you spend complaining about it on the forums, you’d be
done by now.”
Ok, my understanding is that visual culling occurs more because the client can’t render too many different character models at once, rather than because the client can’t keep track of the positions of numerous characters at once. If that’s in error, then I doubt this suggestion would work, but if true, I think it could help.
Basically, instead of making a culled character completely invisible, give some indication of them on the screen at all times. This could be as simple as a floating orb at their position, red for enemy, green for ally. It’s not as informative as a full 3D model, but it at least lets you know the relative position of every character in the battle for the purposes of AoE effects, even when visual culling prevents them from being fully visible.
this would be helpful, as i am trying to Scrub my way around WvW, and i am always encountering invisible players, which do not render until i am either downed, or dead. upon dead state to WP back, all of the sudden players around me come to life and appear.
took 6 hours last night to scrub my way around SB, and i still need ONE MORE POINT to complete this particular map.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.