Wv3 Death should mean dead.

Wv3 Death should mean dead.

in Suggestions

Posted by: Dhar.6392

Dhar.6392

When folks die in Wv3- their view of the world should be grayed out. Sure let me see where I am on the map; but I should not be able to continue giving intelligence to my team from the permanently prone position. Nobody should.

As it is- death is a valid form of spying. There’s no skill involved to suicide into a holding only to stay dead constantly relaying information back. Is that really what Anet intended?

I can tell my friends where to find me from the ‘world map’~ I don’t need anything more.

Wv3 Death should mean dead.

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I actually agree, I’ve seen this happen a lot vs a certain server. Their good players will die and just sit there for a good 10-20 mins.

Put them automatically into world map after 3 minutes.

Wv3 Death should mean dead.

in Suggestions

Posted by: Auesis.7301

Auesis.7301

Agreed. I’ve lost count of corpses in recently-captured keeps who refuse to budge. Naturally, I just sit on top of them so they’re aware that they’re not fooling anyone and they respawn.

Gnome Child [Gc]
Resident Thief

Wv3 Death should mean dead.

in Suggestions

Posted by: neon.4863

neon.4863

I agree – just make them respawn automatically after a certain amount of time (or if that would hinder things too much, at least make them respawn if they’re dead inside an enemy keep).

Wv3 Death should mean dead.

in Suggestions

Posted by: Kaizz.7306

Kaizz.7306

I’ve done that before, and I do agree, they need to be moved to the WP after a few minutes. Also, remove the freaking name tags from dead players. In a giant open fight, that gets really annoying when the ground is littered with the names of everyone who has been slaughtered.