WvW - Capturable supply depots in attack

WvW - Capturable supply depots in attack

in Suggestions

Posted by: Ares.9547

Ares.9547

If a outer wall is down and invaders manage to reach a supply depot inside then by doing something (killing an npc, breaking a minor defensive wall or something) be able to capture it.

They will then get x amount of supply at the captured depot (half of the total amount or something ?)

What do you think about this idea ? in my opinion its more realistic as it is now the supply is visible there but no one but the owner world can take it even if you are standing at it.

It would also be nice if we can upgrade so the loss of supply is smaller.

(edited by Ares.9547)

WvW - Capturable supply depots in attack

in Suggestions

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

I had a similar idea to this that you could choose once you got through an enemies outter walls to either steal1/4 of their supply or destroy 1/2 of it. Amount could easily be changed to more appropriate numbers.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

WvW - Capturable supply depots in attack

in Suggestions

Posted by: Ares.9547

Ares.9547

I had a similar idea to this that you could choose once you got through an enemies outter walls to either steal1/4 of their supply or destroy 1/2 of it. Amount could easily be changed to more appropriate numbers.

Interesting didn’t think about destroying supply

WvW - Capturable supply depots in attack

in Suggestions

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

just figured it would add another fun layer of tactics to these keep sieges.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

WvW - Capturable supply depots in attack

in Suggestions

Posted by: Teraphas.6210

Teraphas.6210

My vote would be a deployable siege that needs say 20 supply to set up.

You deploy it on any supply hut camps towers or keeps. It can then be used to destroy 5 supply per hit. A skill line could be added that would increase the amount destroyed. It could also unlock a skill on the device, it could allow the user to instead funnel supply to nearby allies (perhaps in a manner like throwing the single rose) allowing you to raid enemy structure and turn their stockpiles against them if they don’t defend it.

The skill line could also increase how much funnels with each use.

This could make defending keeps more interesting as the longer an enemy holds the outer walls the more of your own supply they can use against you. This making it more impairing to staff defenders at objectives vs sweep in with the map zerg to repeal them off the inner keep/lords room. Attackers may instead use a door blitz to not only to try a take a keep quickly but to also just bust in and drain supply. Potentially more efficient than flipping supply camps

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