(edited by Ramboso.4721)
On this 1 week reset that started today, my guild and I worked with other guilds to decide what each guild was going to focus on. My guild was tasked with defending our home-world garrison. After spending upwards of 4 gold on upgrades, a pack of 8 Siege Golems followed by about 20 people broke down the REINFORCED lake side gate in about 15 seconds.by the time we could start getting people from across the map to come and defend, they had used mesmer portals to get the golems from the bottom gate to the inner gate in seconds, and taken down that reinforced gate in no time. After which their group easily took out our lord and the 15 people who had gotten there after the summons. They took the keep in lees than 2 minutes. Stupid…
SO! My suggestion is:
1. Don’t let golems stack at a gate, the stacking damage is much too overpowered. if anything debuff their damage when there are more of them around.
2. Don’t allow golems to use mesmer portals. The fact that they can be moved up a cliff in seconds is too overpowered.
Another issue with WvW balance is server play times. Some servers in the Americas have players from halfway across the world, which is cool, but when you have your WvW full at all times against people who actually sleep, large groups can take entire maps while you are sleeping and gain a substantial lead in a few hours.
Suggestions:
1. When ‘Outmatched’ NPCs should be upgraded with extra health and damage, so that it isn’t a cake walk to take a keep that might be very well fortified.
2. have NPCs (call them engineers or something) who can man the built in siege equipment at keeps/towers. making those NPCs an upgrade at the tower/keep is even viable.
3. Make the ‘Outmatched’ buff effect combat. When there are 40 of them camping a spawn where 15 people are trying to get out, i doubt those people care if they get more XP and MF for the little amount of kills they’re getting.
Other Issues:
1. Arrow Carts die to damage reflection.
2. Trebs can be hit by balista aoe from the bottom of the cliff at garrison West cliff, the spot that can hit the Bay.
3. When the game crashes (which happens a lot, don’t worry i get it its a new game) , you are forced to re-enter the queue when you log back in, which can take a few hours during prime time. It should be made so you have 5 minutes or so to get back into the game.
4. Lightning strikes hit the altar, releasing the orb of power. Plainly, it shouldn’t.
EDIT: General Suggestions:
1. Telescopes at Keeps/Towers would be a neat addition so you could see whats going on around the map, and possibly spot those kinds of attacks coming and better prepare in advance.
Post below if there are any issues I’ve overlooked. Hopefully the message gets across :/
(edited by Ramboso.4721)
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