The are intended to introduce more variety and tactics to current WvW state of game, as well as improve general accessibility (tedious actions and ease of group actions)
Commander’s Flag System
1. Commanders can purchase a variety of flags.
2. Each flag replaces the commander’s weapon, and is large enough to be seen at good distance by both ally and enemy.
3. Flags can change from one to the other with a certain amount of cool down
4. A “Marching” flag will enable the commander to physically “paint” arrows on the environment to show commander’s followers the route to take, where to stack, where to wait and etc
5. A “Siege” flag will enable the commander to physically “paint” where to place siege weapons, what weapon to place and etc
6. An “Attack” flag can be used in confrontation where the commanders “paint” where to deploy the fields, where to hold, route and angle of attack
7. A “Charge” flag, gives the commander some rather powerful spells, allowing him to charge into a confrontation first in (with some buffs so doesn’t get instant KO) at the same time gives buffs to the followers. Think of Leonidas leading the 300 to boost the morale.
Benefits
1. Gives the group a better cohesion and structure for people not on VOIP
2. Allows finer planning of routes, tactics and etc
3. Allows for ruse
4. Gives the commander’s their own personality to their follows (eg: this commander likes to charge, this commander is a finer planner, this one is a dame liar)
5. Being able to spot enemy commander allows a new tactic “snipe the enemy commander”
6. A group that has it’s commander taken out will surely be routed more quickly unless someone in the group can quickly step up. An unexpected Hero
7. Gives the commander’s party member a better purpose, as they will be mainly tasked to protect the commander and provide scouting
8. Gives the player better accessibility as I may not always be on the same VOIP as the commander
Open for discussion and fine tuning.
Cheers,