(edited by Account.9832)
World transfer delay - Wrong solution
BTW, this might be related to the issue described here:
I was thinking the same thing, and yeah it’s a real shame the guesting feature isn’t available yet.
i think you are thinking in the wrong way.
instead of using server transfer to do your events and skill challenge, i think what you need is to ask anet to fix the bugged quests faster.
free transfer delay is here to prevent ppl from exploiting wvw. If there is a problem, it would be that the delay isn’t long enough yet.
no game would build around people server hopping to quest. Anet just need to fix those bugged stuffs asap instead of hoping people would server hop to get around it.
Why not have A SERVER and more districts and people can travel to them anyway they want like in GW1. When you want to go to WvW, they will ASK you what world do you want to represent and you will get a warning that you can’t represent another world for the next “N” hours.
It is that simple. People can jump freely to any server (district) they want in US or EU and enjoy PvE with anyone around the game and ask a charge of gems if people want to represent another world in WvW before the initial timer ends.
The current restriction means that people cannot play with their friends on different worlds, not realistically.
I have a friend on an EU world and we no longer play together: both of us belong to a guild on our local world and play with them primarily, but sometime we are online when none of the others. Before the restriction, we would switch worlds, play for a few hours, and switch back. That’s not possible anymore, if we also want to play with our guild during their normal play time.
Since WvW matches last a week, why not make the restriction apply for 72 hours just to WvW (and Power of the Mists). That allows PvE people to continue as if there was guesting in place, but prevents people from chasing advantages in WvW.
Why not have A SERVER and more districts and people can travel to them anyway they want like in GW1. When you want to go to WvW, they will ASK you what world do you want to represent and you will get a warning that you can’t represent another world for the next “N” hours.
It is that simple. People can jump freely to any server (district) they want in US or EU and enjoy PvE with anyone around the game and ask a charge of gems if people want to represent another world in WvW before the initial timer ends.
that is call guesting, and it will be here soon.
actually guesting was in the game in beta, but i think having 2 millions players in the game requires more refining at the coding.
The current restriction means that people cannot play with their friends on different worlds, not realistically.
I have a friend on an EU world and we no longer play together: both of us belong to a guild on our local world and play with them primarily, but sometime we are online when none of the others. Before the restriction, we would switch worlds, play for a few hours, and switch back. That’s not possible anymore, if we also want to play with our guild during their normal play time.
Since WvW matches last a week, why not make the restriction apply for 72 hours just to WvW (and Power of the Mists). That allows PvE people to continue as if there was guesting in place, but prevents people from chasing advantages in WvW.
it’s call joining the same server with your friends.
gw2 is the only mmo out there that allows you to switch server at your will without any cost. In other mmos you will have to pay to transfer server.
Instead of thanking anet, you guys complain how you can’t hop between 20 servers in a day without restriction.
guesting is coming. Wait for it, or transfer to your friend’s server.
i thought people complaining about wp hop cost was ridiculous… then i see people actually complain they can’t server hop now… what the kitten….
The current restriction means that people cannot play with their friends on different worlds, not realistically.
I have a friend on an EU world and we no longer play together: both of us belong to a guild on our local world and play with them primarily, but sometime we are online when none of the others. Before the restriction, we would switch worlds, play for a few hours, and switch back. That’s not possible anymore, if we also want to play with our guild during their normal play time.
Since WvW matches last a week, why not make the restriction apply for 72 hours just to WvW (and Power of the Mists). That allows PvE people to continue as if there was guesting in place, but prevents people from chasing advantages in WvW.
it’s call joining the same server with your friends.
gw2 is the only mmo out there that allows you to switch server at your will without any cost. In other mmos you will have to pay to transfer server.
Instead of thanking anet, you guys complain how you can’t hop between 20 servers in a day without restriction.
guesting is coming. Wait for it, or transfer to your friend’s server.
i thought people complaining about wp hop cost was ridiculous… then i see people actually complain they can’t server hop now… what the kitten….
