WvW, 6 more zones ?

WvW, 6 more zones ?

in Suggestions

Posted by: EvilExE.3460

EvilExE.3460

I dunno, just felt this approach looks and feels like it could be better, im not sure how it would work 100%, by using a central lobby area to empier expand through more zones, respawns in zones(per zone) only at controling a “main keep” closest to your home land.

Keeping the server limits for number of players per world, no INCREASE, smaller groups can maintain a wider range and should reduce zerging, thus better culling, and better fights, more defence play, but yeah, just a thought.

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WvW, 6 more zones ?

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Posted by: Cruzyo.7304

Cruzyo.7304

I like that maplayout alot more than the current one

WvW, 6 more zones ?

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Posted by: vicious.2193

vicious.2193

I like it, too. However, I must ask, why the REALLY small internal 3? It really looks like they’ve got 3 spots per “zone” with 1 keep-like thing at the center. That seems severely limiting.

I understand the point is to get zones specifically for small groups so that they’re not limited to avoiding zergs and picking up camps – but that actually does work. It seems to me like a group of 20 can rush that small zone, take that center keep, and hold it until a zerg of 40 shows up. The extremely small zone, in a way, only serves to increase zergs – it just makes them bounce.

How about the notion of taking those zones – as 3 or 6 – and making them “supply lines” of some sort? I think that adds a dimension and will help to make zone-jumping more popular. As it is right now, you get in a zone and you stay there for however long you plan on playing. Adding an element like that could help spread out the fighting.

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