World vs World vs World suggestions

World vs World vs World suggestions

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Posted by: golmgamer.4372

golmgamer.4372

Hello, Dear Arena Net.
I would like to talk about the current World vs World structure and make some suggestions about it.
But before that I would like to say: Your game is awesome and absolutely love it! It’s just that we could make it even better!

What do we have at the moment?
- Three servers fighting over four maps for control and realm-wide bonuses.
- The fighting is non-stop.
- Match rotation is once each week.

What are the problems?
-At the moment WvsW is a ‘zerg fest’ as we like to call it. Masses of people moving together and clashing over certain Points of interest.
-Relatively fun, highly unrewarding game mode.
-Having way too many commanders.
-Guilds have little interest joining it, because it is unrewarding and holding a fort/tower for long period of time is nearly impossible.
-Constant fighting kills the sense of achievement!

Now, the least is the deal-breaker here. You conducted a game mode popular for FPS games (crysis’s power struggle, UT2004 onslaught, planetside etc.).
This is not bad, but MMORPG are meant to be played in a different way.

Here are some ideas that you may like and that will surely improve WvsWvsW aspect of the game:

(1) As a start, restricting point capturing by making them like a chain(s). This means, to capture point “C”, you need to capture “A” and “B” before that.
The “chain” does not have to be strictly a line, it could be a web:
[img]http://i43.servimg.com/u/f43/15/83/77/35/ut_ons10.jpg[/img]

Here is one example from another game. In our case some point could be excluded from the chain – supply posts for example.

(2) Making captured forts/towers/castles more beneficial for guilds – maybe money reward that could be spend on influence?
This will make them wanna play more as a team , than as a big “zerg”.
(2.1) When a guild captures a point, it’s name should also be displayed. For example on the map : Guild XXXX’s Fort Victory.
(2.2) Guild weapon/armors. At the moment they replace the skin of the whole item while destroying set’s looks. Maybe something like tabards would be much better. People would gladly wear their guild’s crest , but not when it throws out of the window the set they tried so hard to gather.

Making guilds more important will make players more likely to conduct guild-wide tactics, abandoning the “zerg” movement that is happening at the moment.

(3) Rewards for WvsW are not as powerful as those in PVE. People are selfish, that’s a fact. Doing dungeons will get them the best gear, why would they play WvsW?

(4) Commander status: At the moment it’s just a way for people to show off that they have(had) 100 gold. There are cases when a commanders walks around picking flowers while being followed by 20 people. Now, making commander book have a temporary status change on character (while being cheaper) or changing the form of commander will do the job.
Forming squads to be allowed to guild masters/marshals instead of a commander sounds reasonable too.

(5) Making server vs server matches last longer, with (1) and (2) conquest would be slower and so more time would be required for good matches. From one to maybe two weeks again. The way it works at the moment is a FPS like fast matches where ranking matters. In two weeks long chain capture structure long-term goals matter. That is why more time is required.

(6) Now this is more complicated thing. What I said until now requires reworking WvsW a lot, here comes an AWESOME idea I read on this forum:
https://forum-en.gw2archive.eu/forum/game/suggestions/WvWvW-Map-rotation/first#post883413
endeavor.7530’s idea fits perfectly what I believe should be changed. It will be a good balance of power too. Good players should meet bigger challenge and not as skilled ones, should be assisted to.

(*) A problem that you never considered, is that guild wars 2 doesn’t allow players to lose. Really, we are always winners.
Losing is a good way to motivate people to become better at what they do, to organise more, to make some tactics, to THINK.
You may be surprised, but gamers like to be challenged, especially PC gamers.
That is why losing World vs World entirely is something that you should think upon.

Why should you work so much on this? What a lot of people did not like about your game was that there is no grind. Why?
Grinding for something gives sense of purpose and extends greatly playtime.

World PVP is a true form of endgame that doesn’t end and could bring excitement for years. If you do it right, many people will want to play it.

I would really like to hear a reply from the staff. Arena Net does not talk about these things at all and the player base is left in the dark.

“Experience tells you what to do, confidence allows you to do it.” – Stan Smith

“Don’t beg for it, earn it, then it will be granted to you!” – Unknown

World vs World vs World suggestions

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Posted by: Sandman.2167

Sandman.2167

Agree with you Runing around at WvW map creates a feeling of wasting too much power for nothing I would like to see answer from Arena Net, also ;p

World vs World vs World suggestions

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Posted by: lynx.6302

lynx.6302

i also agree with you and hope that they will give an aswer soon.

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Posted by: Zemi.4137

Zemi.4137

(edited by Zemi.4137)

World vs World vs World suggestions

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Posted by: golmgamer.4372

golmgamer.4372

I searched the forum for similar ideas a lot, But it was such a mess I did not find them. Still, this topic has new suggestions, so it’s worth staying.

“Experience tells you what to do, confidence allows you to do it.” – Stan Smith

“Don’t beg for it, earn it, then it will be granted to you!” – Unknown

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Posted by: Sandman.2167

Sandman.2167

World vs World vs World suggestions

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Posted by: Zemi.4137

Zemi.4137

@golmgamer
yes of corse, i never said that the post should be deleted. Just informing that there are more users with some similar ideas, confirming their credibility.

@sandman
I think Anet would not give a direct answer to all suggestions. But i have to belive that they are reading. Keep arguing about WvW suggestions to make shore they read the posts and consider some of the best suggestions.

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Posted by: Setsunayaki.4907

Setsunayaki.4907

Current WvW Situation

The server with the greatest coverage = Win
The server with the greatest night-capping = Win

This is a clear design flaw. It means “More people = always more points” and the players who retain capturing at night overshadow those who play during the day always regardless the case.

Finally, there are so many nerfs among different classes and so many builds players will not play in WvW due to how tough it is to get rewards. I know so many players who will not play support simply because there are almost no rewards in it outside of NPC rewards and capture rewards. Very little kill-rewards.

All what major support does in the grand scheme of rewards is help already high enough DPS classes get more rewards faster.

The Trinity of MMOs still is in WvW. There are still damage dealers and we can point it out. There are still tankers. We can point them out…Where is the major support character? We can point them out only once in a while.

The difference is we have to work to find them at times since its not “Class Specific”

But logically speaking:

If it appears, it exists and if it exists, it is there…Just in another form. Meaning the trinity is still alive and well and we see it every day. So far all that has really been killed off due to the lack of rewards is playing support.

The players who play Damage Dealing and Tanking get plenty of rewards

The players who play support do it because we love it regardless how shafted we feel at the system itself. We also do it at times because we need to.

I though the idea of the trinity was to eliminate the healer dependency. Instead support is discouraged in the extreme case.

A lot of players in this game are spending their time in PlanetSide 2 because they feel their classes have been ripped apart, the game has grown stale and they want something team oriented without fearing each new patch is going to take something away rather than adding something.

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Posted by: golmgamer.4372

golmgamer.4372

I do not agree in anything with exception of night capping.
What you say is highly exaggerated and does not reflect my GW2 experience.

I am afraid this topic might be closed for derailing of the initial post, so I would like to ask you to end or move this discussion somewhere else. I don’t mind talking about that in private messages.

“Experience tells you what to do, confidence allows you to do it.” – Stan Smith

“Don’t beg for it, earn it, then it will be granted to you!” – Unknown