GW2 only allows free world transfers because guesting isn’t an option yet. When guesting goes live, I’m sure they will give like a week’s notification before they start charging money for changing servers.
You can’t always play with your friends. I’m on a server with about 5/6 of my friends. One of my friends is on a server with 4/5 of his friends. Neither of our friends want to change servers.
They removed a solution that the players had to participate in to band-aid fix a different issue.
that is call guesting, and it will be here soon.
actually guesting was in the game in beta, but i think having 2 millions players in the game requires more refining at the coding.
For your information, what I said it is not “guesting”. In the “guesting” feature they only let you transfer to a server if you have some one in there sending you the invite. You can’t go by your own. It was like this in GW1. I didn’t need any friend in Russian server to go there, or in German server , or in Korean Server, etc. This guesting feature will only be good for those who actually know people in there otherwise is a non-existing feature for the others
The current restriction means that people cannot play with their friends on different worlds, not realistically.
I have a friend on an EU world and we no longer play together: both of us belong to a guild on our local world and play with them primarily, but sometime we are online when none of the others. Before the restriction, we would switch worlds, play for a few hours, and switch back. That’s not possible anymore, if we also want to play with our guild during their normal play time.
Since WvW matches last a week, why not make the restriction apply for 72 hours just to WvW (and Power of the Mists). That allows PvE people to continue as if there was guesting in place, but prevents people from chasing advantages in WvW.
it’s call joining the same server with your friends.
gw2 is the only mmo out there that allows you to switch server at your will without any cost. In other mmos you will have to pay to transfer server.
Instead of thanking anet, you guys complain how you can’t hop between 20 servers in a day without restriction.
guesting is coming. Wait for it, or transfer to your friend’s server.
i thought people complaining about wp hop cost was ridiculous… then i see people actually complain they can’t server hop now… what the kitten….
GW2 only allows free world transfers because guesting isn’t an option yet. When guesting goes live, I’m sure they will give like a week’s notification before they start charging money for changing servers.
You can’t always play with your friends. I’m on a server with about 5/6 of my friends. One of my friends is on a server with 4/5 of his friends. Neither of our friends want to change servers.
They removed a solution that the players had to participate in to band-aid fix a different issue.
then it’s your friends’ problem that they dont want to play together, not anet’s.
Did i mention this is the only mmo out there with free transfer to any servers? if it’s not enough, then it isn’t the company’s problem that your friends don’t want to play on the same server.
gw2 is the only mmo out there that allows you to switch server at your will without any cost. In other mmos you will have to pay to transfer server.
Not true. Both Rift and TSW have free server transfers / ways to join your friends on different servers, to name only two (I’m sure dozens of other MMOs that I’ve never played also have them). I’m guessing the only other MMO you know is WoW…
instead of using server transfer to do your events and skill challenge, i think what you need is to ask anet to fix the bugged quests faster.
Oh, I’m sorry. My mistake, then. I’m sure that if I tell them to “fix it faster”, it will magically be fixed faster, and I will be able to do those skill challenges within the next 10 minutes.
Because that’s what I was able to do when the game allowed me to transfer. Go to login screen, pick a different server, do the challenge, go back. Your suggestion is that I keep sending messages to Arena Net saying “You know those bugged skill challenges that 5000 people have already told you about? Fix them faster!”…? Yes, I’m sure that will make a difference.
free transfer delay is here to prevent ppl from exploiting wvw.
Then make it a WvW delay, not a PvE delay. Which is precisely the subject of this thread.
then it’s your friends’ problem that they dont want to play together, not anet’s.
Did i mention this is the only mmo out there with free transfer to any servers? if it’s not enough, then it isn’t the company’s problem that your friends don’t want to play on the same server.
Anet is making it my problem my restricting world transfers and not implementing the promised guesting feature.
You did mention that. I guess you don’t quite have the reading comprehension to understand what I meant when I said it’s only that way because guesting hasn’t been implemented into the game yet.
