World v World & Normal World Suggestions / Broken stuff

World v World & Normal World Suggestions / Broken stuff

in Suggestions

Posted by: Equalizer.2458

Equalizer.2458

I made a list of a few things that might be broken and some suggestions to it

World v World

  • One thing that keeps bugging me is, when we are attacking a fort, and the defenders are on the wall, when we “kill” them, they go into down state and we can’t finish them or hit them to death, because we get obstructed, so they get res back up quite fast, and there’s goes the loot and the dance starts over again.

- So my suggestion, is to get rid of the down state on WvW, or find a way to do some kind of finish ! The same goes for the opposite, but on the walls , we can at least hit them to death.

  • The ballistas get obstructed when they are on the walls, when the enemy is too close, making them useless in that situation.
  • The armor repair is a bad idea, i think some user already said that, because when you are losing and keep getting pounded, the idea to spend a fortune in repairs doesn’t go well with many of us, and so, they simple avoid confrontation, and prefer to wait till the week ends.
  • The whole jump to the edge of the wall, so you don’t get obstructed, and can actually hit someone, and risk getting pulled, don’t know if its working as intended, or just bad wall codding…
  • Other thing related to whole wall / obstructed, only the aoe’s can properly hit the players defending, unless they go to the edge of the wall.
  • A donation bank, on every tower, keep, castle, so players can donate for the upgrades of that structure, and the keep lord can only use it for that purpose.
  • The gate siege, it seems that having two catapults on the other side, is better than to have the oil pot up and running, because the damage pass the gate, and the players are safe on the other side, just keeping sending boulders to the door, i don’t know, but this seems broken to me.

- The oil pot which was suppose to be the one doing that job, is quite useless, because its the first thing the players target before constructing the rams, the oil pot gets burned down quiet easily and nobody uses it, the best you can get is like 2, maybe 3 shots, and that is if you find someone down there.

So it may be needed to make the oil pots more hard to kill and make a user protected from the aoe’s, because right now, its not working.

  • An Alliance system, so guilds can properly coordinate their attacks.
  • Guild getting influence per tick if they own a tower/keep/castle the way it is now, doesn’t give any incentives to fight for a keep. If we get influence points per tick, we would have a better reason to fight for it, and spend money on it.

- On a related note, the banner doesn’t show who we are, so its just a random guild like any other, the game doesn’t make us try to become the best, because in the end, we are just a random banner out there, part of the mindless zerg.

  • A way to see the WvW map, before we join the queue, so we know if a place needs defending or join the attack.
  • We can’t kick a player from the party after he log out.

Normal World

A looking for group tool, has to be most important thing missing right now… A 2012 game without that, is just wrong.

- I want to get this one dungeon set, and I have no way to find other ppl willing to do that.

- And make it for all servers being connected, I don’t see any harm done for this. You can argue all you want, for the social aspect of it, but in the end it doesn’t work like that. Spamming the chat, or waiting for players in the instance entrance doesn’t work, period.

  • What to do after we hit 80, I feel we lack information, for example, where to buy armors, weapons, dungeons to run, places to explore, what we left behind, haven’t done, suggestions… show us, it didn’t end there.
  • Guild Hubs A place where new players can look up and see which guilds are recruiting, their achievements, their motivations, their objectives. rank… etc. And an apply form. This can be a house or a bar in Lions Arch for example.

On side note, me being a ranger… I wont go too much into the pet system, because alot of discussion as already being made, but for me, make the pet on assist, or just remove it. Make it work as a true dot, for all I care. I have mine always on passive, because is simply broken, and a hate pets.

And… The legendary Bows… Flowers and Unicorns… Seriously ? Kristen… was that u ?

(edited by Equalizer.2458)

World v World & Normal World Suggestions / Broken stuff

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Posted by: Blacki.5783

Blacki.5783

+1 , many good points there

Proud vG Leader – http://vgclan.pt.vu
Blackfui Guardian 80

World v World & Normal World Suggestions / Broken stuff

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Posted by: runeblade.7514

runeblade.7514

So many bad points than good points and plenty of learn 2 play and qqing issues.

World v World

  • One thing that keeps bugging me is, when we are attacking a fort, and the defenders are on the wall, when we “kill” them, they go into down state and we can’t finish them or hit them to death, because we get obstructed, so they get res back up quite fast, and there’s goes the loot and the dance starts over again.

- So my suggestion, is to get rid of the down state on WvW, or find a way to do some kind of finish ! The same goes for the opposite, but on the walls , we can at least hit them to death.

Use AoE attacks like Barrage. They cannot heal up because they are being barraged. Your teammates should put AoE spells as well unless they are terrible.

  • The ballistas get obstructed when they are on the walls, when the enemy is too close, making them useless in that situation.

