian metal.
He uses eternity not twilight :P
The Orrian wizard of metal uses both.
Whormag’s claw is fine. I agree it’s quite tedious the way it is now. On an unrelated note the high orrian wizard should have his twilight sword mixed into a double neck guitar that summons undead minions and calls down the fires of hell on the whole zone while going around ganking players constantly uttering a catchy tone while he’s rocking out to the seven hells of zhaitian metal.
He uses eternity not twilight :P
The Orrian wizard of metal uses both.
The guitar is made from a twilight and a sunrise jammed into the flameseeker prophecies.
Whormag’s claw is fine. I agree it’s quite tedious the way it is now. On an unrelated note the high orrian wizard should have his twilight sword mixed into a double neck guitar that summons undead minions and calls down the fires of hell on the whole zone while going around ganking players constantly uttering a catchy tone while he’s rocking out to the seven hells of zhaitian metal.
He uses eternity not twilight :P
The Orrian wizard of metal uses both.
The guitar is made from a twilight and a sunrise jammed into the flameseeker prophecies.
Face the JAM of Zhaitan!
That’s the thing though, the more people who show up the higher the bosses hp is supposed to be. Taking back Claw Island the dragon literally took almost 15 minutes with 4 people doing it. With 20-30 80’s showing up to world bosses doing severe damage even a million HP health bar is going to melt fast.
The large red circles for the Shadow Behemoth should be one shots or hell near one shots, also the portals should spawn champions.
They had that problem when Shadow Behemoth was first put in, I think, and for a starter area, it was considered to be too overpowered (same sort of thing for fire elemental, who had tons of high levelled mobs which kept wiping players).
Adding health doesn’t always work since the more players there are, it will just go down as fast due to scaling. Adding artificial super armor like Claw of Jormag has when not stunned isn’t always a good thing too, haha.
One thing I can think of is to copy certain mechanics from other world bosses, or something similar without resorting to one-hit kills…
Shadow Behemoth: The giant red circles do damage, but insignificant to a point where people don’t even bother to move. Have the giant red circles do pulsing (so condition removal works once and you’d better dodge roll as soon as you’re free) fear or multi-stacks of confuse. This would teach players to move when there’s red circles as well as prolonging the fight.
Fire Elemental: Considering the THREE pre-events (two of each are long due to being escort and a 5 min area defend) this one has, it probably doesn’t need anything. If players don’t shout that there’s 3 different pre-events and only announce when fire elemental is up, that’s the fault of the community, haha.
Frozen Maw: Maybe give the guy some big red circles which do freeze like you see snow trolls do. Would teach players to move. Would be amusing to see tons of players suddenly stuck in place and condition removal doesn’t work.
Jungle Wurm: They need to fix the lag problems this one has on players before they think of adding more stuff.
@IceBlink, the only time I have seen people around raiding those bosses at the relevant level was during launch. I agree adding health is just adding to the problem. ArenaNet needs to figure out how to clear large scale zergs with compelling tactical thought, that DOES NOT involve constant stunning or knockbacks.
@IceBlink, the only time I have seen people around raiding those bosses at the relevant level was during launch. I agree adding health is just adding to the problem. ArenaNet needs to figure out how to clear large scale zergs with compelling tactical thought, that DOES NOT involve constant stunning or knockbacks.
That’s why I kinda like SB’s red circles which don’t activate immediately, but as soon as they do, players shouldn’t be standing in them (currently, players stand in them due to negligible damage which people ignore or regen back). It would be a good time to have them do pulsing fear or confuse (when you activate a skill, you take damage to yourself) when the damage starts after a second when the circles appear as a training thing (due to being starting area), and to test players who do high damage (overlevelled players). The damage is avoided easily by not being in the red circles. There is tons of room to move around, so for players who aren’t half asleep, it shouldn’t be an issue.
@IceBlink. I’m not going to lie, I literally stand in the circles during the Behemoth fight, I even run around trying to catch all the shards that drop to see If I fall or not. Which I haven’t, doesn’t even get me to half.