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http://www.youtube.com/user/itsjustfiction
I like your ideas. I’m not sure about the commander part. For commanders, I’d be happy to see different color icons and chat so you know a commander is speaking. I feel a commander should get his/her status by the number of people following them. That way if they do a poor job then people leave their squad, their icon disappears.
I would like to see towers deteriorate over time and require manual repairs. It gives players something else to think about rather than just ignoring keeps which are away from the front line.
When you take a keep, it should not start repaired. It should start with the same damage that it had just prior to being taken. That way if the attackers destroy all the walls and gates to take a keep they will have a lot of work to do to secure the site. Zergs won’t be able to run around the map flipping keeps because if they move on without repairing the damage, the keeps can be immediately be taken back so to make it worth it, they will need to spend time and resources securing each point. It also gives the defenders anther chance to save the keep.
Something cosmetic but helps with the immersion. It would be good to know which guild actually owns a tower/supply point. At the moment unless you know the Guild emblem you have no idea who it belongs to. It would be good to show the guild name on the map when you moused over a point, and highlight the point differently (even show your guild emblem) if you are in the guild that owns the point when you show the map.
Tarnished Coast