Put them closer to the edge of the wall. You don’t see Ballista shooting through the walls to the enemies when they are away from the edge in movies or in real life.

  • The armor repair is a bad idea, i think some user already said that, because when you are losing and keep getting pounded, the idea to spend a fortune in repairs doesn’t go well with many of us, and so, they simple avoid confrontation, and prefer to wait till the week ends.

Then stop getting yourself killed. I hardly died in WvW, this is because I knew when to push and when to fall back. I never had to pay such massive fees. Instead, I earn a lot of profit.

  • The whole jump to the edge of the wall, so you don’t get obstructed, and can actually hit someone, and risk getting pulled, don’t know if its working as intended, or just bad wall codding…

I think the current system is fine. If a enemy player is far away from the wall, the ranged defender can shoot him as long as he is in range. If he wants to hit closer, he’ll have to take the risk.

  • Other thing related to whole wall / obstructed, only the aoe’s can properly hit the players defending, unless they go to the edge of the wall.

This is true, but if all auto-attacks can attack wall defending players, they won’t be able to defend properly.

  • A donation bank, on every tower, keep, castle, so players can donate for the upgrades of that structure, and the keep lord can only use it for that purpose.

Only suggestion I can agree with.

  • The gate siege, it seems that having two catapults on the other side, is better than to have the oil pot up and running, because the damage pass the gate, and the players are safe on the other side, just keeping sending boulders to the door, i don’t know, but this seems broken to me.

- The oil pot which was suppose to be the one doing that job, is quite useless, because its the first thing the players target before constructing the rams, the oil pot gets burned down quiet easily and nobody uses it, the best you can get is like 2, maybe 3 shots, and that is if you find someone down there.

So it may be needed to make the oil pots more hard to kill and make a user protected from the aoe’s, because right now, its not working.

Wrong, the Oil pot is very useful in killing players. It is that the players are smart enough not to get themselves killed. When players get smart enough about a Catapult behind the gate, the Catapult will be equally useless as a Boiling pot.

  • An Alliance system, so guilds can properly coordinate their attacks.

Titan Alliance is an alliance without an in-game alliance system. We have no need for that.

  • Guild getting influence per tick if they own a tower/keep/castle the way it is now, doesn’t give any incentives to fight for a keep. If we get influence points per tick, we would have a better reason to fight for it, and spend money on it.

The incentive is to win. If the server takes a keep, your strategic point is lost and your server will have to spend golds to re-take it and re-fortify it. On the other hand, all this does is make Guilds camp on keeps and towers because they cannot take more than one keep/tower/camps. They have to defend this place instead of being somewhere else where places actually need help.

- On a related note, the banner doesn’t show who we are, so its just a random guild like any other, the game doesn’t make us try to become the best, because in the end, we are just a random banner out there, part of the mindless zerg.

Then don’t claim the Keep/tower/supply camp.

  • What to do after we hit 80, I feel we lack information, for example, where to buy armors, weapons, dungeons to run, places to explore, what we left behind, haven’t done, suggestions… show us, it didn’t end there.

You want ArenaNet to hold your hand for you?

If you want somebody to hold your hand, type /wiki on the chatbar.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

World v World & Normal World Suggestions / Broken stuff

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Posted by: Equalizer.2458

Equalizer.2458

God… your post stinks of fan-boy

Your answers was either that I was a bad player or that I need work with what the game offers right now…

I have 10 years of mass-pvp and sieges, I don’t need your “Intel Extreme Master” lessons, and guess what, this is a suggestion topic, it is suppose to suggest something we think the game lacks, or doesn’t work well. I don’t need your approval nor does Anet to implement it, if they think its a valid point.

So, your whole argument to dismiss it its completely invalid.

And you are completely missing the point of what sieges mean to a guild, but then again this is a suggestion topic not a discussion one, so I wont go into philosophical meanings with you.

And it was only me, or didn’t you saw the announcement by Mike Zadorojny on September 13 about the end-game ?

That means this topic about the GW2 having a end-game or not, actually has a point, because not everyone knows whats next ! And having Anet making that announcement, means its their job to inform us, that their game doesn’t end there.

I’m only asking for a way the game show us that.

If you think a game does not need to inform the player about what it was to offer in-game, then thank god you are not making games, for you, every one should go outside the game, to a wiki, and search what to do in the game ?

This is not them holding my hand, is showing me what they have to offer, I don’t want to spend hours searching in a wiki, for things to do. I’m not playing the wiki, I’m playing the game.

I think you are so wrong in many levels, I don’t even gonna spend more time replying…

Have fun trolling !

World v World & Normal World Suggestions / Broken stuff

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Posted by: Gallen Muur.2487

Gallen Muur.2487

I only have one addition for the WvW.

Add the ability to build ladders on the wall. They would have to be angled in a way that we could either jump onto each step or run up. Just food for thought.

Yaks Bend Server