From my point of view and with my little experience in Wv3:
- Make higher ground and attacking from a battlement to have some meaning, like having longer skill ranges.
I tell you the story of my first Wv3 character, she was an Asura female warrior, she was attacking enemies eagerly from above a cliff to directly below the cliff, nevertheless, she could barely attack them with her bow because -it was messaged- “Out of range” nevertheless a Necromancer used some skill directly from below the cliff to pull her, she was killed. After that she fall in a deep pain -much as the Korean fencer Shin A-lam during the last Olympic Games- and this was the last time she was in Wv3. After that I started to play with an Asura male Elementalist, because in the first place: Who knows whether spells’ range may increase when being on higher ground?
- Take out from Wv3 the Downed State feature with all the inter-profession unbalances that it has.
- Shorten enemies’ names. For example, take out the words “invader” and “defender”, and let just the first word of the World’s name. Because in groups all names mix becoming unreadable and making difficult to know the number of players in the group.
- Add mounts, so that movement through the map is made easier for all. Some professions are gifted with permanent or almost permanent speed boost, whilst others have to keep with normal speed almost all the time.
- Add more magic and lessen the importance of walls, gates and siege weapons. Because in its current state in Wv3 the stronger is made even stronger by design making it hardly possible to change a score after 2~3 days of a match’s start.
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