A decade ago, there was a game called Planetside. As a Scifi FPS-MMO-RPG. It was quite a unique game at the time (not to mention a mouthful to pronounce), and there are as many opinions about it as there are people, I’m sure. So, what does an ancient game like that have in common with a Fantasy MMO-RPG a decade later?
The concept of in-game commanders directing their servers in large scale PvP warfare.
Lets look at how this ancient game Planetside did Commanders…
*Command was ranked based, from 0-5
*Command EXP was earned by leading groups and squads, and successfully capturing territory while doing so
*Each Command Rank unlocked new abilities that helped you lead. For example, Rank 1 unlocked the ability to see nearby friendly players on your World Map for a brief time
*Each rank actually meant something. For example Rank 5’s had a special private channel to discuss tactics, and could Broadcast important global messages to their team.
Now lets look at how GW2 does commanders….
*Buy your commander tag for 100g
*Turn your tag on, and people will zerg up and follow you around
Seems sort of lacking, especially compared to a decade old game with a far more complex system.
Now, I’m not one to complain without some sort of end-game, so here’s how I think the Commander Mechanic can be made more Appropriate, Relevant, and most importantly, Fun, all without upsetting the current game balance.
Command Mastery – Requires the purchase of a Commander tag.
Rank 1: Allows the equipping of the Commander Tag in WvW zones. Without this, the commander tag can only be equipped in PvE zones.
Rank 2: Allows access to the special commander /com chat channel, to discuss WvW tactics. This channel functions much like a guild channel and can be used regardless of your location.
Rank 3: Allows the Commander to broadcast to his servers entire WvW population (all 3 BL’s and EB) using the /wvw channel. His Commander icon appears next to his name in /map and /wvw.
Rank 4: Allows the Commander to “Ping” on the WvW map, so that everyone on his server can see it. The commanders and name and tag are displayed next to the ping, and “blocking/ignoring” a commander will hide their pings, to prevent abuse. Pings will remain visible for 10 seconds.
Rank 5: Allows the Commander to “Draw” on the WvW map, so that everyone on his server can see it. The commanders name and tag are displayed next to the lineart, and “blocking/ignoring” a commander will hide their lineart, to prevent abuse. Lines drawn by the commander will persist for 3 minutes.
Additional Features
The Commander Guide Vendor also now sells Tag Dyes, which cost 1000 Badges each. Additional colors include: White, Black, Red, Pink, Yellow, Gold, Silver, Green, Orange, Purple, Navy. Your tag color also determines your Ping color, and Lineart color when using Command Mastery abilities 4 and 5.
edit: dang typos
(edited by Dand.8231)