World liberation by Guilds, and the taxing of NPCs and people
in Suggestions
Posted by: Sad Swordfish.9743
in Suggestions
Posted by: Sad Swordfish.9743
Sovereignty.
“Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory.1 It can be found in a power to rule and make law that rests on a political fact for which no pure legal explanation can be provided.
For centuries past, the idea that a state could be sovereign was always connected to its ability to guarantee the best interests of its own citizens. Thus, if a state could not act in the best interests of its own citizens, it could not be thought of as a “sovereign” state.”
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Premise; Allowing players to take over castles, small towns, outposts, small towns and settlements.
How? Assisting or combating that outposts/towns/castles threats.
Example; A small human settlement in the Arathi highlands has problems with Centaur raids. A guild of 6 individuals walks in and starts attacking surrounding Centaur settlements. After a while, they get a pop up box asking if they want to take over leadership, total sovereignty. This triggers an event to fight the leader of the human settlement.
It could be other sort of events than a battle – say a political debate, a lore debate, a puzzle or some other activity, but if the players win, their guild is the “owner” of the settlement.
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Once players have taken over an outpost/town/castle, they can do a wide variety of things
raise taxes on all services. So the struggling adventure who comes into your settlement might run into higher merchant prices or a bit lower prices for that matter (but this would kill the revenue stream for the guild).
increase security add more services. Like additional guards that will help them more easily protect their settlement from being taken over by other guilds doing more interest-related things for the NPCs in that outpost/town/castle or simply the centaurs trying to get back at the humans of the normal event chains.
guild vanity have their guild emblems posted on the banners, and on the guards tunics, maybe in a castle it would be a generic race-specific guild leader granite statue.
give more influence for a guild It would also be great to have a kitten thing, were guilds could measure who is the guild with most power and most control over most territories.
trigger new events if another guilds is influencing the populous of a town more, since there is no pvp, the previous guild who had sovereignty of that town will be kicked out. “the citizens rebelled against your lords and have chosen a new banner”.
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in Suggestions
Posted by: Sad Swordfish.9743
How a system like this would benefit the game:
1) gives guilds more to do, in the open PvE world.
2) Unlike other MMOs that had boring reputation grinds, here would be an actual fruit of labor.
A guild walks in together and completely engages in total war against a specific threat. Hostile Centaurs/Flame Legion/Nightmare Court/Dredge/and so on.
Not only do all guild members have a reason to just kill these guys in vast numbers, burning their lairs, committing murder against their leaders, doing all the related events, they would get loot for it to, and it would eventually make them having control of a town of a populous.
3) visual fruit. They could see their fruits of their labor. If a small guild decided to help a little cow settlement in Disseau Plateu, they might see their guild emblems on the guards, they might add more services like a crafting armor smith station, having a notice on the entrance to the cow stable which contains the guilds “message of the day”.
A little guild could do a good job at protecting, making the populous happier. Perhaps more Charr cubs and cow babies would run around. Each settlement would have their own way of growing into something better. A settlement in Orr would be much more difficult to obtain but would perhaps be extreme defenses.
4) Something for everyone. The world of GW2 has countless outposts and towns and castles and settlements. Several guilds of 500 would not be able to keep control of everything, and lots of smaller guilds could make their mark.
5) this would put some real guild into guild wars 2, as now guilds will be fighting for geographical locations and fighting for economical and theoretical power to constitute their supremacy. Guilds interest might not conflict each other, but like in real life, every organization or state likes their own way of doing things.
6) New rewards provided by ArenaNet. the rewards could be, more highly exclusive and visually empowering. unique weapons and armors, unique pets and summons (models!) .
7) Mercenary system. For those lone wolfs who just happens to hate being in a guild, despite playing a game called guild wars;) players could decide to tag-on-their-alignment to a guilds efforts. These lone wolfs would not be part of the guild, get the guild chat, but they would be invited to the same rewards and such.
This makes it possible for solo players who don’t want to be part of any affiliation to still be able to work towards stuff.
8) towns can be a event hub. to maintain the citizens happiness and total sovereignty, of course they would report a large amount of threats, rallying all players behind big bosses.
9) it gives possible new ways of revenue for players. we are also looking forward. In future expansions we don’t know what they will do with the players home instance, guild housing (airships in the sky?) or other things that will require large sums of money.
but people need different ways to help them towards legendary, and many have asked for other ways to make money. giving players more leeway to how much(or how little) they want to tax others, how much they wanna focus on defenses or bolster their glory and guild influence.
10) ranked influence across all guilds on a server for the person who has the most power would not be game breaking for anyone, and thus would not be needed to be reset. some guilds would truly become server famous, for conquering these achievements.
What do you think? Could this economy-war-politics-control system be incorporated into the world to make it more alive, give more choice, more visual and tangible rewards and more world impact? would it and could something like this be a fun meta end game system, for PvE players without having to do PvP?
Do you have a related or another idea for a like minded system? Tell us about it!
Would be very interesting if some of these points were implemented. I think “Vanguard” and a couple other MMOs tried this, but failed miserably due to lack of active players + only a handful were hardcore enough to even do the various tasks.
But…I highly doubt Anet will pass these, as these ideas dont really sound like GW2 imo. Its another game;) But A suggestion cant hurt:) Hope it gets a stronger support than mine:P It sounds nice but idk, cant see it happening in gw2.
in Suggestions
Posted by: Sad Swordfish.9743
Hah, I see what you are saying mate. It’s always easy for gamers rambling on about wild ideas without thinking about how many game systems gets ruined in the process.
What if the implementation was more simple?
Right now, players defend a town by standing in a blue circle while fighting off npc attackers. The initial plan of such a system might take it’s beginning like this. A circle that is being held by a group of players, to govern over it.
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