WvW Changing some rules.

WvW Changing some rules.

in Suggestions

Posted by: RobinotX.1604

RobinotX.1604

Dear Tyrian Heroes, WVWVW players and others.

I am from Far Shiverpeaks. We are fighting mostly Vizunah Square and Desolation. Which is awesome, both servers are pretty awesome to fight against and I salute them.

Though if you look at our scores you see that Vizunah Square just destroys us. Is this because they use better tactics? Have they better players?

No at both. Yes, they are good. Yes they own us. But not because they are better then us. The reason why they are winning against us is mainly cause of the fact they have Canadians on their server. Yes Canadians. Those are people from another timezone.

I don’t mind having people that on a server, but the issue here is, that when we (Far Shiverpeaks) or Desolation are capping points. VS can just take them away at night when the Canadians are on their prime time of playing. Tbh I feel this is a sort of issue that makes WvWvW less fun.

I don’t mind losing from them, cause we are actually at the same level when we are fighting at day time (I mean having always more capture points at day time).

Problem is that they have free capping at night which seems to destroy our battles.

So I have an idea. I know that Anet told us that they don’t want them to block people to play at night. I give them right to that.

But maybe we can do something else, like an aura of the Moon. Which starts around 0:00 till like 7:00 – 8:00. Which makes capping harder, more difficult and gives people a debuff so capping goes slower.

People can still play, it just takes longer to cap something.

Other thing is to change the point system to a longer radius when it is night. I believe matchmaking is getting more honestly and people feel like they still have a chance to hold a capture point while sleeping.

I dunno if I am making a drama here. TBH, I dont play WvWvW that often enjoy it everytime when I am defending en attacking things. But I would love to see something changing about people from other timezones joining a server so they can easily win WvWvW :p.

Anyways, ty for reading!

WvW Changing some rules.

in Suggestions

Posted by: Kuzzi.2198

Kuzzi.2198

-1
For a lot of people, their time zone does not define the times they are available to play at. Also, I sure wouldn’t want for capping to be harder at the only time I can play.

WvW Changing some rules.

in Suggestions

Posted by: nachtnebel.9168

nachtnebel.9168

I don’t like the idea.

We also fight against players form a different time zone (I’m from Europa, they are from South America) and it works for us. We hold our ground cause we have a lot of players that like to play at night, probably cause the come home at 2:00 in the morning. So, why should these people be punished? Cause they have to work the evening or night shift?

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
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WvW Changing some rules.

in Suggestions

Posted by: Sevati.6724

Sevati.6724

I am not a fan of the OP suggestions, but I do agree there needs to be some balance mechanic put in place such that 247 servers do not dominate prime time only servers.

Personally, I think PvP has a lot of potential in this game, but its current implementation leaves a lot to be desired. Its usually the weak link in every mmo that isn’t a console based game with nearly balanced team sizes.

One of the changes that would really go a long way to fixing things in WvW is a balance on the number of players in the specific maps.

Creating queues that would balance out the players each team has such that a one side doesn’t end up with 2 or 3 times as many players as the other two teams combined. This seems to happen on every matchup since switching to the weekly mode of the game. One side dominates after a day and eventually ends up xp and kill farming via spawn camping the entry points for the other teams. give opposing teams a scaling penality for approaching spawn points. The immunity buff range is fine, but scope it down from there to say half the distance to the first pvp objective.

Another change would be to swap the orb buffs with the out-manned buffs and rework those mechanics giving the underdogs a combat boost. A person could argue that a greater numbers and greater control should grant a buff to ability as things are now. Alternatively, a person could argue that the struggle to survive makes the underdogs more powerful, since they have to deal with oppression constantly. I think it would be more challenging and fun if the underdogs had a better buff, as well as create more incentive for the underdogs to even join in WvW.

The zerg mentality is so stale in MMO’s and has been around for years. Yes, there is strength in numbers, perhaps the dynamic nature of the event system could be applied to WvW and help balance match ups of zerg groups against small groups to make things a bit more challenging for both sides.

I also think the maps are too generous in the first place with their numbers. Invisible foes are not fun when it comes to zerg groups and the latency in rendering all the players in that zerg team of 50 or more. I have a high end machine with frame rates in the 100’s, but when a group of 30 or more comes storming along. If I am alone or in a small group, I am usually dead long before even half the zerg renders in.

Create more maps to spread people, conflicts, and attractive world buffs out, make the borderlands similar to eternal battle grounds with one larger map.

Create an arena system for 1v1, 2v2….5v5…10v10 etc, ie more structured PvP options. To give PvP’rs more options to make a name for themselves.

Give us better options in WvW to see where our players are and are needed. Sure this would aid the spy’s that opposing servers use to call out defensives, but it would also aid us. Perhaps create a limited time item with great expense that gives you a snapshot of where all players on your team are on the map every 15 minutes, so new players can decide where head to help.

WvW Changing some rules.

in Suggestions

Posted by: Kuzzi.2198

Kuzzi.2198

There is a mechanic implemented and that is being matched up with server who win less, which if the point that OP is making is true will be the non-24/7 servers.