WvW, Dailies, Hall of Monuments, Guild Halls, Account-Wide Currencies...
in Suggestions
Posted by: Eli Stormstrike.8637
Hey, so this is just a big thread with all the suggestions and the feedback I currently have;
WvW
To reduce queues and balance server populations;
1. Remove WvWvW as part of the World Completion achievement, which would make sense since WvW isn’t technically part of the world as it resides in the Mists, or mirror the borderlands with one another so that each server can complete their map on their respective borderlands. Currently, there are lots of people flooding queues in order to do non-PvP-related activities, in part not contributing to the battle and in part blocking other people who want to participate in WvW from getting in.
2. Make the Eternal Battlegrounds jumping puzzle a non-PvP area, e.g give everyone the starting area “Determined” buff, and compensate for this through automated traps perhaps, in part to discourage camping and griefing, in part to ensure people who are in WvW just for the puzzle finish it fast and move on to join the battle or leave WvW to allow others to come in.
3. Remove crafting nodes from WvW, in particular the orichalum and rich orichalum mining nodes in the EB jumping puzzle, and create some form of faster AFK-removal system.
4. Establish a queue system that allows us to automatically queue for the map with the lowest queue time, and allow us to see a map of WvW before queue’ing up.
5. Incentivize server transfers so that server populations are spread somewhat evenly, don’t penalize guilds by stripping them of their upgrades and influence, for example, and ensure low-population servers always have a low or free transfer cost when transferring from high-pop servers and vice versa.
And this next one is sort of related to another suggestion, which is to remove Karma from WvW entirely and substitute it with a new WvW currency, with badges being incorporated into it, a fluid currency, simply called “Honor”, which would function in the same way as Karma in PvE and Glory in sPvP. In part to not motivate people to queue up for WvW simply for PvE-related activities and in part to provide some other form of motivator for WvW players by giving them a ranking system and a separate currency, which should be given at the same rate as Glory and Karma, rather than being a rare sight dropped in bags from time to time.
Also, Karma should be made an account-wide currency, and maybe the same should be true for Honor, in part to not dissuade people from creating a new character, e.g if you’re farming for a legendary weapon.
Guild Halls & Hall of Monuments
So, for those that don’t know, guilds in Guild Wars 1 could purchase Guild Halls, where merchants, upgraders and others could be accessed and one could meet up for some activity or queue up for Alliance Battles and Guild vs. Guild(which also needs to be implemented), and these should definitely be implemented in Guild Wars 2, e.g unlocked through the “Architecture” tab using influence.
It could be tied into a Hall of Monuments, which was a place in Guild Wars 1 to store your achievements, weapons, armors, titles, accolades, companions, pets, miniatures etc., where each member has a home instance in the Guild Hall that functions similar to HoM. At the least, it gave us some overarching, coherent goal, for example one could display one’s sPvP rank, statues for defeating endgame bosses, and so on.
Also, what should be displayed in the Heart of the Mists is one’s sPvP rank rather than level, and please remove blue, red and green dyes from sPvP and WvW, since it ruins the point of the endgame, which is to get awesome gear, by making us ugly.
Dailies
I don’t know about others, but the people I’ve talked to thusfar, in guild chat and other places, tend to be next-to-broke all the time; dynamic events have diminishing returns, anti-farm code kicks in when killing mobs and so the only way to make money is through farming crafting mats and selling them on the TP, and that’s mostly the high-end materials, e.g orichalum, or fine materials, e.g claws and venom sacs.
After discounting repair costs in WvW and WP costs to participate in meta events, I usually break even or make about 50s-1g a day, and that’s if I play for quite a few hours. Most of the money I’ve made is through one-time sources, e.g finishing a zone.
This is the first game I’ve played where there is no source of steady income; WoW had dailies that ensured you were never broke, SWTOR had insane credit drops and rewards that kept you above water and most other games aswell have reasonable monetary systems, whereas GW2 lacks dailies, has lacklustre rewards, has anti-farm codes all over the place and huge gold sinks in the shape of WP and repair costs.
We need some form of daily system or other source of steady revenue.
(edited by Eli Stormstrike.8637)