Hello,
So yesterday I participated in Claw of Jormag event and I barely got like 4 ppl to join me and we battled for like 3 hours to defeat that dragon.
Okay I admit it, the problem is that I played late at night when most people sleep…but hey I work during the day so I can’t play.
My question/suggestion is, why don’t you make world bosses (dungeons too, not that important but would be nice because I never can find a party) scale better to smaller groups of players? I’d not write this if I wasn’t battling Melandru, Jormag, Grenth, the Sunless dragon…. with like 2-3 ppl next to me.
Not all players can play during the day, and if we play during night it takes hours and hours to find players and do something that requires 5, 10 or more people. Scaling world boss events to match player numbers would be really nice, or why not scale rewards? For 3 hours of doing event I want more than just 1 rare item with couple blues/greens.
Please consider this because I am surely not the only person who suffers from this and we’d all like to experience the events normally. Many bosses and dungeons are undoable with certain number of players…it would be really nice if it did scale to player numbers and it would help even smaller group of skilled players to experience and take down big challenges. I personally would really enjoy to do dungeons with 2-3 people because finding 5+ with same interests is a real pain.
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