My friend does want to play on the same server, his other friends don’t. And as somebody has already mentioned other games do have it.
Then make it a WvW delay, not a PvE delay. Which is precisely the subject of this thread.
I don’t understand why every moron on the internet has to post something stupid that argues against a reasonable point. Your suggestion is valid and doesn’t harm anybody, yet people feel the need to argue against a rational suggestion. Oh internet, what a cold hearted kitten.
To the OP, you do know that Anet stated server transfers would cost gems and would have a 2 week waiting, however not from the start of the game?
If this is just because you want to play with 2 groups of friends, note that you will have to choose
Ex
gw2 is the only mmo out there that allows you to switch server at your will without any cost. In other mmos you will have to pay to transfer server.
Not true. Both Rift and TSW have free server transfers / ways to join your friends on different servers, to name only two (I’m sure dozens of other MMOs that I’ve never played also have them). I’m guessing the only other MMO you know is WoW…
instead of using server transfer to do your events and skill challenge, i think what you need is to ask anet to fix the bugged quests faster.
Oh, I’m sorry. My mistake, then. I’m sure that if I tell them to “fix it faster”, it will magically be fixed faster, and I will be able to do those skill challenges within the next 10 minutes.
Because that’s what I was able to do when the game allowed me to transfer. Go to login screen, pick a different server, do the challenge, go back. Your suggestion is that I keep sending messages to Arena Net saying “You know those bugged skill challenges that 5000 people have already told you about? Fix them faster!”…? Yes, I’m sure that will make a difference.
free transfer delay is here to prevent ppl from exploiting wvw.
Then make it a WvW delay, not a PvE delay. Which is precisely the subject of this thread.
1. i dont know about tsw, but rift only allows you to transfer to a selected server for free. This is completely different from gw2’s transfer function. or would you care to name is a mmo out there that allows you to freely transfer to any servers?
2. i had already explained the source of the problem is bugged quests, not server delay. The solution lies in fixing those bugs asap, not letting you server hop.
You can’t ask people to give you a bandaid solution to a problem just to cause another problem. This is like asking anet to give you free items because the trade post is down.
3. the time they can code the game to seperate the pve and wvw delay would be enough to fix those bugs. You actually think there is an easy button that would magically seperate those delays?
Anet stated server transfers would cost gems […]
Arena Net also stated that you would be able to visit other servers for free whenever you wanted by using the “guest” option instead of the “transfer” option. But since the “guest” option isn’t there yet, the “transfer” option has to make up for it.
The only difference between the two is the WvW restriction, but for some reason they now decided to add a delay that affects PvE play as well (without enabling the “guesting” option). Read the first post of the thread (and try to actually understand what the sentences mean, and what the implications are for people who play regularly with friends on different servers).
To the OP, you do know that Anet stated server transfers would cost gems and would have a 2 week waiting, however not from the start of the game?
If this is just because you want to play with 2 groups of friends, note that you will have to choose
Ex
They also stated guesting would be an implemented function in which you could play with friends on any server at any time (excluding WvW).
The WvW is one reason. The other being people server swapping for Orichalcum nodes and making an absolute fortune in the process.
You can’t ask people to give you a bandaid solution to a problem just to cause another problem.
You have just written a perfect description of what this patch did.
the time they can code the game to seperate the pve and wvw delay would be enough to fix those bugs. You actually think there is an easy button that would magically seperate those delays?
I could code it in less than one day. I’m sure their programmers could do it in less than one hour. All the game needs to do is check, when you enter WvW, when was your last transfer (something the game already checks when you try to transfer, so it clearly has that information). If the last transfer was less than 24 hours ago, display a message saying “You must wait X more hours before joining WvW after a server transfer.” And, again, that message already appears when you try to transfer a second time, so the code is already in the game.
They’re simply displaying it to everyone (even those transferring just to do PvE) instead of displaying it only when people enter WvW, as they should.
