There are numerous things that can be done to World vs World to improve the quality of game play for everyone who regularly visits, zergs and small teams both. I’ll try to keep these ideas as organized as possible. Please keep any negative comments to yourselves as this post is meant for the people developing Guild Wars 2 to hopefully jump start some brainstorming.
Commander Tags
Players need to learn that the Commander tag isn’t solely for zerg/PuG leading. As such the squad system needs some improvements to make it a more viable tool for guild use.
A GUI, or “Raid UI”, would be the biggest help. Having to type in /squadinfo to see everything is a serious problem and it won’t show you who is alive, dead, or even within 150ft of you.
Having the ability to create group leaders within your squad would also help. They should have a blue four pointed star above their head visible to only the group they are in. Group leaders would be appointed by the Commander and would have the ability to view the supply count. (Edit: Group leaders should only see the supply count in their group, not the squad as a whole.)
Last on my list for this is to make every single squad member show up as a neon yellow dot on the minimap for other squad members. The color choice is to mimic squad chat so don’t cry. This way group members can still see their groups but don’t lose sight of the warband (squad).
Small Team Improvements
The biggest issue with small team play is coming across a vastly greater force, whether it be numbers or skill. Generally a team of 10 players coming across a zerg of 30+ stand little change of winning without some advantage. These advantages come in the form of terrain, buildings, and siege weapons. Unfortunately, sometimes you have none of these options or they are not enough to turn the tide.
Simply put, the smaller your group than the bigger the reward you should all receive. If you throw in the various ideas I’ll outline below than larger groups will still receive plenty of extra bonuses for their hard work out there. To encourage smaller groups and the use of a variety of tactics it is imperative to give players more encouragement.
Bunker Building
This is a blanket title for an array of portable fortifications. Why, when we have offensive siege, do we not have defensive? We already have traps which can be placed so this seems like the next logical step.
Spike Trap
This is a trap similar to the current two which gets placed in a rectangle and triggers when stepped on. I have no opinion on whether it should be visible or hidden until triggered.
There is no cap, like with AoEs, for how many enemies are effected and should cause cripple and bleeding.
Barricade/Wall
This is one of the fortifications I believe should have a rank up system. You can place/build better fortifications by ranking up, no superior system involving the forge.
This would allow groups in supply camps and open fields to create a real defensible position. Barricades can be jumped over if done right, though it should become harder, along with debuffs or even being impossible as the skill is ranked up. This fortification would be destructible.
Explosive Barricades
To counter the idea of rushing into barricades and using DPS to simply deal with it there should also be decoy barricades. These decoys could contain various things such as explosives or poison gas that gets triggered on enemy contact.
Deadfall Trap
This trap would be placed only on elevated positions, such as walls and cliffs, and could be either manually or automatically triggered and would work similar to oil. The benefit is being able to place it in a variety of spots, and there are many great places for it.
It would drop various sized rocks onto it’s intended targets as they pass under and should stun them or deal knock back.
Claymore Mines
The point is to add an explosive trap that can be controlled. The explosive would be a controlled blast that gets pointed in a specific direction and would cause bleeding and a knock back to any player hit. The explosive, when ranked up, could be invisible to enemies thus allowing for proper ambushing along roads and choke points.
Better WvW Incentives
First, don’t take the title the wrong way. I love World vs World and only want to see it evolve into an even better way of spending my time. I do have eyes though and I see many people complaining there is not enough out there yet.
I believe adding in some of the mentioned defense siege would help with this incentive but more should be done.
Khan of The Burning Eden [TBE]
www.theburningeden.com
(edited by Raine Akrune.8416)