WvW Badges reworked

WvW Badges reworked

in Suggestions

Posted by: Gothdir.8953

Gothdir.8953

EDIT: Sorry wrong Forum please move it over to suggestions.

Many might think its about an autoloot function, wich would be a step in the right direction, but i would like to see it completly overhauled.

I would like to see Karma removed from WvW and instead provide badges for completing WvW events. Of course not as much as karma, the numbers should get balanced but i would go with something like 2 Badges for seize an objective and 4 for defending one and of course getting 1 per kill.

Also im not sure how but there should be a way to get Badges if you support.Maybe like every fifth or tenth ally you rezz you get one badge or something like that.

I also think the droprate right now is just to random. Sometimes you get 2badges sometimes none. I think this kind of tokens should be more “farmable” or how should i put it, predictable.

And please remove them from the inventory and make it, like Karma, a currency.

Khazâd ai-mênu!

WvW Badges reworked

in Suggestions

Posted by: Aaron.4807

Aaron.4807

The drop rate for badges right now is laughable. I had killed over a hundred players yesterday and I have a grand total of 17 badges of honor. I know this because I just started playing WvW yesterday and that is the kill total I have. What is with that? Is it bugged? Or is getting any type of exotic armor in game supposed to be so frustrating that you buy gems and action house the crap?

Wrekks/Wrekts

WvW Badges reworked

in Suggestions

Posted by: Mickey.4207

Mickey.4207

The drop rate for badges right now is laughable. I had killed over a hundred players yesterday and I have a grand total of 17 badges of honor. I know this because I just started playing WvW yesterday and that is the kill total I have. What is with that? Is it bugged? Or is getting any type of exotic armor in game supposed to be so frustrating that you buy gems and action house the crap?

According to manifesto video. Anet has taken out the grind. And since Anet is never wrong…most probably you are lying?

/chuckles

Between two evils, I always pick the one I never tried before.

WvW Badges reworked

in Suggestions

Posted by: Archer.6485

Archer.6485

If they start giving out badges for taken objectives they run the risk of creating another Ilum. I had enemy players in Swtor stand right next to me, waiting for me to take an objective so that then they could take it back and we’d both get all the rewards we needed.

I’m not saying that badge rewards work great right now but at least they’re not Literally broken. Whatever solutions they decide to implement, it has to involve killing players, or people will just abuse it.

WvW Badges reworked

in Suggestions

Posted by: Gothdir.8953

Gothdir.8953

If they start giving out badges for taken objectives they run the risk of creating another Ilum. I had enemy players in Swtor stand right next to me, waiting for me to take an objective so that then they could take it back and we’d both get all the rewards we needed.

I’m not saying that badge rewards work great right now but at least they’re not Literally broken. Whatever solutions they decide to implement, it has to involve killing players, or people will just abuse it.

If Defense an Objective gives way more badges then seize it you dont end up with win trading, at least i think so.

Khazâd ai-mênu!

WvW Badges reworked

in Suggestions

Posted by: Archer.6485

Archer.6485

That could work, but I would also make it so you earn badges for capturing objectives only if there’s enemy players defending it. Otherwise it can still be abused. Even if it’s at a slower rate.

WvW Badges reworked

in Suggestions

Posted by: Gothdir.8953

Gothdir.8953

I dont think if its more reasonable to fight, wich would be the case if get more for defense then offense, people would trade for a small portion of badges.

Khazâd ai-mênu!