(edited by Account.9832)
Arena Net also stated that you would be able to visit other servers for free whenever you wanted by using the “guest” option instead of the “transfer” option.
You CAN"T visit other servers unless you HAVE someone in there to send the “guest invite” The Districts for GW1 allowed you to do that free of charge.
Should be longer then 24 hours
It is about stabilizing servers, which should be first priority.
you play on 2 servers make two characters.
This whole transfer thing is something that should have been denied weeks ago now and still after a month people can swap servers once a day
Free should be 7 day wait
pay can be unlimited
You CAN"T visit other servers unless you HAVE someone in there to send the “guest invite”
You can’t because the “guesting” option isn’t enabled in the login screen yet. And that is why full server transfers aren’t paid yet. That option was supposed to have been enabled at launch.
would you care to name is a mmo out there that allows you to freely transfer to any servers?
I already have. In TSW, for example, all you need to do is select another player and click “meet up”, and you’ll be sent to his dimension (shard). Rift also doesn’t charge for transfers, although I believe they still have a 1 week delay. Eve effectively has a single server (you “transfer” whenever you move into a different sector), so it’s also always free to meet up with friends, etc..
You can’t ask people to give you a bandaid solution to a problem just to cause another problem.
You have just written a perfect description of what this patch did.
the time they can code the game to seperate the pve and wvw delay would be enough to fix those bugs. You actually think there is an easy button that would magically seperate those delays?
I could code it in less than one day. I’m sure their programmers could do it in less than one hour. All the game needs to do is check, when you enter WvW, when was your last transfer (something the game already checks when you try to transfer, so it clearly has that information). If the last transfer was less than 24 hours ago, display a message saying “You must wait X more hours before joining WvW after a server transfer.” And, again, that message already appears when you try to transfer a second time, so the code is already in the game.
They’re simply displaying it to everyone (even those transferring just to do PvE) instead of displaying it only when people enter WvW, as they should.
you got the priorty reverse…
and how funny you just ignore your “rift got free transfer like gw2” statment huh?
You can’t because the “guesting” option isn’t enabled in the login screen yet. And that is why full server transfers aren’t paid yet. That option was supposed to have been enabled at launch.
Quote for GW2 WIKI
Guesting
Players will be able to visit other worlds as guests as long as they have friends on those worlds. Guesting is currently unavailable but is still a planned feature. This feature will be free, but guest players will not be able to enter World versus World PvP and the power of the Mists bonuses from their home world will continue to apply to their characters.
you got the priorty reverse…
You got the subject of the thread “reverse”. If you want to discuss the server transfer methods of other games, I’m sure there are forums dedicated to those games.
This thread is about a specific change made to GW2 that prevents me from playing with my friends.
Before the patch, I was able to join two groups of friends on different servers, to do dungeons and PvE events. This was (is) a central “social feature” of GW2’s design.
Now I am no longer able to do that, because Arena Net’s solution to some WvW issue negatively impacts all players, even those who don’t do WvW at all.
If they replace the generic “server transfer cooldown” with a “WvW participation cooldown”, they will achieve exactly the same end in WvW while still allowing people to do dungeons and PvE events with their friends.
That is what this thread is about. Do you really find that so hard to comprehend?
Players will be able to visit other worlds as guests as long as they have friends on those worlds.
Not quite. That’s how it works in TSW, but not in GW2, judging from the beta. Read the “discussion” page of the wiki, there is a full description of the guesting process there (the page itself cannot currently be edited).
There was a “guesting” menu during the beta, and it allowed you to pick any world (although it wasn’t working yet). You did not need any kind of “invitation”, since this was on the login screen. The invitations are just an automated process for joining dungeons and story instances. For open-world PvE you should be able to “guest” first and join a party later.
In any case, that issue is completely irrelevant to this thread, since guesting isn’t enabled yet.
This thread is about making sure that the WvW restriction only affects WvW, and doesn’t prevent people from doing PvE content with friends on other servers. Please stick to the topic.
(edited by Account.9832)