World v World v World change

World v World v World change

in Suggestions

Posted by: Kargion.6352

Kargion.6352

Not sure if anyone will agree with this but I had an idea to make WvWvW better IMO.

World A owns everything. Worlds B and C work on getting everything back. Once Worlds B and C cap anything World A can’t cap it back. Once World’s B and C cap everything it resets.

Different 2v1 matches ups all the time. This would allow everyone a chance to win and be productive. This also helps smaller servers actually being able to do anything in WvWvW. I feel WvWvW should be for fun, i see many people avoiding it due to usually being dominated. People can make comments “learn to play” but in a area that really forces you to be in a 500 man guild is kidda counter productive.

Each cap spot gets a spawn point too.

Seems more fun to me.

World v World v World change

in Suggestions

Posted by: nachtnebel.9168

nachtnebel.9168

I don’t like it, it would remove a lot of freedom. And spawn points everywhere would remove travel times which are necessary for sieges.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

World v World v World change

in Suggestions

Posted by: Crash.7910

Crash.7910

Travel time is kinda important for WvW.

Also I don’t think you need to be in a 500 man guild to be useful in WvW. My guild is only 18 people and I feel we’ve done quite a bit for our server in WvW. I’m actually quite pleased at the amount of stuff you can do with a group of 5 working together in WvW. During launch we were matched up with a server that owned almost everything and I noticed that most of the people on our server were just running to the one point we still owned to try and protect it, it was a constant tug of war. My friends and I decided to head in the opposite direction and start capturing supply points. After capturing a few points and attacking a few towers our last point that everyone rushed to was no longer under such heavy attack and we were actually able to push back and capture a keep. I think the “learn to play” comment can totally be applied here. If something isn’t working for you try something different.