Full word document can be downloaded @ http://www.4shared.com/get/sE0w53Nj/Tank_Warfare.html
Guild wars 2
Tank warfare
The basic idea behind this is a WvW style battleground where instead of people, Charr tanks are used. With multiple vehicles requiring multiple crew members and different modes, I am hoping this will be a entertaining form of PVP.
Game types
Demolition Derby
Small map consisting of only light tanks, racing around and just smashing opponents. Last one alive wins
Capture the flag
Medium sized map featuring both light and medium tanks and ATV’s along with ammo cache’s at each teams base. Once taken, the ammo is taken back to your base and loaded in the cannon which fires on the enemy stronghold. 3 shots and the stronghold is destroyed.
World vs World
A Massive server wide map with all ALL vehicles available for use. In this mode, you have to balance ammunition with capturing Repair stations and running Ammo/batteries to tanks.
Vehicles
Light Tank
http://i.imgur.com/4s25ds7.jpg
Seats 3
1 driver
1 light gunner on right side
1 light gunner on left side
Fastest tank
Designed for ramming and shoving enemy tanks
Lowest armour
Medium Tank
http://i.imgur.com/181dDTc.jpg
Seats 5
1 driver
1 main cannon operator
1 light machine gun on Left side
1 light machine gun on Right side
1 light machine gun on Rear
Medium speed tank designed for anti-medium tank cover and flanking
Main cannon can be used for mortar if tank is at a complete stop
Main cannon takes ammunition along with machine guns
Heavy Tank
http://i.imgur.com/SXfC2Rs.jpg
Essentially a rolling command post
Seats 4, capable of 6 at upgrade
1 driver (commander only)
1 light machine gun on Left side
1 light machine gun on Right side
1 Main Cannon operator (Mortar when Heavy tank is stationary)
Capacity for 2 more with Upgrades to front treads
Upgrades can be in the form of additional weapons or Utilities (not requiring to be manned but uses battery power faster) and can be attached here: http://i.imgur.com/vqcY1rJ.jpg
Only Tank Commander can drive Heavy Tank
unlocked via 100g + set amount of Tank Warfare tokens from kills, making only those who KNOW how to play capable of piloting the heavy tank
Has a energy shield protecting it, powered by batteries that need to be replaced when shield takes too much damage. Shields are emitted from panels on the top rear of the tank that when hit enough, can be destroyed requiring the Heavy tank to return to a Repair station. Heavy tank must be stopped to replace batteries.
Can be upgraded with Radar, Must be stopped to use, requires being set up
Support vehicles/buildings
ATV
Seats 2
1 Driver
1 support
Capable of ferrying supplies or acting as light infantry/scouts
Fastest unit in tank warfare
Weakest unit in tank warfare
Support can be equipped with:
Batteries for the Heavy Tank
Repair parts that require channelling on a friendly tank that has stopped moving.
Acts like supply from World vs World, can only carry 10
Charrzooker to act as Anti-ATV screening
anti-tank mines to cripple enemy tanks to slow their advance
Ammo for Tanks
Engineers do not require supply but repair at 1/3rd the speed of a supply carrying support
Scrap yard
Acting like supply camps for World vs World, Scrap Yards can be captured to supply repair parts to your Repair stations
Scrap is transferred via a convoy of 1 light tank and 4 ATVs armed with charrzookers
Repair Station
Acting like a keep in World vs World, Repair stations slowly repair any tanks inside their walls (acting like regeneration buff) and slowly refilling ammunition if sufficient scrap is in the keep
Can be upgraded with:
Fortified walls
Asuran shielding on the walls (one time use shield that needs to be replaced when the shield is destroyed)
Mortar placements for support classes
Radar
Central Command
Acting like Stone mist castle, Central Command is a highly fortified central point capable of being upgraded with all the Repair Stations upgrades
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